Re: Include mods in scene editor? (B24)
First, undo all changes.
Copy WhiteBots.rte to your CC folder, and open up it's index.ini.
Copy all IncludeFile = <something> statements to the end of base.rte's index.ini, and put two slashes on everything below datamodule.
Don't comment out DataModule.
At the end it should look like this:
Code:
DataModule
//ModuleName = Whitebots Faction
//IconFile = ContentFile
//Path = Whitebots.rte/ModuleIcon.bmp
// IncludeFile = Whitebots.rte/Devices/Index.ini
<more stuff>
And base.rte's index.ini something like this(varies depending on how many more includes there are):
Code:
DataModule
<base.rte stuff>
IncludeFile = Whitebots.rte/Devices/Index.ini
<more includes>
To undo this, simply remove the added lines to Base.rte's index.ini, and you should probably keep a copy of index.ini for whitebots incase they had some existing comments.