| Author | Message | 
        
			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Gamepad problemsAh, that makes more sense.
 Are you using a mouse/keyboard in addition to the gamepad?
 I haven't been able to replicate this on my own so far.
 
 
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			| Mon Mar 29, 2010 9:03 pm | 
					
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			| Meanmelter 
					Joined: Mon Mar 29, 2010 6:59 pm
 Posts: 5
   |   Re: Gamepad problemsNatti wrote: I think he means this:
 Player 1 is aiming down the sight.
 
 Player 2 uses jetpack.
 
 Player 1 is no longer aiming down the sight.
yes EDIT:Petethegoat: I am using the KB+Mouse.
 
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			| Mon Mar 29, 2010 10:20 pm | 
					
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			| NGgod 
					Joined: Tue Mar 16, 2010 4:47 pm
 Posts: 18
   |   Re: Gamepad problemsso am i >< it just doesnt pick the game pad up 
 
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			| Thu Apr 01, 2010 8:35 am | 
					
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			| gv345 
					Joined: Wed Mar 31, 2010 2:38 pm
 Posts: 35
   |   Re: Gamepad problemsI have a logitech duel analog gamepad (looks like PS2)It works perfectly.
 
 
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			| Thu Apr 01, 2010 5:12 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Gamepad problemsNatti is right, this is the most anoying bug in CC I've found. The problem is that the game pad aiming overwrites the mouse aim command and shuts it down.2 player is a real pain especially because dual analog goes into aim mode when standing still.
 
 
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			| Wed May 12, 2010 10:56 pm | 
					
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			| Samohan25 
					Joined: Fri Jul 24, 2009 9:03 am
 Posts: 159
   |   Re: Gamepad problemsSame problem for me, although I use mouse + keyboard, when the gamepad moves the mouse looses aim, not the other way around. Only hope is that this is fixed in a future build, until then it may be possible to emulate a gamepad with the mouse using GlovePIE if I knew how CC uses mouse input, I have tried and failed many times because I don't know if CC uses mouse position, velocity or some other method. 
 
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			| Sun May 16, 2010 8:04 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Gamepad problemsI think that's part of the Hardcoded CC, Being as 
 Whilemove: Nozoomforyou
 
 It just doesn't discern between who's moving.
 
 
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			| Mon May 17, 2010 6:23 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Gamepad problemsNo, I can aim when he's moving. I can't aim when he's aiming. His always overwrites mine. 
 
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			| Mon May 17, 2010 9:46 pm | 
					
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			| Samohan25 
					Joined: Fri Jul 24, 2009 9:03 am
 Posts: 159
   |   Re: Gamepad problemsThat must mean that if the aim is handled by each controler on its own that there is a problem in the mouse & keyboard code, I wouldn't think it's related to the mouse movement but it could simply be that those controls check all other controls. 
 
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			| Tue May 18, 2010 7:41 am | 
					
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