Re: Task Manager Weird Problem
Persistent processes after a crash is a programming glitch, yes.
Also, there isn't really a way to reduce lag from particles beyond using less particles and hence not using ridiculous superweapons. Alternatively, look into one of the many Lua based superweapons which allow for large-scale death with minimal particle usage and, hence, lag.
Also, whilst there is no way to reduce lag from using large amounts of particles, you might be able to reduce lag using
this excellent guide by Geti.