View unanswered posts | View active topics It is currently Fri Dec 27, 2024 10:19 am



Reply to topic  [ 2 posts ] 
 rte aborted!!! 
Author Message
User avatar

Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
Reply with quote
Post rte aborted!!!
Abortion in file .\system\reader.ccp, line 530,because:
Could not mach property in tau.rte/pulse rifle 1shot/pulserifle1shot.ini at line 5!
The last frame has been dumped to 'abortscreen.bmp'

that is the exact error i have...
the code is
Code:
AddEffect = Attachable
   InstanceName = Sniper Pulse Muzzle
   ScreenEffect = ContentFile
      FilePath = Tau.rte/Pulse Rifle auto fire/pulseglow.bmp
   Mass = 0
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Tau.rte/Pulse Rifle auto fire/pulsebeam.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = 0 //-8
      Y = -9
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 2
      Depth = 100
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 3
      Depth = 100
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 0

AddEffect = MOPixel
   InstanceName = Particle Rail Glow
   Mass = 0.013
   //RestThreshold = 500
   GlobalAccScalar = 0
   LifeTime = 500
   Sharpness = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   Color = Color
      R = 0
      G = 0
      B = 200
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 200
         G = 200
         B = 255
      TrailLength = 4
   ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/BlueSmall.bmp
   EffectStartTime = 0
   EffectStopTime = 500
   EffectStartStrength = 1.0
   EffectStopStrength = 0.1
   EffectAlwaysShows = 1

AddEffect = MOPixel
   InstanceName = Particle 1
   Mass = 0.05
   RestThreshold = 500
   LifeTime = 300
   Sharpness = 50
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Metal
      TrailColor = Color
         R = 100
         G = 100
         B = 255
      TrailLength = 40

AddAmmo = AEmitter
   PresetName = Particle Rail Rifle
   Mass = 4
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Coalition.rte/Devices/Rifles/SniperCasing.bmp
   LifeTime = 1
   FrameCount = 1
   SpriteOffset = Vector
      X = 0
      Y = -9
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Particle 1
      ParticlesPerMinute = 1
      BurstSize = 2
      Spread = 0.0
      MaxVelocity = 220
      MinVelocity = 190
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Particle Rail Glow
      ParticlesPerMinute = 1
      BurstSize = 6
      Spread = 0.0
      MaxVelocity = 120
      MinVelocity = 10
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Particle Rail Glow
         PresetName = Particle Rail Glow Large
         ScreenEffect = ContentFile
            FilePath = Base.rte/Effects/Glows/BlueBig.bmp
         EffectStartTime = 0
         EffectStopTime = 500
         EffectStartStrength = 0.9
         EffectStopStrength = 0.1
         EffectAlwaysShows = 1
      ParticlesPerMinute = 1
      BurstSize = 3
      Spread = 0.0
      MaxVelocity = 100
      MinVelocity = 10
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 0
   BurstTriggered = 1

AddAmmo = Round
   InstanceName = Round 1
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = Particle Rail Rifle
   Shell = None
   FireVelocity = 10
   ShellVelocity = 0
   Separation = 0

AddAmmo = Magazine
   InstanceName = Magazine Pulse
   Mass = 2
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Null.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = 28
      Y = -5
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Grass
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Grass
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -3
   ParentOffset = Vector
      X = 1
      Y = 0
   DrawAfterParent = 0
   RoundCount = 50
   RTTRatio = 4
   RegularRound = Round
      CopyOf = Round 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Tiny Smoke Ball 1
      Count = 10
      Spread = 1
      MaxVelocity = 4
      MinVelocity = 4
   GibImpulseLimit = 0.00001

AddDevice = HDFirearm
   PresetName = Pulse Rifle/single fire
   Description = The Tau have developed rifle-sized plasma weapons immune to ovetrheat and catostrophic failure, a feat never before acheived, not even by the Eldar. They are used as standard-issue weapons. They have a high armor penetration value(medioum range)this weapon has been seted on single fire.
   AddToGroup = Weapons
   AddToGroup = T'au
   Mass = 20
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Tau.rte/Pulse Rifle 1shot/pulserifle.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -16
      Y = -7
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 150
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -3
      Y = 3
   DrawAfterParent = 0
   StanceOffset = Vector
      X = 6
      Y = 5
   SharpStanceOffset = Vector
      X = 7
      Y = -2
   SupportOffset = Vector
      X = 5
      Y = 4
   SharpLength = 480
   Magazine = Magazine
      CopyOf = Magazine Pulse
      ParentOffset = Vector
         X = 3
         Y = 1
   Flash = Attachable
      CopyOf = Sniper Pulse Muzzle
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Tau.rte/Pulse Rifle 1shot/shot.ogg
      AddSample = ContentFile
         FilePath = Tau.rte/Pulse Rifle 1shot/shot2.ogg
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Tau.rte/Pulse Rifle 1shot/empty.ogg
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Tau.rte/Pulse Rifle 1shot/relostart.ogg
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Tau.rte/Pulse Rifle 1shot/reloend.ogg
   RateOfFire = 50
   ReloadTime = 2000
   FullAuto = 0
   FireIgnoresThis = 1
   ShakeRange = 0
   SharpShakeRange = 0
   NoSupportFactor = 0
   ParticleSpreadRange = 2
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 40
      Y = 0
   EjectionOffset = Vector
      X = -8
      Y = -1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 18
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 18

i have no idea what the error is or what i can do!!!
please help!!!


Wed Feb 18, 2009 6:26 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: rte aborted!!!
Try giving the Sniper Pulse Muzzle 0.01 mass?


Thu Feb 19, 2009 7:10 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 13 Queries | GZIP : Off ]