Abortion in file .\system\reader.ccp, line 530,because:
Could not mach property in tau.rte/pulse rifle 1shot/pulserifle1shot.ini at line 5!
The last frame has been dumped to 'abortscreen.bmp'
that is the exact error i have...
the code is
Code:
AddEffect = Attachable
InstanceName = Sniper Pulse Muzzle
ScreenEffect = ContentFile
FilePath = Tau.rte/Pulse Rifle auto fire/pulseglow.bmp
Mass = 0
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Tau.rte/Pulse Rifle auto fire/pulsebeam.bmp
FrameCount = 2
SpriteOffset = Vector
X = 0 //-8
Y = -9
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 2
Depth = 100
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 3
Depth = 100
DeepCheck = 0
JointStrength = 10000
JointStiffness = 1
DrawAfterParent = 0
AddEffect = MOPixel
InstanceName = Particle Rail Glow
Mass = 0.013
//RestThreshold = 500
GlobalAccScalar = 0
LifeTime = 500
Sharpness = 0.0001
HitsMOs = 0
GetsHitByMOs = 0
Color = Color
R = 0
G = 0
B = 200
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 200
G = 200
B = 255
TrailLength = 4
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/BlueSmall.bmp
EffectStartTime = 0
EffectStopTime = 500
EffectStartStrength = 1.0
EffectStopStrength = 0.1
EffectAlwaysShows = 1
AddEffect = MOPixel
InstanceName = Particle 1
Mass = 0.05
RestThreshold = 500
LifeTime = 300
Sharpness = 50
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 255
B = 255
Atom = Atom
Material = Material
CopyOf = Metal
TrailColor = Color
R = 100
G = 100
B = 255
TrailLength = 40
AddAmmo = AEmitter
PresetName = Particle Rail Rifle
Mass = 4
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Coalition.rte/Devices/Rifles/SniperCasing.bmp
LifeTime = 1
FrameCount = 1
SpriteOffset = Vector
X = 0
Y = -9
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 1
DeepCheck = 1
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Particle 1
ParticlesPerMinute = 1
BurstSize = 2
Spread = 0.0
MaxVelocity = 220
MinVelocity = 190
PushesEmitter = 0
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Particle Rail Glow
ParticlesPerMinute = 1
BurstSize = 6
Spread = 0.0
MaxVelocity = 120
MinVelocity = 10
PushesEmitter = 0
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Particle Rail Glow
PresetName = Particle Rail Glow Large
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/BlueBig.bmp
EffectStartTime = 0
EffectStopTime = 500
EffectStartStrength = 0.9
EffectStopStrength = 0.1
EffectAlwaysShows = 1
ParticlesPerMinute = 1
BurstSize = 3
Spread = 0.0
MaxVelocity = 100
MinVelocity = 10
PushesEmitter = 0
EmissionEnabled = 1
EmissionsIgnoreThis = 0
BurstTriggered = 1
AddAmmo = Round
InstanceName = Round 1
ParticleCount = 1
Particle = AEmitter
CopyOf = Particle Rail Rifle
Shell = None
FireVelocity = 10
ShellVelocity = 0
Separation = 0
AddAmmo = Magazine
InstanceName = Magazine Pulse
Mass = 2
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Null.bmp
FrameCount = 1
SpriteOffset = Vector
X = 28
Y = -5
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Grass
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Grass
Resolution = 3
Depth = 1
DeepCheck = 1
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
ParentOffset = Vector
X = 1
Y = 0
DrawAfterParent = 0
RoundCount = 50
RTTRatio = 4
RegularRound = Round
CopyOf = Round 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Tiny Smoke Ball 1
Count = 10
Spread = 1
MaxVelocity = 4
MinVelocity = 4
GibImpulseLimit = 0.00001
AddDevice = HDFirearm
PresetName = Pulse Rifle/single fire
Description = The Tau have developed rifle-sized plasma weapons immune to ovetrheat and catostrophic failure, a feat never before acheived, not even by the Eldar. They are used as standard-issue weapons. They have a high armor penetration value(medioum range)this weapon has been seted on single fire.
AddToGroup = Weapons
AddToGroup = T'au
Mass = 20
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/pulserifle.bmp
FrameCount = 2
SpriteOffset = Vector
X = -16
Y = -7
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 150
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 1
JointStrength = 75
JointStiffness = 0.5
JointOffset = Vector
X = -3
Y = 3
DrawAfterParent = 0
StanceOffset = Vector
X = 6
Y = 5
SharpStanceOffset = Vector
X = 7
Y = -2
SupportOffset = Vector
X = 5
Y = 4
SharpLength = 480
Magazine = Magazine
CopyOf = Magazine Pulse
ParentOffset = Vector
X = 3
Y = 1
Flash = Attachable
CopyOf = Sniper Pulse Muzzle
FireSound = Sound
AddSample = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/shot.ogg
AddSample = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/shot2.ogg
EmptySound = Sound
AddSample = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/empty.ogg
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/relostart.ogg
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Tau.rte/Pulse Rifle 1shot/reloend.ogg
RateOfFire = 50
ReloadTime = 2000
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 0
SharpShakeRange = 0
NoSupportFactor = 0
ParticleSpreadRange = 2
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 40
Y = 0
EjectionOffset = Vector
X = -8
Y = -1
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 6
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 6
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 18
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
GibWoundLimit = 18
i have no idea what the error is or what i can do!!!
please help!!!