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[ 4 posts ] |
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Oneperson
Joined: Sun Jan 18, 2009 3:49 am Posts: 2
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RTE 'abortion' error
So I just recently purchased the 'full' version of Cortex Command, thought to myself "Freakin' sweet", and it worked fine for a couple days. Today, I decided to install weapons mod. The instructions seemed simple - extract the folder into your cortex command directory, which I did. However, now, whenever I try to start the game, I get a text box that says "RTE Aborted! (x_x)". It says: "Abortion in file .\system\Reader.cpp, line 530 because: Wrong type in Reader when passed to Serializable::Create() in Base.rte/Settings.ini at line 1! The last frame has been dumped to 'abortscreen.bmp'".
But, when I check 'settings.ini', the file is 0kb and is blank.
Anyone know the problem here?
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Sun Jan 18, 2009 3:54 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: RTE 'abortion' error
Cortex ate your Settings.ini. I suggest you reinstall, then keep a copy of it handy. That way if this happens again you can fix it faster.
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Sun Jan 18, 2009 10:54 pm |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: RTE 'abortion' error
Erm... Aheh. Make a new file, and put this into it: Code: Settings ResolutionX = 1280 ResolutionY = 1024 TrueColorMode = 1 PaletteFile = ContentFile FilePath = Base.rte/palette.bmp Fullscreen = 1 NxWindowed = 1 PostProcessing = 1 PostPixelGlow = 1 PixelsPerMeter = 20 PlayIntro = 1 ConsoleScreenRatio = 0.4 DeltaTime = 0.0166667 RealToSimCap = 0.0749023 HSplitScreen = 0 VSplitScreen = 0 DefaultActivityType = GAScripted DefaultActivityName = Zombie Cave MaxUnheldItems = 25 EnableParticleSettling = 1 EnableMOSubtraction = 1 SoundVolume = 41 MusicVolume = 100 LastEmail = [Email] LastKey = [key here] P1Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 2 LeftUp = InputMapping KeyMap = 23 StickMap = 0 AxisMap = 1 DirectionMap = 0 LeftDown = InputMapping KeyMap = 19 StickMap = 0 AxisMap = 1 DirectionMap = 1 LeftLeft = InputMapping KeyMap = 1 StickMap = 0 AxisMap = 0 DirectionMap = 0 LeftRight = InputMapping KeyMap = 4 StickMap = 0 AxisMap = 0 DirectionMap = 1 RightUp = InputMapping KeyMap = 23 StickMap = 1 AxisMap = 0 DirectionMap = 0 RightDown = InputMapping KeyMap = 19 StickMap = 1 AxisMap = 0 DirectionMap = 1 RightLeft = InputMapping KeyMap = 1 StickMap = 0 AxisMap = 2 DirectionMap = 0 RightRight = InputMapping KeyMap = 4 StickMap = 0 AxisMap = 2 DirectionMap = 1 Fire = InputMapping KeyMap = 8 MouseButtonMap = 0 JoyButtonMap = 11 Aim = InputMapping KeyMap = 10 AimUp = InputMapping KeyMap = 23 AimDown = InputMapping KeyMap = 19 PieMenu = InputMapping KeyMap = 11 MouseButtonMap = 1 JoyButtonMap = 13 Jump = InputMapping KeyMap = 12 StickMap = 0 AxisMap = 1 DirectionMap = 0 Crouch = InputMapping KeyMap = 73 StickMap = 0 AxisMap = 1 DirectionMap = 1 Next = InputMapping KeyMap = 21 JoyButtonMap = 9 Prev = InputMapping KeyMap = 25 JoyButtonMap = 8 Start = InputMapping KeyMap = 0 JoyButtonMap = 3 Back = InputMapping KeyMap = 0 JoyButtonMap = 0 P2Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 2 LeftUp = InputMapping KeyMap = 84 LeftDown = InputMapping KeyMap = 85 LeftLeft = InputMapping KeyMap = 82 StickMap = 0 AxisMap = 0 DirectionMap = 0 LeftRight = InputMapping KeyMap = 83 StickMap = 0 AxisMap = 0 DirectionMap = 1 RightUp = InputMapping KeyMap = 84 RightDown = InputMapping KeyMap = 85 RightLeft = InputMapping KeyMap = 82 RightRight = InputMapping KeyMap = 83 Fire = InputMapping KeyMap = 38 MouseButtonMap = 0 JoyButtonMap = 5 Aim = InputMapping KeyMap = 39 JoyButtonMap = 4 AimUp = InputMapping KeyMap = 84 StickMap = 0 AxisMap = 1 DirectionMap = 0 AimDown = InputMapping KeyMap = 85 StickMap = 0 AxisMap = 1 DirectionMap = 1 PieMenu = InputMapping KeyMap = 40 MouseButtonMap = 1 JoyButtonMap = 2 Jump = InputMapping KeyMap = 91 JoyButtonMap = 1 Crouch = InputMapping KeyMap = 90 Next = InputMapping KeyMap = 42 JoyButtonMap = 7 Prev = InputMapping KeyMap = 41 JoyButtonMap = 6 Start = InputMapping KeyMap = 0 JoyButtonMap = 9 Back = InputMapping KeyMap = 0 JoyButtonMap = 8 P3Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 0 LeftUp = InputMapping KeyMap = 23 StickMap = 0 AxisMap = 1 DirectionMap = 0 LeftDown = InputMapping KeyMap = 19 StickMap = 0 AxisMap = 1 DirectionMap = 1 LeftLeft = InputMapping KeyMap = 1 StickMap = 0 AxisMap = 0 DirectionMap = 0 LeftRight = InputMapping KeyMap = 4 StickMap = 0 AxisMap = 0 DirectionMap = 1 RightUp = InputMapping KeyMap = 23 StickMap = 2 AxisMap = 0 DirectionMap = 0 RightDown = InputMapping KeyMap = 19 StickMap = 2 AxisMap = 0 DirectionMap = 1 RightLeft = InputMapping KeyMap = 1 StickMap = 1 AxisMap = 0 DirectionMap = 0 RightRight = InputMapping KeyMap = 4 StickMap = 1 AxisMap = 0 DirectionMap = 1 Fire = InputMapping KeyMap = 8 MouseButtonMap = 0 JoyButtonMap = 0 StickMap = 0 AxisMap = 2 DirectionMap = 0 Aim = InputMapping KeyMap = 10 JoyButtonMap = 1 AimUp = InputMapping KeyMap = 23 AimDown = InputMapping KeyMap = 19 PieMenu = InputMapping KeyMap = 11 MouseButtonMap = 1 JoyButtonMap = 2 StickMap = 0 AxisMap = 2 DirectionMap = 1 Jump = InputMapping KeyMap = 12 JoyButtonMap = 3 StickMap = 0 AxisMap = 1 DirectionMap = 0 Crouch = InputMapping KeyMap = 73 StickMap = 0 AxisMap = 1 DirectionMap = 1 Next = InputMapping KeyMap = 21 JoyButtonMap = 5 Prev = InputMapping KeyMap = 25 JoyButtonMap = 4 Start = InputMapping KeyMap = 0 JoyButtonMap = 7 Back = InputMapping KeyMap = 0 JoyButtonMap = 6 P4Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 0 LeftUp = InputMapping KeyMap = 23 LeftDown = InputMapping KeyMap = 19 LeftLeft = InputMapping KeyMap = 1 LeftRight = InputMapping KeyMap = 4 RightUp = InputMapping KeyMap = 23 RightDown = InputMapping KeyMap = 19 RightLeft = InputMapping KeyMap = 1 RightRight = InputMapping KeyMap = 4 Fire = InputMapping KeyMap = 38 MouseButtonMap = 0 Aim = InputMapping KeyMap = 39 AimUp = InputMapping KeyMap = 84 AimDown = InputMapping KeyMap = 85 PieMenu = InputMapping KeyMap = 40 MouseButtonMap = 1 Jump = InputMapping KeyMap = 23 Crouch = InputMapping KeyMap = 19 Next = InputMapping KeyMap = 5 Prev = InputMapping KeyMap = 17 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0
These are my settings, so... you'll have to change them when you start your game.
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Mon Jan 26, 2009 2:43 am |
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Oneperson
Joined: Sun Jan 18, 2009 3:49 am Posts: 2
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Re: RTE 'abortion' error
Thanks for all the help, guys, but I solved the problem by reinstalling.
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Sat Jan 31, 2009 11:10 pm |
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