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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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activities help
is there a new way to do this? i added necessary things to the index ini and the activities ini, but it still spawns the vanilla actors. it even does this when i remove the activities ini entirely!
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Thu Jan 01, 2009 12:17 am |
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MaGmA
Joined: Fri Mar 21, 2008 4:09 am Posts: 65
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Re: activities help
Make sure you're stopping both Base.rte/Activities.ini AND Missions.rte/Activities.ini. Only thing I can think of.
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Thu Jan 01, 2009 2:15 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: activities help
Activities.ini in Base.rte is no longer used. If you look inside, it defines a robot2 with a pistol, riot shield, and heavy digger. The one you want to disable is the missions.rte version. If you want to keep the missions, though, you have to go in and start a block comment before "AddActivity = GABaseDefense" and end it at the end of the file.
EDIT: In case you don't know, a CC block comment begins with /* and ends with */ You may be more familiar with one-line comments, //
EDITEDIT: This probably belongs in support, rather than general. I dunno.
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Thu Jan 01, 2009 2:19 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Re: activities help
Please read the FAQ for information on how to have the CPU AI use installed mods.
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Thu Jan 08, 2009 6:43 am |
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