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Problems with activities.ini editting
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Problems with activities.ini editting
I copied the last part of this activity.ini, and pasted it at the end. Then I changed some stuff like add in some firearms for the actor. When I start CC it says something wrong on line 66, exactly the line where I added my part of the activity. Can anyone find what's wrong with it? I'm posting the whole activities.ini here.
AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 10000 FundsOfTeam2 = 10000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000 //light spaceman AddAttackerSpawn = ACRocket CopyOf = Rocket MK1 AddInventory = AHuman CopyOf = EVA Clone AddInventory = HDFirearm CopyOf = LMI Gun AddInventory = HDFirearm CopyOf = Plasma Arc Pistol AddInventory = HDFirearm CopyOf = Medium Digger //more spacemen AddAttackerSpawn = ACRocket CopyOf = Rocket MK2 AddInventory = AHuman CopyOf = EVA Clone AddInventory = HDFirearm CopyOf = LMI Flechette AddInventory = HDFirearm CopyOf = Plasma Arc Pistol AddInventory = HDFirearm CopyOf = Light Digger AddInventory = AHuman CopyOf = EVA Engineer AddInventory = HDFirearm CopyOf = Plasma Injector AddInventory = HDFirearm CopyOf = Medium Digger
//exosuit! AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Power Suit AddInventory = HDFirearm CopyOf = Catarpillar Gun AddInventory = HDFirearm CopyOf = Plasma Arc Pistol AddInventory = HeldDevice CopyOf = Riot Shield
//exosuit! AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Power Suit AddInventory = HDFirearm CopyOf = LMI Cannon
AddAttackerSpawn = ACDropShip << Line 66 CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Power Suit AddInventory = HDFirearm CopyOf = LMI Cannon AddInventory = HDFirearm CopyOf = Medium Digger
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Tue Jan 06, 2009 11:38 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Problems with activities.ini editting
have you either put this in the .rte with the mod in it or referenced the mod in missions.rte?
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Tue Jan 06, 2009 12:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Problems with activities.ini editting
Can you pm me the file itself? Or, yes, what Geti said. You're probably trying to load your added material (from within the missions.rte activities) while the mod itself isn't loaded yet.
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Tue Jan 06, 2009 12:27 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Problems with activities.ini editting
The activities.ini is in the mod.rte file. If I don't temper with the activities, CC would run well.
What I did was commented out all activities in all index files in all folders, including the one in the base.rte, leaving only the one in the mod.rte running.
Then it got stuck.
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Tue Jan 06, 2009 3:25 pm |
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