Data wrote:
...because it was super slow… it was basically going through every pixel of every frame, checking for colors and applying glow, all in software on the cpu.
This became a showstopper at higher resolutions, since there are that many more pixels to check each frame.
We are working alternative and smarter ways to apply glow back into the engine, for tracers etc.
Thats why. Although I laughed really hard when I heard your glows broke. xD
Justice is served! No more eye cancer for kids.