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 How do I Spawn Different Vanilla Actors? 
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Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
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Post How do I Spawn Different Vanilla Actors?
I've tried the activities, but all it does is crash my game! What do I do to replace the skeletons with light soldiers? That's all I need help with.


Mon Nov 03, 2008 12:59 am
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Re: How do I Spawn Different Vanilla Actors?
Well, you did activities wrong.

If you give us the error message when it crashed, then I can help you out.


Mon Nov 03, 2008 5:05 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: How do I Spawn Different Vanilla Actors?
Either that or post the part of the activities that you edited, and we might be able to see what went wrong.

Or both.


Mon Nov 03, 2008 5:58 pm
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Post Re: How do I Spawn Different Vanilla Actors?
////////////////////////////////////////////////
// Begin list of Activities or "Game Modes"

Code:
AddActivity = SceneEditor
   PresetName = Test Editor
   SceneName = Grasslands

AddActivity = AreaEditor
   PresetName = Test Editor
   SceneName = Grasslands

AddActivity = GibEditor
   PresetName = Test Editor
   SceneName = Editor Scene

AddActivity = ActorEditor
   PresetName = Test Editor
   SceneName = Editor Scene

AddActivity = GATutorial
   PresetName = Tutorial Mission
   SceneName = Tutorial Bunker
   InCampaignStage = 1
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 15000000000000
   CPUTeam = 1

AddActivity = GAScripted
   PresetName = Scripted Tutorial
   SceneName = Tutorial Bunker
   ScriptFile = Base.rte/Scenes/Scripts/TestScript.lua
   LuaClassName = TutorialMission

AddActivity = GAScripted
   PresetName = Maginot
   SceneName = Maginot
   ScriptFile = Base.rte/Scenes/Scripts/Maginot.lua
   InCampaignStage = 1
   LuaClassName = MaginotMission

AddActivity = GABaseDefense
   PresetName = Test Activity
   SceneName = Physics Test
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   FundsOfTeam1 = 15000000000000000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 25000
   SpawnIntervalHardest = 9000
/*
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Skeleton
         AddInventory = HDFirearm
            CopyOf = Blunderbuss
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Light Digger
*/
AddActivity = GABaseDefense
   PresetName = Default Activity
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   FundsOfTeam1 = 15000000000000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 25000
   SpawnIntervalHardest = 9000
   
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Robot 2
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Heavy Digger

AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   FundsOfTeam1 = 15000000000000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000
   
            
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Soldier Light
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Medium Digger
            
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Soldier Heavy
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Heavy Digger
            
   AddAttackerSpawn = ACDropShip
      CopyOf = Dummy Drop Ship
      AddInventory = AHuman
         CopyOf = Robot 2
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Heavy Digger
            
   AddAttackerSpawn = ACDropShip
      CopyOf = Dummy Drop Ship
      AddInventory = AHuman
         CopyOf = Dummy
         AddInventory = HDFirearm
            CopyOf = Shotgun
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HDFirearm
            CopyOf = Medium Digger
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Soldier Light
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Medium Digger
    AddInventory = AHuman
         CopyOf = Soldier Light
         AddInventory = HDFirearm
            CopyOf = SMG
         AddInventory = HDFirearm
            CopyOf = Pistol
         AddInventory = HeldDevice
            CopyOf = Riot Shield
         AddInventory = HDFirearm
            CopyOf = Medium Digger


I tried to get rid of the skeletons, so I would have soldiers instead

Added [code] tags.

- Electro


Mon Nov 03, 2008 11:21 pm
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Posts: 7096
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Post Re: How do I Spawn Different Vanilla Actors?
Check your tabs, check that all "AddInventory" tags are exactly one tab to the right of any "CopyOf = (dropship)" lines.


Wed Nov 05, 2008 12:26 am
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