Re: Something weird in B21
duo9ace wrote:
By the by, what does the Area Editor do?
The area editor creates invisible rectangles which the Lua script for the scene can use for events.
You can use areas to define dropship landing points for the enemy AI or to kill anyone who walks into a certain area.
Both of those examples can be found in \Cortex Command\Base.rte\Scenes\Scripts\Maginot.lua
If you're interested, information and learning resources can be found in
viewforum.php?f=73