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Moddability TES III vs CC.
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Author:  venn177 [ Sun Jul 08, 2007 5:39 pm ]
Post subject:  Moddability TES III vs CC.

Which has more variation and things you can change, and which one is more fun to mod? I just want some opinions here, seeing as I love modding both but I prefer the elder scrolls III, because I prefer modding the hell out of the third dimension.

Discuss.

Author:  p3lb0x [ Sun Jul 08, 2007 6:09 pm ]
Post subject: 

I have no idea how to mod TES 3

Author:  Shade [ Sun Jul 08, 2007 6:19 pm ]
Post subject: 

Tes 3 construction set is more user friendly. It has a pre-built editor. However, Cortex Command code can be more flexible though.

Author:  venn177 [ Sun Jul 08, 2007 6:21 pm ]
Post subject: 

Aye, that's what you think....if you know the coding for everything on TES III it can be more flexible, hard to compare flexibility when adding in another dimension though...

Author:  Lord Tim [ Sun Jul 08, 2007 6:59 pm ]
Post subject: 

TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways.

Author:  venn177 [ Sun Jul 08, 2007 7:02 pm ]
Post subject: 

Lord Tim wrote:
TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways.
Exactly..I hope that Data will take some pointers from construction sets from other games like this when he works on his scene editor and things like that...

Author:  TSRabbit [ Sun Jul 08, 2007 7:49 pm ]
Post subject: 

I'd say CC, as you can easily make new weapons, ships, maps and actors without 3DSMAX. CC may be less user friendly, but there's more potential.

Author:  Alenth Eneil [ Sun Jul 08, 2007 9:13 pm ]
Post subject: 

I have TESIV CS...

I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game.

Author:  venn177 [ Sun Jul 08, 2007 9:14 pm ]
Post subject: 

Alenth wrote:
I have TESIV CS...

I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game.
Elder Scrolls 3 has better gameplay though...that's why I'm a wiiman though... gameplay > graphix..

Author:  Alenth Eneil [ Sun Jul 08, 2007 9:17 pm ]
Post subject: 

Yes, but I never got either, I got IV for Christmas or something.

Author:  venn177 [ Sun Jul 08, 2007 9:18 pm ]
Post subject: 

Alenth wrote:
Yes, but I never got either, I got IV for Christmas or something.
I thought IV held your hand throughout too much of the game and the scripting and coding was more restricting...

Author:  Alenth Eneil [ Sun Jul 08, 2007 9:19 pm ]
Post subject: 

I was going to do a total conversion of it if I could find the code I needed.

Author:  venn177 [ Sun Jul 08, 2007 9:24 pm ]
Post subject: 

Alenth wrote:
I was going to do a total conversion of it if I could find the code I needed.
Really the only 2 things I want from oblivion are combo attacks and official shield blocking...*sigh*

Author:  Alenth Eneil [ Sun Jul 08, 2007 9:28 pm ]
Post subject: 

Not sure about the second one...

The first it's more of build your own...

Author:  venn177 [ Sun Jul 08, 2007 9:30 pm ]
Post subject: 

Alenth wrote:
Not sure about the second one...

The first it's more of build your own...
they have official shield blocking and combos but they have to add animations to them..

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