View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:31 pm



Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
 Moddability TES III vs CC. 
Author Message
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Moddability TES III vs CC.
Which has more variation and things you can change, and which one is more fun to mod? I just want some opinions here, seeing as I love modding both but I prefer the elder scrolls III, because I prefer modding the hell out of the third dimension.

Discuss.


Sun Jul 08, 2007 5:39 pm
Profile WWW
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post 
I have no idea how to mod TES 3


Last edited by p3lb0x on Sun Jul 08, 2007 6:26 pm, edited 1 time in total.



Sun Jul 08, 2007 6:09 pm
Profile
User avatar

Joined: Sat Apr 28, 2007 3:22 pm
Posts: 493
Reply with quote
Post 
Tes 3 construction set is more user friendly. It has a pre-built editor. However, Cortex Command code can be more flexible though.


Sun Jul 08, 2007 6:19 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Aye, that's what you think....if you know the coding for everything on TES III it can be more flexible, hard to compare flexibility when adding in another dimension though...


Sun Jul 08, 2007 6:21 pm
Profile WWW
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post 
TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways.


Sun Jul 08, 2007 6:59 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Lord Tim wrote:
TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways.
Exactly..I hope that Data will take some pointers from construction sets from other games like this when he works on his scene editor and things like that...


Sun Jul 08, 2007 7:02 pm
Profile WWW
User avatar

Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
Reply with quote
Post 
I'd say CC, as you can easily make new weapons, ships, maps and actors without 3DSMAX. CC may be less user friendly, but there's more potential.


Sun Jul 08, 2007 7:49 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
I have TESIV CS...

I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game.


Sun Jul 08, 2007 9:13 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Alenth wrote:
I have TESIV CS...

I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game.
Elder Scrolls 3 has better gameplay though...that's why I'm a wiiman though... gameplay > graphix..


Sun Jul 08, 2007 9:14 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Yes, but I never got either, I got IV for Christmas or something.


Sun Jul 08, 2007 9:17 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Alenth wrote:
Yes, but I never got either, I got IV for Christmas or something.
I thought IV held your hand throughout too much of the game and the scripting and coding was more restricting...


Sun Jul 08, 2007 9:18 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
I was going to do a total conversion of it if I could find the code I needed.


Sun Jul 08, 2007 9:19 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Alenth wrote:
I was going to do a total conversion of it if I could find the code I needed.
Really the only 2 things I want from oblivion are combo attacks and official shield blocking...*sigh*


Sun Jul 08, 2007 9:24 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Not sure about the second one...

The first it's more of build your own...


Sun Jul 08, 2007 9:28 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Alenth wrote:
Not sure about the second one...

The first it's more of build your own...
they have official shield blocking and combos but they have to add animations to them..


Sun Jul 08, 2007 9:30 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 34 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.262s | 15 Queries | GZIP : Off ]