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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Moddability TES III vs CC.
Which has more variation and things you can change, and which one is more fun to mod? I just want some opinions here, seeing as I love modding both but I prefer the elder scrolls III, because I prefer modding the hell out of the third dimension.
Discuss.
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Sun Jul 08, 2007 5:39 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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I have no idea how to mod TES 3
Last edited by p3lb0x on Sun Jul 08, 2007 6:26 pm, edited 1 time in total.
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Sun Jul 08, 2007 6:09 pm |
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Shade
Joined: Sat Apr 28, 2007 3:22 pm Posts: 493
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Tes 3 construction set is more user friendly. It has a pre-built editor. However, Cortex Command code can be more flexible though.
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Sun Jul 08, 2007 6:19 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Aye, that's what you think....if you know the coding for everything on TES III it can be more flexible, hard to compare flexibility when adding in another dimension though...
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Sun Jul 08, 2007 6:21 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways.
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Sun Jul 08, 2007 6:59 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Lord Tim wrote: TES:CS is a lot more easy to use for mods. You can pretty much mod everything in the game short of the actual physics engine and tiny background things like that. TES:CS actually has a scripting language where you can make scripts that will run and be triggered and stuff, as opposed to CC, which currently is pretty much changing variables in unique ways. Exactly..I hope that Data will take some pointers from construction sets from other games like this when he works on his scene editor and things like that...
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Sun Jul 08, 2007 7:02 pm |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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I'd say CC, as you can easily make new weapons, ships, maps and actors without 3DSMAX. CC may be less user friendly, but there's more potential.
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Sun Jul 08, 2007 7:49 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I have TESIV CS...
I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game.
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Sun Jul 08, 2007 9:13 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Alenth wrote: I have TESIV CS...
I couldn't find the methods that governed levels... haven't opened it since, takes like 5 minutes to load all the stuff from the game. Elder Scrolls 3 has better gameplay though...that's why I'm a wiiman though... gameplay > graphix..
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Sun Jul 08, 2007 9:14 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Yes, but I never got either, I got IV for Christmas or something.
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Sun Jul 08, 2007 9:17 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Alenth wrote: Yes, but I never got either, I got IV for Christmas or something. I thought IV held your hand throughout too much of the game and the scripting and coding was more restricting...
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Sun Jul 08, 2007 9:18 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I was going to do a total conversion of it if I could find the code I needed.
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Sun Jul 08, 2007 9:19 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Alenth wrote: I was going to do a total conversion of it if I could find the code I needed. Really the only 2 things I want from oblivion are combo attacks and official shield blocking...*sigh*
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Sun Jul 08, 2007 9:24 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Not sure about the second one...
The first it's more of build your own...
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Sun Jul 08, 2007 9:28 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Alenth wrote: Not sure about the second one...
The first it's more of build your own... they have official shield blocking and combos but they have to add animations to them..
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Sun Jul 08, 2007 9:30 pm |
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