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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Sketch 2D
Just a little design app that i made so complete my design class homework faster. Sketch2D is a grid-paper style app capable of using multiple layers of depth and cross sections. Attachment:
ChairSketch.png [ 12.7 KiB | Viewed 5369 times ]
Attachment:
CrossSection.bmp [ 949.27 KiB | Viewed 5369 times ]
Attachment:
Side.png [ 14.81 KiB | Viewed 5369 times ]
Attachment:
SideView.bmp [ 1.24 MiB | Viewed 5369 times ]
http://sketch2d.co.nr/
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Sat May 08, 2010 10:10 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Sketch 2D
Looks useful, Il try it when I need it for my School work.
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Sat May 08, 2010 11:49 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sketch 2D
Thanks, be sure to tell me what you think of it. btw, from what ive done, its a lot neater than drawing imo. But some touches like the numbers for dimensions have to be done in paint before you print it. also, it autosnaps points, so which makes it faster and neater, but also makes it harder to do details. when i add a zoom function, it will be easy to do detail, but tell then its left for post sketch paint edits. apparently its decent for construction blueprints too Attachment:
South Elevation Sketch.png [ 12.92 KiB | Viewed 5332 times ]
Attachment:
Upstate North Elevation Sketch.bmp [ 949.27 KiB | Viewed 5332 times ]
Attachment:
North Island Elevation.png [ 14.75 KiB | Viewed 5332 times ]
Last edited by lafe on Sun May 09, 2010 2:24 am, edited 1 time in total.
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Sun May 09, 2010 12:42 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Sketch 2D
You made this? Pretty cool, I can see use for this in the future.
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Sun May 09, 2010 1:56 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sketch 2D
Prod wrote: You made this? Pretty cool, I can see use for this in the future. Yep, and it only took 4 hours thx, good to hear people are interested in it cant wait to hear what you guys think of it.
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Sun May 09, 2010 1:57 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Sketch 2D
This is basically mspaint you realize
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Sun May 09, 2010 4:54 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sketch 2D
no, it snaps the points to a grid, enabling faster and neater sketches and has ''layers'' of depth that you can separate, I would say its different. did you try it
btw, im adding a detail mode now.
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Sun May 09, 2010 3:02 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Sketch 2D
Its a Good tool thats easy to use, but Im having real trouble removing lines. They draw easy, but when removing them, it just dont seem to work right. Sometimes it gets rid of them, but not always.
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Mon May 10, 2010 12:25 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sketch 2D
caekdaemon wrote: Its a Good tool thats easy to use, but Im having real trouble removing lines. They draw easy, but when removing them, it just dont seem to work right. Sometimes it gets rid of them, but not always. Thx you have to click the newer endpoint of the line
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Mon May 10, 2010 12:37 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Sketch 2D
When the program is ended, it does something shittily as my entire screen is turned black for a moment.
I should be able to click anywhere on a line to delete it.
Add grouping so I can turn lines into groups and move the group around as a whole. Different mouse options to handle this.
I can see it being useful after you implement object oriented usage like that, so I can move entire objects around the scene.
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Mon May 10, 2010 4:45 am |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: Sketch 2D
Good tool but makes my computer crash when pressing escape. (Lafe sappin' mah computer !)
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Mon May 10, 2010 5:50 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sketch 2D
ill look into the bug with the exiting. also, grouping cant be that hard, but the lines delete like that for a reason, its cause i hate accidentally deleting the wrong line.
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Mon May 10, 2010 9:59 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sketch 2D
Settings? Something that is check mark it, will delete it like currently, and if it's off will delete any line it clicks.
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Mon May 10, 2010 11:19 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Sketch 2D
highlight the line that will be deleted (well the line that the mouse is over) with a red border, simple, everyone's happy. if you have problems with checking if the mouse is over a line, for horizontal and vertical lines you can do a simple bounding box and for slanted lines you can use something like Code: if ( (linegradient*(mouse.x-line.startx)) + line.starty <=mouse.y+1 and >=mouse.y-1 ){ if(mouse.rightclick) {delete line} else{draw line borders} }
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Tue May 11, 2010 12:10 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Sketch 2D
This is kinda cool, and I can see myself using this to make maps for D&D and D20 modern, but honestly until it has a few more specific features I think i'll stick with sketchup. However I will be constructive and make a list of features I'd like to see.
By the way I think these are listed in order of importance
*left click to draw *right click to open a context menu (such as offset by 0.5 on the grid for 0,0 to 1,2 and continue to 1.5, 3) *Eraser tool separate from drawing, Highlight lines to identify which is erased. click on line, not end-points to erase. *grid size-change (smaller or larger grid spaces) *resolution change (more or less spaces in the project) *save/load *menu, options, and toolbar, (instead of this 'everything is hotkeys with no reminders lol') *layers with images. for say, a scan of graphpaper so you can trace/convert. *colors *line width changing *add text (hair-thin line connecting to a point and to text, click/drag the text to move it.) *load/save/copy/paste symbols or icons... So you can mark things like "this is a door" "this is a chair" etc *curved lines: Fixed arcs, and curve/path tools like in photoshop, that snap to the grid.
I really do enjoy this program, I absolutely LOVE how small it is, and how fast it loads. If you can get it to having most of these features (baring the last 3) I'd be making all my maps in this program. I'm actually quite surprised that you made this.
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Tue May 11, 2010 12:27 am |
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