Author |
Message |
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Hello everyone.
As you can guess I'm new to the forums, but I have been playing CC for a while. about 3 months.
Anyone willing to help a new guy out? I have a couple of questions and I need someone experienced to give me a tour of some kind.
*And just some quick facts:
I sprite fairly good, I program computer games decently as well. I'm into action and puzzle games. I could probably take sprite/requests if you would like.
Last edited by Mrbird on Sun Apr 26, 2009 10:52 pm, edited 1 time in total.
|
Sun Apr 26, 2009 5:03 pm |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Re: Hello everyone.
Ask away.
|
Sun Apr 26, 2009 5:04 pm |
|
|
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Re: Hello everyone.
Thanks,
Anyawys I am trying to make my first character mod, and long story short,
Is there a way I can remove arms and legs, and just leave the feet?
Or atleast change the collision detection? because my character floats in the air and it kind of bothers me.
|
Sun Apr 26, 2009 7:30 pm |
|
|
CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
|
Re: Hello everyone.
Try making the sprites for them one pixel in size, that might work. (note - untested)
|
Sun Apr 26, 2009 8:49 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Hello everyone.
Mrbird wrote: Is there a way I can remove arms and legs, and just leave the feet? Uh, make the legs have Base.rte/Null.bmp instead of the old sprite? Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one.
|
Sun Apr 26, 2009 8:58 pm |
|
|
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Re: Hello everyone.
Duh102 wrote: Mrbird wrote: Is there a way I can remove arms and legs, and just leave the feet? Uh, make the legs have Base.rte/Null.bmp instead of the old sprite? Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one. I wanted short legs. And as I said I'm new so I don't know how to modify walking paths. And I already made the legs invisible, just so you know.
|
Sun Apr 26, 2009 10:49 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Hello everyone.
Ah, I see. Walkpaths are crafty beasts. I think if you want to shorten them you can simply halve or quarter the y values of the WalkLimbPath segments. As a quick example, here is what I'm talking about. Code: WalkLimbPath = LimbPath PresetName = Skeleton Walk Path StartOffset = Vector X = 10 Y = -2 StartSegCount = 3 AddSegment = Vector X = 0 Y = 2 Into Code: WalkLimbPath = LimbPath PresetName = Skeleton Walk Path StartOffset = Vector X = 10 Y = -1 StartSegCount = 3 AddSegment = Vector X = 0 Y = 1 Those who actually know these things, please correct me.
|
Sun Apr 26, 2009 11:36 pm |
|
|
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Re: Hello everyone.
Sorry but that Didn't do anything at all. :[
|
Mon Apr 27, 2009 12:54 am |
|
|
saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
|
Re: Hello everyone.
welcome mrbird i too am working on my first mod (with a lot of help) if you check out the mod making forum there is a lua sub-forum for programming the people there maybe able to help you out and if you like i have a project in mod making where your help would be greatly appreciated
|
Mon Apr 27, 2009 4:56 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Hello everyone.
The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying... Good knowledge of maths tends to help...
|
Mon Apr 27, 2009 8:53 am |
|
|
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Re: Hello everyone.
...D: I'm not exactly a mathematical wizard.. Also, some topics have cool looking mods but I can't find any download link, even though they say it should be up for download, heres an example - viewtopic.php?f=61&t=11968&hilit=Doomba
|
Mon Apr 27, 2009 3:47 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Hello everyone.
April 1st incident. Follow rules as described in this thread.
|
Mon Apr 27, 2009 6:17 pm |
|
|
Mrbird
Joined: Sun Apr 26, 2009 3:40 pm Posts: 8
|
Re: Hello everyone.
Whew, thanks for the warning. I was fairly close to posting in one of those topics D:
Darn hackers..
|
Mon Apr 27, 2009 9:07 pm |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Re: Hello everyone.
411570N3 wrote: The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying... Good knowledge of maths tends to help... zalo notwithstanding.
|
Mon Apr 27, 2009 9:45 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Hello everyone.
Walkpaths are easy when you know how they work, reading the tutorial should help with that.
|
Tue Apr 28, 2009 3:51 pm |
|
|
|