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 Hello everyone. 
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Joined: Sun Apr 26, 2009 3:40 pm
Posts: 8
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Post Hello everyone.
As you can guess I'm new to the forums, but I have been playing CC for a while. about 3 months.

Anyone willing to help a new guy out? I have a couple of questions and I need someone experienced to give me a tour of some kind.

*And just some quick facts:

I sprite fairly good,
I program computer games decently as well.
I'm into action and puzzle games.
I could probably take sprite/requests if you would like.


Last edited by Mrbird on Sun Apr 26, 2009 10:52 pm, edited 1 time in total.



Sun Apr 26, 2009 5:03 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: Hello everyone.
Ask away.


Sun Apr 26, 2009 5:04 pm
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Joined: Sun Apr 26, 2009 3:40 pm
Posts: 8
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Post Re: Hello everyone.
Thanks,

Anyawys I am trying to make my first character mod, and long story short,

Is there a way I can remove arms and legs, and just leave the feet?

Or atleast change the collision detection? because my character floats in the air and it kind of bothers me.


Sun Apr 26, 2009 7:30 pm
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Joined: Tue Aug 14, 2007 2:53 pm
Posts: 296
Location: Black Mesa Research Facility
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Post Re: Hello everyone.
Try making the sprites for them one pixel in size, that might work. (note - untested)


Sun Apr 26, 2009 8:49 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Hello everyone.
Mrbird wrote:
Is there a way I can remove arms and legs, and just leave the feet?

Uh, make the legs have Base.rte/Null.bmp instead of the old sprite?
Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one.


Sun Apr 26, 2009 8:58 pm
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Joined: Sun Apr 26, 2009 3:40 pm
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Post Re: Hello everyone.
Duh102 wrote:
Mrbird wrote:
Is there a way I can remove arms and legs, and just leave the feet?

Uh, make the legs have Base.rte/Null.bmp instead of the old sprite?
Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one.


I wanted short legs. And as I said I'm new so I don't know how to modify walking paths.

And I already made the legs invisible, just so you know.


Sun Apr 26, 2009 10:49 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Hello everyone.
Ah, I see. Walkpaths are crafty beasts. I think if you want to shorten them you can simply halve or quarter the y values of the WalkLimbPath segments.
As a quick example, here is what I'm talking about.
Code:
   WalkLimbPath = LimbPath
      PresetName = Skeleton Walk Path
      StartOffset = Vector
         X = 10
         Y = -2
      StartSegCount = 3
      AddSegment = Vector
         X = 0
         Y = 2

Into
Code:
   WalkLimbPath = LimbPath
      PresetName = Skeleton Walk Path
      StartOffset = Vector
         X = 10
         Y = -1
      StartSegCount = 3
      AddSegment = Vector
         X = 0
         Y = 1


Those who actually know these things, please correct me.


Sun Apr 26, 2009 11:36 pm
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Joined: Sun Apr 26, 2009 3:40 pm
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Post Re: Hello everyone.
Sorry but that Didn't do anything at all. :[


Mon Apr 27, 2009 12:54 am
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Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
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Post Re: Hello everyone.
welcome mrbird i too am working on my first mod (with a lot of help)
if you check out the mod making forum there is a lua sub-forum for programming
the people there maybe able to help you out and if you like i have a project in mod making where your help would be greatly appreciated


Mon Apr 27, 2009 4:56 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Hello everyone.
The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying...
Good knowledge of maths tends to help...


Mon Apr 27, 2009 8:53 am
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Joined: Sun Apr 26, 2009 3:40 pm
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Post Re: Hello everyone.
...D:

I'm not exactly a mathematical wizard..


Also, some topics have cool looking mods but I can't find any download link, even though they say it should be up for download, heres an example -

viewtopic.php?f=61&t=11968&hilit=Doomba


Mon Apr 27, 2009 3:47 pm
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happy carebear mom
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Post Re: Hello everyone.
April 1st incident. Follow rules as described in this thread.


Mon Apr 27, 2009 6:17 pm
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Joined: Sun Apr 26, 2009 3:40 pm
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Post Re: Hello everyone.
Whew, thanks for the warning. I was fairly close to posting in one of those topics D:


Darn hackers..


Mon Apr 27, 2009 9:07 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Hello everyone.
411570N3 wrote:
The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying...
Good knowledge of maths tends to help...

zalo notwithstanding.


Mon Apr 27, 2009 9:45 pm
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Joined: Sun May 11, 2008 12:50 pm
Posts: 899
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Post Re: Hello everyone.
Walkpaths are easy when you know how they work, reading the tutorial should help with that.


Tue Apr 28, 2009 3:51 pm
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