Author |
Message |
Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
|
Fractals, go.
♥♥♥♥ I love apophysis. www.apophysis.orgOver .5 hours in Apophysis.
|
Tue Jul 29, 2008 5:17 am |
|
|
Wizard James
Joined: Tue Jun 13, 2006 8:18 am Posts: 573
|
Re: Fractals, go.
Not bad, heres a few iv made ages ago.. i got some others but on 4 harddrives it took 15 mins to even find these.
|
Tue Jul 29, 2008 11:34 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: Fractals, go.
DL'ed, messed around in it, and I have to say this is awesome. I have no idea how to edit the things though.
|
Tue Jul 29, 2008 3:43 pm |
|
|
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Re: Fractals, go.
That program is pretty cool. I also found another one that's a little easier to control, but gives you simpler results: http://www.contextfreeart.org/Big version of my avatar:
|
Tue Jul 29, 2008 5:02 pm |
|
|
ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
|
Re: Fractals, go.
I had this other fracture designer, don't remeber the name, but anyway it was really coool, but I didn't take any images.
|
Tue Jul 29, 2008 8:04 pm |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: Fractals, go.
For the life of me I can't figure out what the triangles in the Apophysis editor do, beyond tweaking them and viewing the results. I like the visual representation of something mathematical, but an explanation would be supercool.
|
Wed Jul 30, 2008 1:18 am |
|
|
Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
|
Re: Fractals, go.
There's a .pdf in the install directory.
|
Wed Jul 30, 2008 1:52 am |
|
|
ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
|
Re: Fractals, go.
|
Wed Jul 30, 2008 1:04 pm |
|
|
Wizard James
Joined: Tue Jun 13, 2006 8:18 am Posts: 573
|
Re: Fractals, go.
This background i made awhile ago.. i got awhole bunch i made using gimp
|
Wed Jul 30, 2008 1:42 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Fractals, go.
With the Flame renderer? That thing is so awesome... Interesting icon placement, btw.
|
Wed Jul 30, 2008 5:16 pm |
|
|
Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
|
Re: Fractals, go.
Toonyman those are actually pretty not good at all.
|
Wed Jul 30, 2008 7:42 pm |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: Fractals, go.
I like them better than your one, what's wrong with them?
|
Wed Jul 30, 2008 8:48 pm |
|
|
ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
|
Re: Fractals, go.
Is the quailty not good enough? I did use the random batch ones, but I think some look really cool.
|
Wed Jul 30, 2008 8:57 pm |
|
|
Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
|
Re: Fractals, go.
It's just a horrifying mess.
|
Wed Jul 30, 2008 10:07 pm |
|
|
ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
|
Re: Fractals, go.
Isn't that what fractals are? I big amount of randomness that looks really cool.
|
Thu Jul 31, 2008 4:24 am |
|
|
|