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 Dragon Nest ~ Realtime MMORPG 
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Joined: Sat Dec 16, 2006 1:50 am
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Post Dragon Nest ~ Realtime MMORPG
Looks really promising. Too bad it comes out in 2009 :|

Gameplay: http://www.youtube.com/watch?v=MKqehmq0 ... re=related

Debut Trailer: http://www.rockpapershotgun.com/2008/07 ... irst-look/

Website: http://www.eyedentitygames.com/eng/main.asp


Sat Jul 26, 2008 5:05 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
How in hell is realtime a selling point.

Last I checked most games I played weren't prerendered.

As for the game, it looks korean and grindy. Oh wait, it's an MMORPG. Duh.


Sat Jul 26, 2008 7:24 am
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Post Re: Dragon Nest ~ Realtime MMORPG
In before inevitable shitstorm of idiots complaining about how grinding in MMOs suck.


Sat Jul 26, 2008 9:56 am
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Post Re: Dragon Nest ~ Realtime MMORPG
It actually looks kind of entertaining. Graphics are decent, realtime combat could be a lot less monotonous than the usual generic MMO combat. If there are a lot of skills/spells/combos, quests, and enemies, it could be pretty good.

EDIT: :D

Image


Sat Jul 26, 2008 1:11 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
The combat better be good. And not runescape combat.
That's the major reason why I hate MMORPGS.


Sat Jul 26, 2008 1:30 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
So it's going to be Korean Age of Conan? Kay.


Sat Jul 26, 2008 3:50 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
The characters need to look younger and wear less clothes. It can't be an mmorpg without that.


Sat Jul 26, 2008 5:07 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
I've played a MMORPG with "non-stop action". And it actually wasn't click... Click.. It was more like a fighting game.

I STILL got bored and stopped playing.

Why? Grinding. Grinding in a stinking fighting game.

And don't say this game won't have grinding, every MMORPG on earth has grinding in one form or another.

City of Heroes- Which goes out of it's way to make sure players can avoid grinding, has mission grinding.

You know, doing the same objective over and over and over? Yeah. That's mission grinding.

I'm staying pessimistic, but I'll give it a chance.


Sat Jul 26, 2008 6:01 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
What MMORPG are you talking about in the beginning of your bitching?


Sat Jul 26, 2008 10:47 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
Hehe. Yeah. Bitching.

Erm.. Grand Chase I think it was called. You could select different areas to do, kind of like platforming levels, but the difference in level between each one was so vast that it took ages of replaying levels to get to the next area, then that one had to be done over and over as well.

Fun for a while, but seeing the exact same combo got boring about the 500th time. I will recommend the game to anyone who's more patient than me.

E.G Almost everyone on the forum.


Sat Jul 26, 2008 11:32 pm
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Joined: Tue Oct 24, 2006 10:07 pm
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Post Re: Dragon Nest ~ Realtime MMORPG
Grif wrote:
How in hell is realtime a selling point.

Last I checked most games I played weren't prerendered.

As for the game, it looks korean and grindy. Oh wait, it's an MMORPG. Duh.

I'm fairly certain he means realtime in the sense of control. Which, even now, is impossible.
You know, how the game has to upload your commands to the server before they can be done.. They implement the wait times between commands to their advantage.
This will be no more realtime then WoW or Guild Wars or any of the other millionsbillions


Sun Jul 27, 2008 1:59 am
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