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Creating a board game for American History http://45.55.195.193/viewtopic.php?f=7&t=11164 |
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Author: | Thanatos [ Sat May 10, 2008 9:19 am ] |
Post subject: | Creating a board game for American History |
Hey guys, i'm doing this project in American History. And I'm pretty sure my partner has an IQ comparable to a wombat. I've got the very basic gameplay down, it's pretty much a turn based rts kinda thing, like risk but without random chance. You have a General on a 64x128 grid or whatever. You start with a set number of troops, who are all different troop classes. The goal is to destroy the other person's General. There are 6 teams; America, British, Russian, Germany, Italy, Japan. Each team has a different special. For example, Germany has the v1 rocket tanks. The troops are going to be represented with a small model on the board, corresponding to a card in the players area. ex; some toy soldier on the battlefield is a representation of the infantry squad 1 in your area. Mines work by declaring you are placing a mine, then simply taking a mine card, writing the co-ordinates, and putting it on your side. If the enemy walks over it, declare they hit a mine, show them it, boom. Bunkers are garrisonable buildings that add a nice armor bonus. Stats are going to be Attack, Armor, movement, Range. Your oponent does not need to be able to see your cards. The different troop classes and thier general stats are: Infantry squad (grunts) Sniper squad (long range, weak defense grunts) engineers (can build bunkers, lay mines/very weak grunts) Tank company (um... tanks....) Mortars (low movement, high range high atk very weak tanks) And the commander (strong, not overly so) So, what I need from you guys are suggestions for specials for the teams, suggestions for balancing, and just general collaboration. However, try and keep the adding of variables to a very strict minimum, but buildings, troops, ect, are fine. Also, I need ideas for troop models. I'll update this with more info /developments as it comes along. |
Author: | Krumbs [ Sat May 10, 2008 11:49 am ] | ||
Post subject: | Re: Creating a board game for American History | ||
The russians should have something where they can charge bunkers ect in numbers without many losses. Also can we draw pictures?
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Author: | CommanderCool [ Sat May 10, 2008 1:11 pm ] |
Post subject: | Re: Creating a board game for American History |
Nazis/Germans can use 'Blitzkrieg', where tanks can move 2 spaces at a time and grunts can mount 'em. I also suggest using these: Germans: http://www.juniorgeneral.org/donated/dirk/tdgerman12.gif http://www.juniorgeneral.org/donated/dirk/tdgerman2.gif Americans: http://www.juniorgeneral.org/donated/w2usTD.gif http://www.juniorgeneral.org/donated/dirk/tdus1.gif The rest: http://www.juniorgeneral.org/ww2.htm#topdownmicro |
Author: | Thanatos [ Sat May 10, 2008 9:18 pm ] |
Post subject: | Re: Creating a board game for American History |
Nice suggestions, but keep in mind, the average person in that class is a ♥♥♥♥♥♥♥. So keep it to thier level, they are who I need to impress. Although, when I learn enough coding I'll try and make this with all the things you have suggested. So far I have: Germans: V1 Rockets. (special tank with very long range, very short movement) ((no I am not changing this one)) Japanese: Nothing yet. Italians: +1 to troop attack and armor Americans: Nothing yet. British: Nothing yet. Russians: Extra troops. And thanks for those graphics, they'll be very helpful. |
Author: | Falcon X [ Sat May 10, 2008 9:28 pm ] |
Post subject: | Re: Creating a board game for American History |
American Industry, quicker cheaper tanks, munitions, and the like. British skill, stealth and attack. Japanese navy, self explanatory. |
Author: | tosty [ Sat May 10, 2008 9:43 pm ] |
Post subject: | Re: Creating a board game for American History |
Americans: Nukes, after _turns yau can get rid of _troops to nuke an area of 30x30 Japanese: Kamikaze, when troops die you role some dice and if its a 1 or a 6 the attacker gets killed/hurt British: General bonus, troops gain 10% more speed/attack when withing 15 squares of a general. |
Author: | Krumbs [ Sat May 10, 2008 9:55 pm ] |
Post subject: | Re: Creating a board game for American History |
What time is this set in? the present? If not then have a samurai with a lightsaber type sword. |
Author: | tosty [ Sat May 10, 2008 10:08 pm ] |
Post subject: | Re: Creating a board game for American History |
Its WW2 Also, about the nuke, it's perfectly plausable because the board has an area of 8,192. |
Author: | Lord Tim [ Sat May 10, 2008 10:22 pm ] |
Post subject: | Re: Creating a board game for American History |
You should have a Poland team. Their special is that they lose in the first round. It'd be educational. |
Author: | tosty [ Sat May 10, 2008 10:25 pm ] |
Post subject: | Re: Creating a board game for American History |
And a freanch team Special: If their are americans w/i 15 spaces they can retreat back to them. |
Author: | Falcon X [ Sat May 10, 2008 10:48 pm ] |
Post subject: | Re: Creating a board game for American History |
Lord Tim wrote: You should have a Poland team. Their special is that they lose in the first round. It'd be educational. Best thing you've ever said. Bravo sir, bravo. |
Author: | Thanatos [ Mon May 12, 2008 1:46 am ] |
Post subject: | Re: Creating a board game for American History |
So, about all of these were way to complex for everyone. And no building troops, if I forgot to mention that. |
Author: | Roy-G-Biv [ Tue May 13, 2008 12:17 am ] |
Post subject: | Re: Creating a board game for American History |
Ya gotta add some Planes. ::Team USA:: Color of model : Red, White, Blue Special : Hydrogen bombs, requires 100 Engineers in one area not accessable by enemies Trait : If you use money for stuff, the US has 25% more money gain and the US's attack and Defence stats are high Disability : Can't move far per turn and Expensive ::Team Britain:: Color of Model : Blue Special : Radar, when enemy is Campflouged (You can't attack them when they are normally) you can attack (You can't attack confederates when thet're camoflughed) Trait : Can move pretty far per turn and Cheap Disability : their attacks are Weak ::Team France:: Color of Model : White Special : Maginot Line, set barricades across the field Trait : Can go past barriers and can aim across more squares Disability : Has almost no armor ::Team Axis:: Color of Model : Black Special : Blitzkrieg, tanks, infantry, and planes can attack twice Trait : Tanks move farther, You can kill civilians with no penalty, and decently powerful Disability : Excessively low accuracy ::Team Communist:: Color of Model : Red Special : Domino Theory, can convert a group of troops into theirs Trait : Largest army Disability : Low amount of money ::Team Confederates:: Color of Model : Brown Special : Auto Camoflouge, you cannot be attacked, British's radar can't detect you Trait : Robert E. Lee Is the most powerful unit in the game Disability : When Robert E. Lee dies, you lose, and you have no modern technology |
Author: | Grif [ Tue May 13, 2008 12:21 am ] |
Post subject: | Re: Creating a board game for American History |
Wait, Thanatos asking other people to do things for him? NEVER SEEN THIS ONE BEFORE |
Author: | Krumbs [ Tue May 13, 2008 4:52 pm ] |
Post subject: | Re: Creating a board game for American History |
Oh I see Roy, America gets Red, Blue and white but all the British get is Blue? Thank you very much. |
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