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Return of the Wargame [Game Started, no more slots]
http://45.55.195.193/viewtopic.php?f=7&t=10686
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Author:  Galaxy613 [ Wed Mar 19, 2008 4:57 am ]
Post subject:  Return of the Wargame [Game Started, no more slots]

That's right. I'm gonna start a new wargame. Sorry, I'm not back with my Photoshoptastic skills or what not, but a simple MSPaint game, but it won't suck to badly, I promise. :D

Ok, so basicly, it's gonna be like my Tactiks game, but a bit different. For instance you'll be able to cross waters, and I'll be using Advance Wars sprites.

For those new to the whole Tactiks wargame thing, let me tell you now that it IS NOT some silly "I research ferret catapults which I then tape to my artillery and shoot into the moon :DDDDD" infact, there's no research. (For now atleast...) Also every unit you build costs points and has it's own stats. So basicly, it's like Risk, and Civilization had a ugly baby, and this is it.

Here's some low-down on the units:

Infantry (INF) - The basic dudes, quick, cheap and easy. Not unlike your mom. Each of their stats is 1, and can be built at your home capital or at barracks you can build.

Tanks - Heavy duty guys. Don't do much damage, but can withstand alot.

VTOL - Yes, I know, this is the Jet sprite. But that doesn't fly for me. So these are VTOL's that can attack and be attacked by ground units. These sweet dudes can go over two territories at a time. Also they can move over water without the need of a port.

Artillery (ARTY) - Please note that the ATK stated for this guy isn't it's true ATK, it's how much damage it does when it uses it's "special ability" and shoots at units/buildings in a adjacent territory.

Now about moving over water. You have to have your units on a territory that has a "Port" in it and they have to not have moved yet. You'll then move them into the ocean and next turn you'll be able to land them on any land in that section of ocean, or move them to an adjacent ocean. You can not attack or be attacked when at sea until you land.

To take over a territory is easy, just move some of your units over it. However, this does not apply to the VTOL, it can not take land. Also, unless stated otherwise, units can only move one territory per turn.

THE GOAL OF THE GAME IS to kill everyone. To kill someone you have to capture their territory with their capital in it. Thus, if you take someone over you can have muiltable capitals and they'll serve as backups. Do not make alliances with more then 3 nations/factions in them, it just gets lopsided.

YOU GET MONEY BY capturing more land and also getting territories with mines in them. Every other land you have, you will get 1 point/money you can spend. Mines give 1 point for each one you have, and capitals give 3 points. So it goes something like this:

Money = MoneyLeftoverFromLastTurn + (TerritoryNumber / 2) + TotalBuildingBonus

Ok, finally, the pic of the map:

Image

PEOPLE WHO DO NOT GET ON FOR DAYS AT A TIME NEED NOT APPLY TO THIS GAME. I want to get at LEAST 1 turn done each day. AT LEAST!!!!

If you want to join, tell me the color you want, (it has to be available) the name of your nation/faction (please keep it fairly short) and what territory you want to start in .(it must have no buildings in it)

Author:  tosty [ Wed Mar 19, 2008 5:43 am ]
Post subject:  Re: Return of the Wargame

Gold
21
The Doom Burgers. (TDB)

Author:  Galaxy613 [ Wed Mar 19, 2008 6:02 am ]
Post subject:  Re: Return of the Wargame

Added you, and I forgot to tell everyone the goal of the game. lol Updated the first post.

Author:  tosty [ Wed Mar 19, 2008 6:11 am ]
Post subject:  Re: Return of the Wargame

Build 8 soldiers in capital and move 3 up to take port.

Author:  Galaxy613 [ Wed Mar 19, 2008 6:18 am ]
Post subject:  Re: Return of the Wargame

I'm gonna wait till theres at least 4 other guys before we start the game. Sorry. :-\

Author:  tosty [ Wed Mar 19, 2008 6:31 am ]
Post subject:  Re: Return of the Wargame

Thats not the way the real world works...

Author:  Alenth Eneil [ Wed Mar 19, 2008 6:46 am ]
Post subject:  Re: Return of the Wargame

In the real world you don't magically appear.

Play the game as teh GM dictates.

Author:  Raziel [ Wed Mar 19, 2008 7:28 am ]
Post subject:  Re: Return of the Wargame

Blue
5
Soul Keepers (SK)

Also, do we have to keep track of our resources?

Author:  CommanderCool [ Wed Mar 19, 2008 2:01 pm ]
Post subject:  Re: Return of the Wargame

Grey. 41. The Kugestaldt Republic.

Author:  The Fat Sand Rat [ Wed Mar 19, 2008 3:21 pm ]
Post subject:  Re: Return of the Wargame

Red, 3. The Glorious Joy Luck Happy Panda Wok Kitchen Republic, or ETC for short.
Or if you don't like that, just the People's Happy Democracy.

Author:  Ophanim [ Wed Mar 19, 2008 3:42 pm ]
Post subject:  Re: Return of the Wargame

Black. 46. Pyradia.

Author:  Metal Chao [ Wed Mar 19, 2008 4:41 pm ]
Post subject:  Re: Return of the Wargame

Any colour that is left (I am colourblind :D)
37
Amputech

Author:  Galaxy613 [ Wed Mar 19, 2008 4:42 pm ]
Post subject:  Re: Return of the Wargame

Sorry Ophanim, choose another color because CommCool took Grey/Black.

I also updated the first post telling how money is dealt with.

The Fat Sand Rat wrote:
Red, 3. The Glorious Joy Luck Happy Panda Wok Kitchen Republic, or ETC for short.
Or if you don't like that, just the People's Happy Democracy.


You can't pick a territory that has a mine on it, please choose another.

*EDIT* Updated the picture, Ophanim please choose either Darker Orange or Lighter Orange. And metal chao will get the other color then we'll start the game. Nevermind, I'm gonna give you Darker Orange/Red Ophanim, and I'll give Chao Lighter Orange.

Amputech, I'm moving you down to 30, away from TKC, and ETC, I moved you to 18.

Ok, for my sake we'll just go down the line of colors for the order of turns. Ophanim, you're up. Please refresh the image in the first post. The numbers next to you guy's names are how much points you have to spend. I seriously suggest you guys just make 3 infantry guys and let them fan out.

Author:  DudeGuy [ Wed Mar 19, 2008 7:32 pm ]
Post subject:  Re: Return of the Wargame [Game Started, no more slots]

Purple, and, DudeGuy Super Amazing Better than you Empire, or DSABE.

And location shall be, 49.



Edit:
Wait, nevermind, didn't notice there were only a few selectable colors (I think) if not, then I would like to join with all of this imformation for my Empire.

Edit2; Read over EVERYTHING this time, so forget that last edit.

Edit3: Okay, now I'm REALLY confused, do they have to have been the colors on the top of the map? If so, then I don't really mind if I can't play, but I may be able to help you make it bigger if you want.

Author:  The Fat Sand Rat [ Wed Mar 19, 2008 7:34 pm ]
Post subject:  Re: Return of the Wargame [Game Started, no more slots]

Assuming that alliances don't count as a turn, want an alliance, Tosty? I believe that it would be to our mutual advantage.

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