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 A Galaxy at War the Wargame [full] 
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Yup. Updated players list:

Players:
GSC commander: Mombassa Mk2
---Sub-commander: FalconX
---Sub-commnader: leadpumper12
GLA commander: J23
---Sub-commander: metal chao
---Sub-commander:
Warpstorm commander: Warper
---Sub-commander: No_one
Terakuran commander: REdFlameZero
---Sub-commander: Garland

One place left peope...


Sat Apr 05, 2008 10:55 pm
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Joined: Sat Aug 25, 2007 9:37 pm
Posts: 184
Location: Syuracuse, Ny
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Yup, Welcome Aboard Subcommander Garland.
Ill send ya some ships in a second ok?
Tell me whatcha think :D


Sat Apr 05, 2008 10:57 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Post Re: A Galaxy at War the Wargame [4 Slots Left]
REdFlameZero wrote:
Yup, Welcome Aboard Subcommander Garland.
Ill send ya some ships in a second ok?
Tell me whatcha think :D

Actually I was going to make my own.

How many can a sub-commander have?


Sat Apr 05, 2008 11:03 pm
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Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Post Re: A Galaxy at War the Wargame [4 Slots Left]
I think it says Sub-Commanders need one command ship for themselves, then you can make whatever.

EDIT: As in, frigates, destroyers, battle cruisers, design as many as wanted.


Sat Apr 05, 2008 11:04 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Post Re: A Galaxy at War the Wargame [4 Slots Left]
The Blood Elf Specs wrote:
Class: Rogue
Name: The Blood Elf
Description: A stealth ship, used for recon and (ironic to my faction) stealthily boarding other ships. Also has amazing boosters to get it out of tough situations.
-Captain: Alivandia Anaril
-Age: New, straight off the production line.
-History: An older model was built against the wishes of the faction, but accepted when they needed to assassinate a traitor ambassador who was going to give away classified information.
-Purpose: See: Description
Crew: 14 people, the commander plus 13 people chosen at random each time the craft takes off. They always consist of 3 pilots, 3 combat-dude-guys (forget what you'd call them), 2 engineers, and 5 assassins.
Weapons:
-Injection Missile: Launches specified assassins into the target, like a syringe
-Cloaking System: Can cloak the ship off of enemy radars, cannot use both engines if this is engaged
-Doppleganger Cannon: Creates a fake copy of the ship made of pure contained plasma, will destroy a fusion core
Shields: A plasma energy field that can deter all weaponry, but cannot be used the same time as the engines.
Armour: Cured metal forged inside a contained white hole
Engines: Dual FTL plasma thrusters
Reactors: 4 plasma fusion cores.

How's that?


Last edited by venn177 on Sat Apr 05, 2008 11:39 pm, edited 1 time in total.



Sat Apr 05, 2008 11:10 pm
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Post Re: A Galaxy at War the Wargame [4 Slots Left]
I hate Blood Elves >:V

Are we meant to post ships here or PM them?


Sat Apr 05, 2008 11:15 pm
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Guys, Just to say, There are no rank specific limits on the number of ships you can have. Design as many as you want, And build as many as you like (As long as you have the resources). There are not many differences between the ranks.

Garland, Nice ship. Now all it needs is engines, Weapons etc....You may wish to get help on that from your fellow commander. Also, Guys, If you want to keep any ship blueprints classified, Send them to me.


Sat Apr 05, 2008 11:22 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Orindell wrote:
Garland, Nice ship. Now all it needs is engines, Weapons etc....You may wish to get help on that from your fellow commander. .

Sorry, I was just taking your template...


Sat Apr 05, 2008 11:24 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
Post Re: A Galaxy at War the Wargame [4 Slots Left]
No, Look:

My Template:
Class (Frigate, Destroyer etc):
Name (The name of the ship. It's needed if the ship type is going to be made many times):
Description (The ship history, Age, Purpose etc):
-Captain
-Age
-History
-Purpose
-Etc

Crew (The people, Or aliens, Manning the craft):

Weapons (The weapons of the ship):
-Laser cannons
-Exotic Energy Weapons
-Projectile Weaponry

Shields The energy shields the ship uses for defence):

Armour (The solid armour used for defence):

Engines (The engines used to propel the ship):

Reactors (The power source of the ship):


Ship made with template:

Class: Battle Cruiser
Name: Two for Flinching
Description:
-Captain
Captain Patrick Murphy is Irish, And 34 Years old. A tactical genius he has risen through the ranks quickly. He joined the navy straight from school, And believes strongly in the GSC and what it stands for.
-Age
The ship is 6 Years old
-History
The TfF has served in multiple battles, And won most. It was involved in the GLA/GSC war a few years back, And has fought on many planet battles.
-Purpose
Like most GSC ships, The TfF was built around it powerful MAC Cannon. Its main job is leading smaller groups of Frigates and protecting large carriers and such. It is also often used as a planet-side infantry support craft.
Weapons:
MAC Cannon
1 Mark Three MAC Cannon

-Laser cannons
10 Class 3 Laser cannons
30 Class 2 Auto cannons
50 Class 1 Auto cannons

-Missiles
70 Archer Missiles

Nukes
2 Class 5 HAVOC Nukes

Shields:
N/A

Armour:
150 Inches of reinforced Duranium Alloy with 90 Inches of Carbonium (The Carbonium is placed in ten inche sections every 20 inches or Duranium Alloy)

Engines:
2 Matter ionization Impule Engines
1 Shaw-Fujikawa Slipspace Drive

Reactors:
1 Nuclear fusion
2 Nuclear Fission (One as backup)
[Tyberium Focusing Crystal]


Sat Apr 05, 2008 11:29 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Oh wow, missed the second half of the template. XP


Sat Apr 05, 2008 11:31 pm
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Yeh, lol. Anyway, I know I promised the game would begin today, But sadly Alpha Commando has been able to get on today because his parents are angry about him being on a lot yesterday. Hopefully he will come online within the next while, But in the 50% chance he does not, The game will start tomorrow. In the mean time, lets go over the way to play. You either PM me or Alpha your go, Or you can post your go here. In your go you say what ships you want to build, What orders you fleets have and what orders your other ships have. You also say if you want to make contact with any of the other races.


Sat Apr 05, 2008 11:39 pm
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Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
Post Re: A Galaxy at War the Wargame [4 Slots Left]
snip


Last edited by Falcon X on Thu Apr 10, 2008 9:30 pm, edited 3 times in total.



Sun Apr 06, 2008 12:19 am
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Joined: Tue Jan 01, 2008 3:34 am
Posts: 115
Location: canadiania
Post Re: A Galaxy at War the Wargame [4 Slots Left]
oh boy, this officially made me pretty damn giddy because I love the 40k style war and the lore of their navies and such!

this cyoa looks major complex but I'd love to join if someone could mentor me. (tl;ALMOSTdr) I'd love to be a scouter/trader-40k-Tau-style-class fleet but I don't really see any races that match that definition...


But good job, you put alot of effort into it.


Sun Apr 06, 2008 1:51 am
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Joined: Tue Mar 06, 2007 12:21 am
Posts: 355
Location: Florida: The Oil Capitol of the United States
Post Re: A Galaxy at War the Wargame [4 Slots Left]
Class: Super Heavy Carrier
Name: GSC Templar I (Unique) (Hero)
Description: Known for it's incredible like destructive and defensive capabilities, this ship has turned the tide of war in many battles.
-CO- Captain Jessica Hood
-Age- 29
-History: 2nd Daughter of the legendary Admiral Hood, her expertise in ship combat is welcome and remarkable.
-Purpose: Anti-Ship
-Service Record: 2.5 operational years, 1 simulated

Crew: 150 Standard, 600 engineers, 40 Spec Ops (Ship is heavily powered on AI), 1000 Pilots
A.I: Athena (Smart A.I), Jourmingand & Hephaestus (Stock A.I)

Weapons (The weapons of the ship):
-5 Class 8 Demolisher cannons, 2 Class nine demolisher cannon, 50 class 1, 2 and 3 laser cannons
- 35 Plasma Cannons, 15 Ion Cannons
- 3 Super MAC platforms (can detach and go independently)
250 Boron missile pods (32 each), 1 fission and nuclear missile

500 C2 Interceptors
200 C2 Bombers
30 C2 Gunboats
270 C1 Fighter-bombers

Shields: 3 class six shield generators,

Armour: Lanthite plating all around

Engines: 3 Ion force projection engines

Reactors: 5 nuclear fusion reactors + Solar Ionization booster

Upgrade: High-density galven circuitry


Sun Apr 06, 2008 2:03 am
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Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Post Re: A Galaxy at War the Wargame [4 Slots Left]
(Generic Halo reference)

Class: Super Heavy Carrier
Name: This Side Up
CO: Commander Timothy Jerring
Ship Age: 5 months
Purpose: Ground bombardment, reinforcements
Service: 15 Simulated warfare scenarios

Crew: 2000 Standard, 700 Engineers, 50 Special Operations personnel, 900 Marines, 1300 Pilots, 300 Special Weapons personnel, 200 "Whiskey Company" crew members.
AI: Smart AIBonaparte, CDC AI Willson, Flight Coordination AI Earheart, and Stock AI Ebert.
(AI Flight coordination Irony)

Weapons (on the ship)
1 MAC gun
2 C8 Demolisher cannons
20 C1 PD lasers
20 C2 AF lasers
30 Proton Torpedo tubes
10 Plasma cannons
300 Concussion Missile pods
3 HAVOC Nukes

Ships (well its a carrier)
300 C2 Interceptors
150 C3 Combat Fighters
300 C2 Bombers
120 C3 Gunboats
50 Drop Ships
30 Automated cargo/ore haulers

Shields: 2 Particle Shield generators

Armour: Volcanite armor

Engines: 2 Ion Stream Engines
1 Shaw-Fujikawa slip space drive

Reactors:4 Nuclear Fission reactors

Upgrade: Weapon Fabrication bay(?1)

WFB Description: Using materials gathered from space, or planets, Machinery in this bay produces light weapon emplacements to be deployed in space, these stations typically have conventional missiles and slug guns. They cannot take a real beating. Station material's vary, as the materials sent to the Carrier are converted to the stations.

Slug Guns: Guns that hurl "bullets" at enemy ships. These bullets are made up of metals, and possess no energy other than simple Kinetic energy, yeah baby.

1. It's not necessary, its just something I thought would be cool.

It took me over an hour to make this because the first time, I had just finished it and I went to get a soda, and my mom closed the intertron window :P


Sun Apr 06, 2008 3:43 am
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