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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Art Dump
Emblem I'm using in an RtD.
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Mon Jun 03, 2013 4:23 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
More SS13 things pew pew
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Wed Jun 05, 2013 1:20 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Art Dump
weeeeeeeeeeeeeeeeeeeeeee
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Wed Jun 05, 2013 1:49 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Pretty cool gun design Matty, well rendered too. Shooty gun guy #324065 Yea, gotta redo that background.
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Wed Jun 05, 2013 4:11 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
Feels very Fallout/New Vegas-y, nice work! Here's some old drawings/sketches I touched up a little recently:
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Thu Jun 06, 2013 8:31 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Art Dump
I think you need to be less sketchy and use more opaque lines, but it's not bad, keep going.
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Fri Jun 07, 2013 12:01 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Nice work Adriaan. I agree with Robo, it seems, especially with the knight painting, that you kinda went back to using very translucent brushes which almost always gives everything that muddy washed out look. Nice rendering on the second mech, though there are some edges where it loses it sharpness due to soft brushes. The joints in the legs could use more refining, right now they really just seem to morph into the lower leg. I like the orange and blue palette in that last one, good looking fire too. Also thanks, New Vegas is exactly what I was thinking when making him. Landscape Very lame foreground.
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Fri Jun 07, 2013 1:53 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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Re: Art Dump
robolee wrote: I think you need to be less sketchy and use more opaque lines, but it's not bad, keep going. Thanks for the comments, I konw what you mean and agree. I think I'm still pretty bad at deliberate line placement and colour blending. When I try to work fast (those last two f.e.) it often becomes muddy like that. Usually I'd then go in and paint over/refine it, but that still takes me longer than I'd like. Sweet landscape madmax, nice colour and lighting. I think the perspective is a bit off, with the river in the distance? It could be going downards though.
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Fri Jun 07, 2013 3:14 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Art Dump
That mountain also seems a little flat, great work though.
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Fri Jun 07, 2013 3:50 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Thanks for the feedback guys, I decided to work on it a little more, tried to pop the mountain with some shadow, added some distant foggy hills, road and a few little things to help unlame-ify the foreground. Adriaan, I was kinda unclear on your comment, I can't really see the perspective issue with the river.
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Sun Jun 09, 2013 2:07 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
Something I've always liked about your work Max, is the sharpness, even on smaller scales.
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Sun Jun 09, 2013 3:06 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Very glad to hear, Matty. Thanks.
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Sun Jun 09, 2013 3:15 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Art Dump
Awww goddamn MadMax, why'd you remove the other one. I'd have liked to see the differences.
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Sun Jun 09, 2013 5:50 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Oh, oops, I deleted it from my Imageshack account to save space. It wasn't a big edit though.
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Sun Jun 09, 2013 3:37 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
Working on a Kerbal
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Tue Jun 11, 2013 8:29 pm |
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