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 Art Dump 
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Joined: Sun Apr 22, 2007 8:01 pm
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Post Re: Art Dump
CA just feels lazy to me, digital artists use it all the time and it takes away from the focus of a piece. To me it detracts from a good piece of work, just as a lens flare or slapped on grunge filter would. Why anyone would want to replicate a broken camera lens is beyond me.


Sun Nov 25, 2012 8:24 pm
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Depends on what you're showing imo. If it's an object or something small/singular then I wouldn't do it. For larger scenes/animations or real time stuff it can work alright, if used in (great) moderation.


Sun Nov 25, 2012 8:34 pm
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It can look fitting in moderation, depending on the subject matter, looks fitting for something retro or retro-futuristic, because it gives it the look of an old photo, not so much when you've got a knight on horseback in a field, just makes me ask why there is someone going around Medieval Europe with a Polaroid camera from the '90s. :D


Sun Nov 25, 2012 8:58 pm
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madmax wrote:
It can look fitting in moderation, depending on the subject matter, looks fitting for something retro or retro-futuristic, because it gives it the look of an old photo, not so much when you've got a knight on horseback in a field, just makes me ask why there is someone going around Medieval Europe with a Polaroid camera from the '90s. :D


Funnily enough Lens flare kinda has the same principle nowadays, modern cameras don't have it.
It's funny because lens flare was originally used to give the perception that a digital image was taken with a modern camera instead of drawn or modeled.
Absolutely amazing how times change.


EDIT: So I drew this sketch from my mind today, I have to say I think the posemaniac sessions have helped dramatically.

Image

Also yes there is a huge block of whitespace on the left side, I will be using that for the background, I think.


Sun Nov 25, 2012 10:42 pm
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I took some pictures of my cat. Spoilered for bigness.


Mon Nov 26, 2012 2:30 am
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Emogotsaone wrote:
I took some pictures of my cat. Spoilered for bigness.


When you said "bigness" I figured you meant like 2000 pixels wide or something.
Not two and a bit larger than my monitor. =p


Mon Nov 26, 2012 3:09 am
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WIP panel for a comic a friend and I are making. Just a quick collaborative sketch. (Edit: WTF COMPUTER?! It cropped the image to to like 1/3 size without me telling it to. )

Attachment:
UntitledSketchGuy.png
UntitledSketchGuy.png [ 830.61 KiB | Viewed 4540 times ]


Mon Nov 26, 2012 5:17 am
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Post Re: Art Dump
To use stickmen for animations you can google Pivot animator.


Mon Nov 26, 2012 5:31 am
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angelpanda wrote:
To use stickmen for animations you can google Pivot animator.


Has pivot gotten much better in the past few years?


Mon Nov 26, 2012 6:02 am
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Hey guys, noob question. If I want to start doing more doodles on paper, should I learn to draw by using a certain way like if it should be a pencil, pen, marker, etc.?


Mon Nov 26, 2012 6:38 am
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Emogotsaone wrote:
Hey guys, noob question. If I want to start doing more doodles on paper, should I learn to draw by using a certain way like if it should be a pencil, pen, marker, etc.?

Use whatever you're most comfortable with if you're just getting started, or try something new if you're trying to expand your skills and experience. It's kind of up to you; there's no right way to do art.


Mon Nov 26, 2012 6:46 am
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Image
Largely studied from http://www.wayofthepixel.net/index.php?topic=7930.0 with a little bit of emulated fiddling. Amazing art on the environments.

No art is ripped, in case that's unclear, I used a similar technique to their art for the trees though (4x4 meta-canopy tileset, though mine is 4x5 because I'm not as leet)

Characters in this break GBC restrictions because ♥♥♥♥ the police. Its not GBC res either.

Time: 3 hours 40min on and off over the day.

Emogotsaone wrote:
Hey guys, noob question. If I want to start doing more doodles on paper, should I learn to draw by using a certain way like if it should be a pencil, pen, marker, etc.?

Pencil is a better all rounder and you can remove mistakes, pen is good for quick stuff where you want a crisp line and cbf shading, and dont care about mistakes.


Mon Nov 26, 2012 3:02 pm
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Not bad, cool looking dude :)

Face structure looks alright. I can't quite see due to the angle and lack of experience myself, but I think the eyes might be a bit close together, and not on the same height (judging by the monocle on the other side, the middle of it isn't on the same level). Ear doesn't look bad to me. The eyes/nose/mouth, general face area of a head is mostly if not always what grabs your attention first so it's important to focus on those areas.

I don't see much shading going on apart from beneath the beard, just indication of local value. I don't know what program you're using to draw in but for shading large areas you could use a larger brush size or fill tool, either at varying opacity or varying values of gray (or any colours you're working with). If you want/have to stay with the line based shading then increase and decrease the density (and probably try varying opacity/value) of the lines when there is more shadow or more light respectively.


Mon Nov 26, 2012 8:37 pm
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Trying to get back into the whole business of fractals.


Wed Nov 28, 2012 8:09 am
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Image
Oops, I drew something...


Thu Nov 29, 2012 4:29 am
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