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 Art Dump 
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Post Re: Art Dump
It's a lot easier I find, if you break the body up; because it's a compound of several complex parts, practising the individual bits then attaching them all onto a guide base.


Mon Nov 19, 2012 10:20 pm
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Post Re: Art Dump
Nonsequitorian wrote:
4 is really fat

edit:

in a really weird way


Yeah I'm... not really sure what happened there.

matty406 wrote:
It's a lot easier I find, if you break the body up; because it's a compound of several complex parts, practising the individual bits then attaching them all onto a guide base.


Well, the point of this is to learn by drawing the entire body rapidly, so you have to pay attention to how it all hooks together, I would do something alot like your method normally I suppose.

Also, I did some more on the untimed mode, just so I could work on details a tad bit more.
I still tried to draw them fast, just took a bit longer on the after details.
I also added artist's comments to them. (in my ♥♥♥♥ terrible handwriting, seriously it takes talent to write on an art tablet, and my real life handwriting already sucks ass.)


(The big ♥♥♥♥ dude is, I ♥♥♥♥ you not, almost exactly as it appeared on the site. I have no clue how much steroids that guy is on, but it must be a assload of em)


Mon Nov 19, 2012 10:45 pm
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Post Re: Art Dump
I like the guy who has a fist penis


Mon Nov 19, 2012 10:56 pm
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Post Re: Art Dump
Metal Chao wrote:
I like the guy who has a fist penis

When the image popped up on posemaniac I was like "God damnit, everyone is just going to comment on that" =p


Mon Nov 19, 2012 10:58 pm
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Metal Chao wrote:
I like the guy who has a fist penis

dammit chao i didn't want to have a quote in my sig but you're forcing my hand now

Also, looking much better now, bombzero! You're way past my limited expertise now, so congratulations on that, for what it's worth. :U


Mon Nov 19, 2012 11:10 pm
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Alright, I'm kinda pissed off right now because an old problem of mine has reappeared.
Does anybody here ever have a problem with, like, when you're practicing something and suddenly it's like everything you've learned just disappears?
I think the problem is that I'm overtrying because I start to form a conception of what "right" is and ♥♥♥♥ up everything trying to do it right.

I guess all I'm asking if anybody else has had this problem when it comes to art, what did you do to deal with it? Out of nowhere I just cannot do anatomy anymore and it's kinda pissing me off because I'm suddenly making dozens of mistakes.


Tue Nov 20, 2012 3:11 am
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Are you sure you're not just suddenly recognizing your mistakes? Because that can happen.


Tue Nov 20, 2012 7:54 am
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Lizardheim wrote:
Are you sure you're not just suddenly recognizing your mistakes? Because that can happen.


No it's not that, like I just cannot draw things to the same level that I can previously out of nowhere, to the extent of often being unable to properly complete it due to fatal mistakes. It's slightly better after a long break, but everything still looks far worse than that second set.


Tue Nov 20, 2012 8:18 am
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Metal Chao wrote:
Unity works with both C#, Java and C++

...? Unity is programmed with C#, a proprietary JavaScript derivative and Boo (a python derivative). You can use C++ and probably Java in the form of plugins for the pro version, but I'm not sure why you'd want to at that point.
Unity is decent tech, this just seemed like misinformation since in day to day unity programming you dont use C++ or Java.

@Bombzero: you need to do more doing :) do things like flipping or rotating the image you're working on, lets you pick up flaws more quickly. This is easier when working digitally, natch, which afaik you are, so bonus. Forms are looking a little better though.

TorrentHKU wrote:
Well if you're going that route then there's no point to trying to protect any of your stuff at all. Anyone determined enough WILL hack ANYTHING. It's just a rule of life.
If you hide it, and preferably make it difficult/impossible to simply yoink the assets out the file structure, you've done your part.
If someone wants to jack the audio stream, well, that sucks, not a hell of a lot ANYONE could do about that.

Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games.

Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it.
I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of.

As for "noone can do anything about it", well, that's more or less my point :)


Tue Nov 20, 2012 9:00 am
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Uh... no?
Are we talking about different programs? Maybe you're using an older version of Unity?
Unity doesn't distinguish between C#, and JavaScript as long as you don't try and use more than one language in the same script file. As far as I was aware, JavaScript is the one they'd prefer you to use because that's what every single script in their standard AngryBots example project (the first thing you will see after loading the program for the first time) uses for its script files. Except for the GUI, the only two C# files out of about 30 scripts.

Almost all Unity tutorials are written for JavaScript too, though I'm using C# for my current project.



This don't look like no C# to me.

Final point: It says you can use JavaScript and C# out of the box without tampering with anything, right on their website.
I might have been wrong about C++ though I'll give you that.


Edit: Oh wait, I said Java and not JavaScript in my previous post, that's probably what caused this confusion :V
A pox upon whatever marketing idiot decided to give them such similar names.


Last edited by Metal Chao on Tue Nov 20, 2012 1:24 pm, edited 8 times in total.



Tue Nov 20, 2012 9:41 am
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Post Re: Art Dump
Geti wrote:
@Bombzero: you need to do more doing :) do things like flipping or rotating the image you're working on, lets you pick up flaws more quickly. This is easier when working digitally, natch, which afaik you are, so bonus. Forms are looking a little better though.

Ugh, I suppose, the issue seems to be that I overthink things to the point of nullifying the.... instinctual knowledge, the muscle memory, the whatever the ♥♥♥♥ it is that lets me do stuff right while hardly trying. (It seems that with any skill the harder I try the worse I do at it, hence my really laid back approach to life.)
Geti wrote:
TorrentHKU wrote:
Well if you're going that route then there's no point to trying to protect any of your stuff at all. Anyone determined enough WILL hack ANYTHING. It's just a rule of life.
If you hide it, and preferably make it difficult/impossible to simply yoink the assets out the file structure, you've done your part.
If someone wants to jack the audio stream, well, that sucks, not a hell of a lot ANYONE could do about that.

Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games.

Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it.
I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of.

As for "noone can do anything about it", well, that's more or less my point :)

The only real way to protect content is to have the end users believe the content needs to be protected.
When it comes to games corporations have already brutally ♥♥♥♥ you here by destroying the user-seller trust bond long before video games even existed.
Hell, the entire reason "art theft" of any form happens is because of a breakdown of the belief that creations are sacred to the creator, and thusly shouldn't be stolen or destroyed.


Tue Nov 20, 2012 9:45 am
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Geti wrote:
Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games.

Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it.
I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of.

As for "noone can do anything about it", well, that's more or less my point :)

Fair point, though i should probably have mentioned that i am specifically allowed to use the music for my game, and he didn't contact me personally when he withdrew the music (from NEWGROUNDS OUHOHUOHOUH). I did some looking up when i noticed that he disappeared, and found a post that basically said "i'm going pro now but i ain't redacting permission retroactively so yeah". It's mostly out of respect that i'm not openly distributing the tracks, since i feel like it'd be kind of a kick in the balls now that they aren't available from where i got them.

At the very least i'm going to make it not readily accessible, but if people are determined to get the music, then i can't really do more than that. Besides, DRM on a free game is absolutely and utterly mind-blastingly idiotic. The furthest i'd be willing to go would be like "hay guyz if y'all like it then maybe consider donating a shoelace or something", though even that would require coordination with all contributors, since i'm no longer alone in it.

i need to get composing myself


Tue Nov 20, 2012 7:56 pm
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Post Re: Art Dump
Image
Don't you know you're violating curfew, civilian


Tue Nov 20, 2012 10:22 pm
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Post Re: Art Dump
Metal Chao wrote:
Edit: Oh wait, I said Java and not JavaScript in my previous post, that's probably what caused this confusion :V
Yep. Note that I said that UnityScript (their JavaScript derivative, closest to some microsoft one I think), C# and Boo could all be readily used.

Shook wrote:
Besides, DRM on a free game is absolutely and utterly mind-blastingly idiotic.
If it wasn't clear, I agree wholeheartedly with this, and with most "modern" DRM attempts being idiotic and harmful to players.

@Matty: thats cool, but his feet are all like, almost 160deg angles to each other.


Thu Nov 22, 2012 1:42 am
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Post Re: Art Dump
Your drawing doesn't read very well apart from the silhouette atm due to lack of shading. Vary the spacing between lines (or vary opacity) to indicate light and shadow and use that to define shapes.


Fri Nov 23, 2012 6:34 pm
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