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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Lizardheim wrote: Are you sure you're not just suddenly recognizing your mistakes? Because that can happen. No it's not that, like I just cannot draw things to the same level that I can previously out of nowhere, to the extent of often being unable to properly complete it due to fatal mistakes. It's slightly better after a long break, but everything still looks far worse than that second set.
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Tue Nov 20, 2012 8:18 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Metal Chao wrote: Unity works with both C#, Java and C++ ...? Unity is programmed with C#, a proprietary JavaScript derivative and Boo (a python derivative). You can use C++ and probably Java in the form of plugins for the pro version, but I'm not sure why you'd want to at that point. Unity is decent tech, this just seemed like misinformation since in day to day unity programming you dont use C++ or Java. @Bombzero: you need to do more doing  do things like flipping or rotating the image you're working on, lets you pick up flaws more quickly. This is easier when working digitally, natch, which afaik you are, so bonus. Forms are looking a little better though. TorrentHKU wrote: Well if you're going that route then there's no point to trying to protect any of your stuff at all. Anyone determined enough WILL hack ANYTHING. It's just a rule of life. If you hide it, and preferably make it difficult/impossible to simply yoink the assets out the file structure, you've done your part. If someone wants to jack the audio stream, well, that sucks, not a hell of a lot ANYONE could do about that. Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games. Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it. I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of. As for "noone can do anything about it", well, that's more or less my point 
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Tue Nov 20, 2012 9:00 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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 Re: Art Dump
Uh... no? Are we talking about different programs? Maybe you're using an older version of Unity? Unity doesn't distinguish between C#, and JavaScript as long as you don't try and use more than one language in the same script file. As far as I was aware, JavaScript is the one they'd prefer you to use because that's what every single script in their standard AngryBots example project (the first thing you will see after loading the program for the first time) uses for its script files. Except for the GUI, the only two C# files out of about 30 scripts. Almost all Unity tutorials are written for JavaScript too, though I'm using C# for my current project. This don't look like no C# to me. Final point: It says you can use JavaScript and C# out of the box without tampering with anything, right on their website. I might have been wrong about C++ though I'll give you that. Edit: Oh wait, I said Java and not JavaScript in my previous post, that's probably what caused this confusion :V A pox upon whatever marketing idiot decided to give them such similar names.
Last edited by Metal Chao on Tue Nov 20, 2012 1:24 pm, edited 8 times in total.
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Tue Nov 20, 2012 9:41 am |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Geti wrote: @Bombzero: you need to do more doing  do things like flipping or rotating the image you're working on, lets you pick up flaws more quickly. This is easier when working digitally, natch, which afaik you are, so bonus. Forms are looking a little better though. Ugh, I suppose, the issue seems to be that I overthink things to the point of nullifying the.... instinctual knowledge, the muscle memory, the whatever the ♥♥♥♥ it is that lets me do stuff right while hardly trying. (It seems that with any skill the harder I try the worse I do at it, hence my really laid back approach to life.) Geti wrote: TorrentHKU wrote: Well if you're going that route then there's no point to trying to protect any of your stuff at all. Anyone determined enough WILL hack ANYTHING. It's just a rule of life. If you hide it, and preferably make it difficult/impossible to simply yoink the assets out the file structure, you've done your part. If someone wants to jack the audio stream, well, that sucks, not a hell of a lot ANYONE could do about that. Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games. Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it. I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of. As for "noone can do anything about it", well, that's more or less my point  The only real way to protect content is to have the end users believe the content needs to be protected. When it comes to games corporations have already brutally ♥♥♥♥ you here by destroying the user-seller trust bond long before video games even existed. Hell, the entire reason "art theft" of any form happens is because of a breakdown of the belief that creations are sacred to the creator, and thusly shouldn't be stolen or destroyed.
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Tue Nov 20, 2012 9:45 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Art Dump
Geti wrote: Re: taking my argument to extremes - I didn't assert that there was no point trying to protect intellectual property. There's just been a lot of bad DRM implemented, especially wrt games. Note: this was in response to him saying he's not allowed to distribute the music, but if it was packaged with the game then he'd be ok with it. I was pointing out that all DRM is effectively useless unless it forms part of a service (ie a login system that allows banning of malicious users provides a service, but being constantly connected to an authentication server and sending them your CD key each few minutes to prevent connecting twice doesn't) because you have to give the user their content at some point, and if you aren't performing a service with your DRM then you're just harming your users. He's still distributing the music that he's apparently not meant to be distributing. I personally don't have much of a problem with that but it's something to be aware of. As for "noone can do anything about it", well, that's more or less my point  Fair point, though i should probably have mentioned that i am specifically allowed to use the music for my game, and he didn't contact me personally when he withdrew the music (from NEWGROUNDS OUHOHUOHOUH). I did some looking up when i noticed that he disappeared, and found a post that basically said "i'm going pro now but i ain't redacting permission retroactively so yeah". It's mostly out of respect that i'm not openly distributing the tracks, since i feel like it'd be kind of a kick in the balls now that they aren't available from where i got them. At the very least i'm going to make it not readily accessible, but if people are determined to get the music, then i can't really do more than that. Besides, DRM on a free game is absolutely and utterly mind-blastingly idiotic. The furthest i'd be willing to go would be like "hay guyz if y'all like it then maybe consider donating a shoelace or something", though even that would require coordination with all contributors, since i'm no longer alone in it. i need to get composing myself
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Tue Nov 20, 2012 7:56 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
 Don't you know you're violating curfew, civilian
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Tue Nov 20, 2012 10:22 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Metal Chao wrote: Edit: Oh wait, I said Java and not JavaScript in my previous post, that's probably what caused this confusion :V Yep. Note that I said that UnityScript (their JavaScript derivative, closest to some microsoft one I think), C# and Boo could all be readily used. Shook wrote: Besides, DRM on a free game is absolutely and utterly mind-blastingly idiotic. If it wasn't clear, I agree wholeheartedly with this, and with most "modern" DRM attempts being idiotic and harmful to players. @Matty: thats cool, but his feet are all like, almost 160deg angles to each other.
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Thu Nov 22, 2012 1:42 am |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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 Re: Art Dump
Your drawing doesn't read very well apart from the silhouette atm due to lack of shading. Vary the spacing between lines (or vary opacity) to indicate light and shadow and use that to define shapes.
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Fri Nov 23, 2012 6:34 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
Geti wrote: @Matty: thats cool, but his feet are all like, almost 160deg angles to each other. Really? I'm not sure, I intended them to be sort of 90 degrees, but meh i'm over with that drawing anyway. In other things, I've been experimenting with emulating chromatic abberation, using Space Engine screenshot as a subject image.  the effect is best seen at the bottom left corner and slightly on the top of the gas giant, at full res.
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Sat Nov 24, 2012 12:14 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Art Dump
Chromatic what now? I'm assuming it's that faint colour overlap in the mentioned places, but it's entirely likely that i'm just too tired to spot it. also i blasted an art block by doodling a dargon in three different ways AM SUPER ORIGINAL OOG OOG Now if only dinosaurs still existed so i could study their legs. I suppose things like cats and dogs provide reasonable estimates (dinosaurs had an erect posture, i consider dragons to essentially be winged dinosaurs (but not pterodactyls or archaeopteryxes or whichever mesozoic creature that had wings instead of front legs)), but hey.
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Sun Nov 25, 2012 4:17 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
You might wanna have a look at bats as well. Not because they're relevant, but because they're awesome.
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Sun Nov 25, 2012 1:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Art Dump
I did, actually. That's how i know that the wings are ridiculously small, since bats have a relatively lighter body, yet still proportionally much larger wings. I suppose the problem is that i doodled them fanned out rather than folded together. :U
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Sun Nov 25, 2012 2:05 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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 Re: Art Dump
Shook wrote: I did, actually. That's how i know that the wings are ridiculously small, since bats have a relatively lighter body, yet still proportionally much larger wings. I suppose the problem is that i doodled them fanned out rather than folded together. :U With fantasy creatures I suggest following two key points for minimum size when drawing wings. These are largely based off personal observation and have no scientific or mathematical backing to them. 1. The span of one wing to the spine should at least be roughly equal to the length of the creatures body, 3/4 length can still look fine if the creature itself looks "light"* 2. The length of one wing when folded should at least reasonably fit within the area between the forward shoulders and the base of the tail when looking at it from a side profile. Once again this can be shorter if the creature looks "light"* *Such as if the creature has a lithe body or a bulky one. Example image. (pretty much just the torso with lazy attempts at defining where the legs and neck would have been, but it serves the purpose.) 
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Sun Nov 25, 2012 6:55 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
Shook wrote: Chromatic what now? I'm assuming it's that faint colour overlap in the mentioned places, but it's entirely likely that i'm just too tired to spot it. Yessir that's it, in real life it's something to do with the edges of the lens slightly splitting up the colours but I'm not sure.
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Sun Nov 25, 2012 7:05 pm |
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Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
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 Re: Art Dump
matty406 wrote: Shook wrote: Chromatic what now? I'm assuming it's that faint colour overlap in the mentioned places, but it's entirely likely that i'm just too tired to spot it. Yessir that's it, in real life it's something to do with the edges of the lens slightly splitting up the colours but I'm not sure. It's funny how a little CA can make some images feel more realistic, shows how much we've gotten used to looking at pictures I guess. 
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Sun Nov 25, 2012 8:11 pm |
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