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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Space Pope 2000 - *CYOA*
BECAUSE ITS THE FREAKIN' SPACE POPE YOU DOLT.
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Fri Jun 13, 2008 4:50 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
Is youre caps lock stuck? you type every message in capitals now.
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Fri Jun 13, 2008 4:59 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Space Pope 2000 - *CYOA*
Yeah, that didn't answer my question.
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Fri Jun 13, 2008 5:31 pm |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Space Pope 2000 - *CYOA*
metal chao wrote: Yeah, that didn't answer my question. Because of the way Krumbs had Krimpton talk,(the bar with his name and the words) it looked like it was from a video-game. And there's always boss battles in video-games. Just ask Mega-Man.
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Fri Jun 13, 2008 5:42 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
Grif wrote: Walk into that strange purple electricity. Looks ok. Bzzzzzzzzzz. BZAP!Goodness me, my tounge feels all tingly now. And my hair is up on edge, but nothing bad. Maybe the grenades was a good idea.
Last edited by Krumbs on Fri Jun 13, 2008 5:56 pm, edited 1 time in total.
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Fri Jun 13, 2008 5:54 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Space Pope 2000 - *CYOA*
I'm cool at being not nice. Blow a hole in the space pope and be done with it.
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Fri Jun 13, 2008 5:55 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Space Pope 2000 - *CYOA*
Throw grenades into lightning.
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Fri Jun 13, 2008 5:59 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Space Pope 2000 - *CYOA*
CRUSH POPE.
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Fri Jun 13, 2008 6:19 pm |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Space Pope 2000 - *CYOA*
"Goodness me"? Come on Krumbs. We're not in the 80s anymore.
But anyway. . . Here is my plan in steps. (1) Time the grenade to as long as you can. (2) Attach it to the container. (3) Say a catchy phrase like "Cya later alligator" Because he is an alligator. (4) Run and dive out the window, grabbing on the the rope. (5) Slide down enough until you can jump and roll onto the ground for dramatic effect. (6) Run as fast as you can. (7) Meet up with Krimpy. (8) Party with Krimpy.
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Fri Jun 13, 2008 6:50 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
metal chao wrote: Throw grenades into lightning. Righto. Ally oop. Freeeeeedoooom! Kor blimey thats a big explosion. But there's no one in the village?
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Fri Jun 13, 2008 8:12 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Space Pope 2000 - *CYOA*
Cheer?
Or preferably...
Now have a flashback explaining why we wanted to kill the pope.
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Fri Jun 13, 2008 8:18 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Space Pope 2000 - *CYOA*
More like explain why this thing looks like a two dimensional animal crossing.
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Fri Jun 13, 2008 8:54 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Space Pope 2000 - *CYOA*
No, first I want to see our soldier splatter into a pile of meat as he hits the dirt. GibImpulseLimit ftw.
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Fri Jun 13, 2008 8:54 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Space Pope 2000 - *CYOA*
Ophanim wrote: More like explain why this thing looks like a two dimensional animal crossing. More like shut up faggot, go complain about cinos' art and storyline. Krumbs' CYOA is perfectly fine. Krumbs, inspect the houses. If you can't find a reason as to why they'd all leave, you should probably leave quickly as blowing up a big statue is probably considered terrorism. You terrorist.
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Fri Jun 13, 2008 9:00 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Space Pope 2000 - *CYOA*
Thank you Daman.
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Fri Jun 13, 2008 9:16 pm |
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