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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Art Dump
School project, doot-de-doo.  Yes. That was drawn in Java. Why? Creative project for Programming class, of course.
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Wed Oct 19, 2011 12:39 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Art Dump
If I was your teacher, that would be an instant A.
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Wed Oct 19, 2011 1:14 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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 Re: Art Dump
Well yeah, it's a WIP, but who cares?  A very compact SMG I'm working on, firing small rifle rounds for use against lightly armored enemies. Based on this
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Wed Oct 19, 2011 1:32 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Art Dump
Those look like rifle rounds.
Owait, you said they were rifle rounds. Derp.
POSTING WHILE TIRED IS BAD.
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Wed Oct 19, 2011 1:33 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Art Dump
Ragdoll.... You did that using Java's paint class? o.O
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Wed Oct 19, 2011 2:15 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Art Dump
Rag is clearly master Java artist. Fluttershy looks fat, though. And the left front hoof is somehow wrong.
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Wed Oct 19, 2011 2:22 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Art Dump
I didn't technically "draw" anything (though I did add and edit some things), I was using a source picture and essentially doing a rough copy of it by plotting out the basic shapes in MSPaint with overlaid colored points and then recording the Cartesian coordinates to create polygons. Basically, something like this; Code: int x = {100, 100, 0, 0}; int y = {100, 0, 0, 100}; g.drawPolygon (x,y,4); g.fillPolygon (x,y,4); Not much skill involved, it's mainly raw labor and good management.
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Wed Oct 19, 2011 2:32 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Art Dump
Oh man haha I haven't done polygons yet, so I thought you were using drawLines and such. XD
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Wed Oct 19, 2011 2:57 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Art Dump
Raw labor or not, code-art is pretty neat. Why draw it yourself when you can make the computer do it for you? :U Also, here's JAMES THE ANGRY LASER EEL. 
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Wed Oct 19, 2011 12:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Art Dump
Shook you better make that into a mod.
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Wed Oct 19, 2011 3:44 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Art Dump
TorrentHKU wrote: Shook you better make that into a mod. My exact thoughts.
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Wed Oct 19, 2011 3:46 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
Shook wrote: JAMES THE ANGRY LASER EEL. WANT.
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Wed Oct 19, 2011 5:54 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Art Dump
Here's the original by the way: Here's what it looked like by the end of the point plotting for the polygons (reduced size because I'm not sure why lolololol) Basically hardcore connect-the-dots. Here's the raw script/source code for it, load it up into an IDE to see it all properly. http://filesmelt.com/dl/Fluttershy1.java
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Wed Oct 19, 2011 8:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Art Dump
TorrentHKU wrote: Shook you better make that into a mod. Well i would, but CC's engine is extremely lacking in the eel department. Unless you're cool with wielding an angry laser eel as a rifle. That might be acceptable too. Otherwise, i'll just wait for AEel actors to be implemented by Data.
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Wed Oct 19, 2011 10:24 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: Art Dump
♥♥♥♥ ragdoll that looks really good.
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Wed Oct 19, 2011 10:37 pm |
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