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 Art Dump 
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Data Realms Elite
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Post Re: Art Dump
You can replace it yourself, easily.


Fri Oct 14, 2011 5:17 pm
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I've noticed a distinct lack of copper ladle in this thread.

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There we go, this thread now contains at least one copper ladle. I know the handle is pretty balls, wouldn't mind a few pointers there. It's supposed to be concave, dunno if that's clear enough.


Fri Oct 14, 2011 10:44 pm
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Post Re: Art Dump
Hey looks pretty good. Anyways if you're using MSPaint, the curve line tool is pretty good.


Sat Oct 15, 2011 1:28 am
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DRL Developer
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If you're using graphicsgale, the curvy line tool is even better.


Sat Oct 15, 2011 10:45 am
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If you're using paint you ground out from berries, there is no curved line tool, therefore it can't be better.


Sat Oct 15, 2011 6:14 pm
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Well i'm using GraphicsGale, but i did consider fingerpainting it on the walls with ground berries. Would've made sense, right? :U
Anyways, that curve tool is a funny little thing. I'll have to ♥♥♥♥ around with it, making curves by hand is... Amazingly tedious.


Sat Oct 15, 2011 8:18 pm
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Image

Made in 3DS Max, 10 or so hours total work, 4 minutes to render.

I may upload the animation to youtube later...


Sun Oct 16, 2011 5:02 am
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Post Re: Art Dump
Surely you don't need a real lighting model for that -> rendering should take ~3ms?

@Shook: with regards to curves it helps to do ~3 hours of studying them every few months and then just eyeballing them the rest of the time. Paint the handle initially with a thick brush, add light, add outline, then tweak. Flip often and you'll pick up on any derps pretty quick.


Sun Oct 16, 2011 9:24 am
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Well actually i was referring to the shading on the handle (but i guess i did decently since people didn't notice it :-o), it's supposed to have a bend on the middle like that. That's a great bit of advice though, thanks! Rather different from my usual modus operandi (draw outline, fill with colors, shade and detail), but definitely worth trying out.

@Joe: Oh lawd, is dat sum FUTURE CHESS? Nice, i like the designs of the pawns.


Sun Oct 16, 2011 12:19 pm
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Geti wrote:
Surely you don't need a real lighting model for that -> rendering should take ~3ms?


I thought it looked better with the higher quality lighting model (more like Tron Legacy than original tron)

Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.


Sun Oct 16, 2011 2:31 pm
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Post Re: Art Dump
Merry Christmas!
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Sun Oct 16, 2011 6:29 pm
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Animation finished rendering, 14 hours in total :cry:
Watch in 480p plox :)


Sun Oct 16, 2011 8:53 pm
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Joe wrote:
Also, you must understand that the laptop I rendered this on is a school laptop, and is therefore bogged down with numerous antivirus programs that don't really do their job but I can't disable them during a render.
Sure, but I've been doing 3D work on a laptop without a graphics card and still getting short render times ;) You can cut out a lot of hassle by just baking everything and rendering fullbright if you still want it to look like it's using a 32bit lighting model.
Shook wrote:
Well actually i was referring to the shading on the handle
Note that I was referring to the handle too ;)


Sun Oct 16, 2011 10:02 pm
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My first non-Cortex Command wallpaper.
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Tue Oct 18, 2011 5:02 pm
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That's a lot better than the first you posted a page back.
The lights are a bit too bright and cluttered for me around the center but otherwise it's great.


Tue Oct 18, 2011 6:33 pm
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