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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
that was actually the original plan, but i'm not sure if i'll go through with it or not!
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Mon Sep 19, 2011 4:02 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Art Dump
Miggles wrote: Yeah, make it actor controlled! Yeah, do it! So that I can steal your script and use it for my space Nazis.
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Mon Sep 19, 2011 6:55 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Art Dump
Kettenkrad, I AM your sandwich.
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Mon Sep 19, 2011 7:05 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
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Mon Sep 19, 2011 3:40 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Art Dump
Already on the way of cleaning up my sprites! Actors will be 'unnoised', grass will transition down better, stalactites will become darker and cave background will have more contrasting tones. Harsh? Not at all. If you toned it down I wouldn't know what to fix. Tell me everything you hate about it - I can take it.
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Mon Sep 19, 2011 4:41 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Art Dump
 Been doing some sprite work. Gonna put out a request for a pandora's box if anyone's up to it. Of course, when I make this POS better.
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Tue Sep 20, 2011 4:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Yoman987 wrote: Harsh? Not at all. If you toned it down I wouldn't know what to fix. Tell me everything you hate about it - I can take it. This is a good attitude. I'll wait for the next iteration to give more criticism but it sounds like you're well on the way to some hot spriting action.
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Tue Sep 20, 2011 6:25 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Art Dump
 Enough scope?
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Tue Sep 20, 2011 7:41 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Doesn't quite look like a vampir.
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Tue Sep 20, 2011 8:14 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Art Dump
According to Wikipedia, tis an M3 scope.
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Tue Sep 20, 2011 8:17 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Oh, just assumed it was a G43 with a vampir sight, considering how obsessed you are with wwii german equipment.
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Tue Sep 20, 2011 9:38 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Art Dump
Yeah, I don't know how I ended up spriting American rifles  , although I would love to see an infrared sight, but I'm not sure how well that would work in CC.... I was thinking of doing the Allies and USSR too, but we already have enough WWII mods out there.
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Tue Sep 20, 2011 10:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 Painting practice. My tea's gone tepid but not cold, so ~1 hour or so.
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Tue Sep 20, 2011 10:37 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Art Dump
GETI POSTED MUST COUNTERPOST  I'll rolling an RTD now, but I'll be working on the rest of the sprites soon enough. @Lizard below: How so? What could I do better?
Last edited by Yoman987 on Tue Sep 20, 2011 11:35 am, edited 1 time in total.
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Tue Sep 20, 2011 11:03 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
I wouldn't call it much of an improvement.
Well... Head isn't.
The body looks better though.
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Tue Sep 20, 2011 11:07 am |
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