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 Art Dump 
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Art Dump
Colours!

Image

A very dense mockup of an idea I'm playing around with at the moment. 3 biomes in less than 256 pixels, what more could anyone want?

Sure do wish I had more time, but this was a good distraction to spammer banning and checking and that not working well enough and fiddling with permissions and oh got I'm getting just under a GB of traffic a day from people who aren't having fun with my games, they're just spamming one post on the blog! Goddamn!

...Enjoy :)


Sat Sep 17, 2011 5:47 pm
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Loose Canon
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Roast Veg wrote:
Well well well. Looks like a poptart mod is on the way.

Nyan-Cannon. Nyannon.


Sat Sep 17, 2011 6:12 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: Art Dump
@Geti: I see your game concept and raise my own!

Though mine is actually an 'ingame render' if that makes sense. You can actually play it.
Image

Art is based upon an avatar I found!


Sat Sep 17, 2011 6:28 pm
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DRL Developer
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Post Re: Art Dump
Looks nothing like supercratebox.


Sat Sep 17, 2011 6:38 pm
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Data Realms Elite
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Yoman987 wrote:
Art is based upon an avatar I found!

Hah. That used to be mine.


Sat Sep 17, 2011 9:36 pm
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Lizardheim wrote:
Looks nothing like supercratebox.

I didn't know where the avatar came from, just it's size, style and pallette. So I went with that.


Sun Sep 18, 2011 2:51 am
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Post Re: Art Dump
Well I hope you people enjoy wallpapers.
Image
Download

Edit: Added download link


Last edited by Emogotsaone on Mon Sep 19, 2011 12:52 am, edited 1 time in total.



Sun Sep 18, 2011 3:41 am
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Yoman the characters are kinda banded to hell and back, but it's quite evocative anyway. Can you walk up and down the slopes? That's something I never bother with but probably should at some point :P


Sun Sep 18, 2011 3:52 am
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happy carebear mom
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Post Re: Art Dump
Geti wrote:
Yoman the characters are kinda banded to hell and back

They're like five pixels tall, how the hell do you see anything at all?


Sun Sep 18, 2011 6:00 am
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Emogotsaone wrote:
Well I hope you people enjoy wallpapers.

Suddenly, new desktop background.

Also, made a new fractal, whatchu guy's think about this one.


Sun Sep 18, 2011 6:08 am
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Duh102 wrote:
They're like five pixels tall, how the hell do you see anything at all?

This. I can never understand all the nitpicking you pixel-arty types do.


Sun Sep 18, 2011 6:14 am
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I disagree with a lot of the nitpicking about banding that gets thrown around as sometimes it's actually useful with curvy shapes, but here's what I mean:

Image
(8 high bros)

Red lines indicate direction of banding from high->low value, not along the surface. Banding is where you essentially have a gradient of low contras colours in a line through a small area and it makes sprites look very blurry. Sometimes gradients are useful, but here all the colours are very close together in both hue and value and it detracts from the pixel art I think.

The grass and stones etc are also blurry but the red plant is what made me notice it I think.

http://www.pixeljoint.com/forum/forum_p ... ?TID=11299
http://www.wayofthepixel.net/pixelation ... pic=8110.0

Those are two threads you should read. Sometimes people are too pedantic about things and end up changing more than I'd like with banding edits (I don't see some things as banding when others do)


Sun Sep 18, 2011 7:09 am
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Data Realms Elite
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Post Re: Art Dump
Yay, I learned stuff about pixeling today. I'll have to try and apply that to an image later. What should I draw? (something simple pl0x.)


Sun Sep 18, 2011 7:47 am
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Post Re: Art Dump
A tree, or a rock with some moss. Organic shapes.


Sun Sep 18, 2011 8:10 am
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Post Re: Art Dump
OK, I'll try a tree stump.

One thing though: How do I set the CC palette as the default palette in GraphicsGale? I want to change the hue of some colors a bit, and I think that the CC palette has some nice base colors, but since they're in 8bit I can't change the hue slider.


Sun Sep 18, 2011 8:20 am
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