@Veg: OH FFUU-
There is no way I'm reading anywhere past tucker's shorts at uni

caekdaemon wrote:
I wonder how fast Geti could create a Cortex Command clone.
To be honest if all goes well the terrain engine will end up performing the same function as CC's pixel terrain anyway. I'm not confident with C++ dev yet though so it'll be slower going than usual.
I've thought about trying to code something CC-like (potentially even being able to load CC mods) using a "proper" physics backend quite a few times but the amount of work I'd have to put in would kind of outweigh the gain: We already have Cortex Command, it doesn't "need" remaking at this point. Maybe later.
matty406 wrote:
Geti you magnificent bastard.
You are a cooking pot of ideas and arts.
Thank you

Natti wrote:
EDIT: Isn't that the creator of Soldat and Link-Dead you're working with?
Hoooly sheeet.
Yes, yes it is. Michal has been a lot of fun to work with, and the game isn't half bad even in these early stages

I think he wants to go public with it in a few days, there's still some placeholder art in there.
The problem with my development style/schedule: More attractive projects (at any given time) receive more attention, but after a while they become less attractive. This means that while a prototype might get done within days/weeks, the actual game doesn't get finished for a looooong time.
See: a rough TODO list of discrete projects (each with their own horrible TODO list of features and content) with all truly "minor" projects not shown (like playing around with multiplayer CC and illopocalyse and the 1BD forums)
- ProtoRTS
- Prelude
- RvR
- Minefield
- Springbots
- Pocket Wars - just have to add war towers, lurches and a proper tutorial before it hits 1.5 (final)
- 0G Allen game
- Clickity playbook game (I guess I haven't mentioned this one, it's under wraps)
- C++ voxelised shooter thing
Hopefully I can cull some of those in the next month, hoping to finalise Pocket Wars soon enough and maybe merge the beta and main Prelude branches (-> have to get zombies working) because I've sorted out where that idiot terrain bug was happening, grab the springbots terrain code and put it into minefield for a procedural running jumping game for kongregate or whoever wants to buy it perhaps, get the shooter thing to a playable alpha (and maybe publicise that - means writing network code early on though), focus down on the allen game because it'll be fun and go from there I think.
All that + Uni life + Amy...
It's going to be a hell of a fews months I think. I'm enjoying myself.
(if this needs splitting to the 1BD topic, go for it)