Author |
Message |
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
|
Re: Art Dump
@Lizard: I made a stupid mistake, I'm sorry, can you let go please. @Natti & Geti: I'm trying to stop spritin such stiff poses, but yeah, they are slightly extreme poses, thanks.
|
Wed Apr 20, 2011 11:33 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Art Dump
Not talking about any of your art.
|
Wed Apr 20, 2011 11:41 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Art Dump
Is the character lizard was talking about brah
|
Wed Apr 20, 2011 12:07 pm |
|
|
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
|
Re: Art Dump
Aaarg! Sorry once again Lizard, that'll teach me to be defensive like that. How many times can I be a stupid ass In one day?
|
Wed Apr 20, 2011 12:13 pm |
|
|
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
|
Re: Art Dump
@Geti: Hey, I'd seen that redesign on TIGs before. Great stuff as always!
(Not the original one though. You'd think the man would have been able to improve at least a little in two years. Gee.)
EDIT: And just so I make myself clear, I'm not criticising Lizard's sprites, people. I'm criticizing the guy who made diamondhatgirl in the first place.
|
Wed Apr 20, 2011 10:53 pm |
|
|
01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
|
Re: Art Dump
designing my gallery.
|
Thu Apr 21, 2011 9:12 pm |
|
|
Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
|
Re: Art Dump
I know, the shading makes no sense in the slightest.
|
Fri Apr 22, 2011 9:27 pm |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Art Dump
maybe if there's a sunset behind it and an explosion in front of it it might kind of possibly sort of make sense
|
Fri Apr 22, 2011 10:38 pm |
|
|
Adriaan
Data Realms Elite
Joined: Mon Oct 12, 2009 11:19 pm Posts: 797 Location: The Netherlands
|
Re: Art Dump
01271 wrote: designing my gallery. Hawt!
|
Fri Apr 22, 2011 10:47 pm |
|
|
Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
|
Re: Art Dump
That dragon made me think of the older Spyro games but with better shading!
|
Sat Apr 23, 2011 7:33 pm |
|
|
Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
|
Re: Art Dump
Hey, I know what you're talking about. The big dragons that came from statues, and told you how to play the game? Those were the best games in the series, with their "amazing" graphics...
Actually, those were great graphics at the time. I don't even care about graphics, since I'm addicted to Spelunky and Minecraft.
|
Sat Apr 23, 2011 8:17 pm |
|
|
Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
|
Re: Art Dump
Spelunky and Minecraft both have better graphics than the Spyros for the GBA...
|
Sat Apr 23, 2011 8:47 pm |
|
|
Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
|
Re: Art Dump
The sad thing is the truth in that.
|
Sat Apr 23, 2011 10:40 pm |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Art Dump
made this weird looking avatar, but it's too big to use in most places so i scaled it. the fullsize is small enough to use at DRL but i don't feel like it.
|
Sat Apr 23, 2011 10:42 pm |
|
|
Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
|
Re: Art Dump
Looks good, Urch. It would be cool with something to prelude the "Access Denied", such as a password input screen or something. Not necessary, though. Again, looks very good!
|
Sun Apr 24, 2011 2:08 am |
|
|
|