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 Dwarf Fortress 
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Joined: Sun Nov 25, 2007 6:29 am
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Post Re: Dwarf Fortress
Its harder for me to play with custom tilesets because some characters are used for a ton of different things. So I took some characters from a custom ones and replace the ones that are only used once, like walls, levers, and bones. Its working pretty well.


Fri Jan 30, 2009 12:48 am
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Post Re: Dwarf Fortress
Oh god.

http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion


Fri Jan 30, 2009 12:51 am
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Post Re: Dwarf Fortress
Well, damn.

Genius.


Fri Jan 30, 2009 1:08 am
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Post Re: Dwarf Fortress

You know that was from way back in April, right?

Anyways, next update is going to kick ass and take names.
All kinds of new stuff, which look to make adventure mode even more awesome.
Now, instead of just glancing off, your attacks can slice off skin/useless areas!
So much more depth.
Paving the way for entire paragraphs describing what the creatures look like.

...And the required statement: We can adjust how boingly our boingle's boingle is. And we can make it grow. And shrink. And all kinds of stuff.
The only time, since the game became 3D, that save compatibility has been broken.
Course, the actual 2D-3D switch broke save compatibility too, but...


Sat Jan 31, 2009 1:29 am
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Post Re: Dwarf Fortress
What is this "Boingle" you speak of?


Sat Jan 31, 2009 4:09 am
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Post Re: Dwarf Fortress
http://www.mkv25.net/dfma/map-4249-inkdepths
Behold the fortress of Inkydepths.


Sat Jan 31, 2009 2:00 pm
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Post Re: Dwarf Fortress
Behold the Czar of Inkydepths, nice build, but I'd go with a larger vault, and upgrade the Cloud Maker into a Portcullis, reuse the pass, and separate the Pass from the Archer's Lookout, and make a hole in the middle of it, so you can have your warriors get a 360 lookout of the inside.


Sat Jan 31, 2009 6:08 pm
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Post Re: Dwarf Fortress
Coded One wrote:
What is this "Boingle" you speak of?

Err, my bad, "borgle", not boingle.
Toady One wrote:
11/11/2008: 1078. Bit more messing with bp relationships. I also put appearance modifiers in the raws (though descriptive paragraphs have to wait until wounds are in progress). The appearance modifiers that should have an effect on size, like height, do -- in fact, this is the only way to get a size variation, so if a dwarf is wide for a dwarf or a human is tall for a human, they'll have a corresponding size modification and this is how variation of the size variable works. Other modifiers are just cosmetic. The types of the appearance modifiers are hard-coded and will be until I work out how to handle descriptive paragraphs for custom modifiers (like how borgly a borgle's borgle is, for those that want to add that sort of thing to their mods), which won't be done for this release. This time around, the goal is to be able to give distinguishing descriptions of each of your dwarves and your adventurer.


Sat Jan 31, 2009 9:16 pm
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Post Re: Dwarf Fortress
Czar Leopold wrote:
http://www.mkv25.net/dfma/map-4249-inkdepths
Behold the fortress of Inkydepths.

Why am I not featured? Yet, Lucan is...


Fri Feb 06, 2009 2:14 am
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Post Re: Dwarf Fortress
leadpumper12 wrote:
Czar Leopold wrote:
http://www.mkv25.net/dfma/map-4249-inkdepths
Behold the fortress of Inkydepths.

Why am I not featured? Yet, Lucan is...

Make something fancy/write out the points of history/upload the map during war...


Fri Feb 06, 2009 7:58 am
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Post Re: Dwarf Fortress
thor was appearantly a jackass. and whts dwarf fortress?


Fri Feb 06, 2009 3:37 pm
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Post Re: Dwarf Fortress
deathbal101 wrote:
thor was appearantly a jackass. and whts dwarf fortress?

A sim game where you either try to make a successful fortress, or you are an adventurer.

Fort needs to be run good or you'll kill everyone, or make a tantrum spiral, or you'd be screwed over by monsters or HFS.

Adventurer, get some meat shields, raise your skills, and then kill elven villages.


Fri Feb 06, 2009 3:59 pm
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Post Re: Dwarf Fortress
sounds fun...


Sat Feb 07, 2009 11:11 pm
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Post Re: Dwarf Fortress
And it is, bursting peoples heads with water or drowning someone is always a good source of entertainment.

The mostly predominant issue is the learning curve, which is about as steep as it gets when considering a video game.

As for myself, I'm going through it all once again given the nearly 14 months that passed since my last fortress and I still haven't figured out how to dig between, or simply navigate through, the z levels.


Sun Feb 08, 2009 3:04 am
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Post Re: Dwarf Fortress
Make a down stair and make an up stair directly under it.


Sun Feb 08, 2009 4:11 am
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