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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt.
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Tue Mar 29, 2011 1:15 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
Exactly. Granted, an armored suit would be pitted and such from minuscule particles and such, but it would be thick enough to take the damage without having it's functions hindered, or even depleted. Also, what's to stop a plasma bolt from puncturing a hole in thin polyvinyl-Kevlar material?
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Tue Mar 29, 2011 2:26 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Why would plasma be involved? If you're just fixing something on the outside of your ship you mightn't need a full suit of armour.
I'm not sure how such a suit would deal with microscopic debris but I suppose some energy shielding could be in order.
Don't get me wrong, I'm leaning more towards the powered armour side of things when it comes to spacewalking but don't just be dismissive because you think something is silly.
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Tue Mar 29, 2011 3:42 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Art Dump
madmax wrote: Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt. Realistically, how is a hardsuit supposed to stop very fast space debris from ripping you a new one?  That's what a paint chip did to the front window of the space shuttle challenger. A paint chip one fifth of one millimeter wide. EDIT: Here's an unknown object's hit against one of Endeavor's radiator panels (the large cargo bay doors)  Hardsuit or softsuit, your only protection against the kinetic energy of an orbiting object going opposite you is luck.
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Tue Mar 29, 2011 4:53 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
 Study of Arne's style. Not enough shadows in there but w/e.
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Tue Mar 29, 2011 8:55 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: Art Dump
Grif wrote: madmax wrote: Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt. Realistically, how is a hardsuit supposed to stop very fast space debris from ripping you a new one? [img]http://astroprofspage.com/wp-content/uploads/2006/09/sts7crack_small.jpg[\img] That's what a paint chip did to the front window of the space shuttle challenger. A paint chip one fifth of one millimeter wide. EDIT: Here's an unknown object's hit against one of Endeavor's radiator panels (the large cargo bay doors) [img]http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/STS-118_debris_entry.jpg/800px-STS-118_debris_entry.jpg[\img] Hardsuit or softsuit, your only protection against the kinetic energy of an orbiting object going opposite you is luck. Whipple shields work well against smaller objects going at incredible speeds. But if I recall correctly it is on micrometeor scale
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Tue Mar 29, 2011 1:00 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
All this talk of spacesuit implementations reminded me of the RTS/FPS hybrid Battlezone. So I wanted to make a grungy remake of it's logo.  Over 9000 hours in Serif DrawPlus and Photoplus.
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Tue Mar 29, 2011 6:45 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
I have a question that will make me sound unquestionably retarded, but heck with it. What's the armor on a NASA space shuttle? I know they get damaged, but they withstand a lot of crap. When I think of heavy armor, I think of Starcraft armor. Geti, I was just saying plasma bolts as an example, since advanced space travel would also accompany advanced weapons. I apologize.
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Tue Mar 29, 2011 8:45 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Oh, no worries, I was just a little confused  Lizard, that's looking nice. Still, moar colour + contrast needed.
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Tue Mar 29, 2011 9:06 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
I agree with Geti, those are looking cool. Are they going to be put into a mod, or just practice? I wouldn't mind seeing more of the guy on the left.
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Tue Mar 29, 2011 9:13 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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 Re: Art Dump
madmax wrote: Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt. Well, if you're talking about female astronauts, they can always use the power of smexy to deflect stuff like that. Men would be pretty dead tho. Also, Lizard, really liking the design on that helmet! I look forward to seeing where the shading will take it.
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Tue Mar 29, 2011 11:09 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Art Dump
p3lb0x wrote: Whipple shields work well against smaller objects going at incredible speeds. But if I recall correctly it is on micrometeor scale Well, sure, but whipple shields work via standoff distance. You can't, really, have any significant standoff distance in any kind of flexible suit, period. If you can use it as a suit (and it's not just a rigid hull) then it can't have, at least fully, whipple shield protection.
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Wed Mar 30, 2011 4:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
If you only had sliding joints it might work, you could have mounting points for non-vital tools. There'd be some weak points along the slide axis if you had a large range of motion but it'd be possible.
Also: this should really be split into another topic.
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Wed Mar 30, 2011 10:06 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
I agree, this is a topic all it's own. Back off topic, I think that a suit with enough thick armor to protect the wearer would be too heavy to move manually in artificial gravity, and the assistance of servo motors at the joints would be due. Of course, that begins to turn the space suit into an exo-suit, so I don't know if it fits into the conversation.
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Wed Mar 30, 2011 12:28 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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 Re: Art Dump
forgot if I posted this here and your search user posts function only lists threads in which I have posted so here you go.   still not done this ♥♥♥♥. oh yeah and http://filesmelt.com/dl/nativeart.png3600 PX by 3200 PX
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Thu Mar 31, 2011 1:16 am |
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