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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
As I've said elsewhere, modding will come way way way later if at all because this is written in flash and getting it to read source files and do anything useful with them would be a ♥♥♥♥♥ and a half, considering to get an actor object to do anything useful you need to override the input functions. I could make like 3 classes that you could put sprites over and change the movement variables of, but that's barely modding. :/ The user content I'm interested in getting working is levels. Technically you can make your own levels now if you like, as it's loading them from pure text, but I'll get an editor working later on in development to make it more accessible. Update on RvR. I'll shift this out of the art dump once there's an alpha, or now if anyone feels it's clogging this thread up.
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Tue Nov 09, 2010 8:18 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
I see. But anyway, it looks good do far. I've noticed that all your games have a similar style, too.
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Tue Nov 09, 2010 8:41 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Artistically or game-play wise? The current HUD in this is based on the Prelude one but it'll probably change once I've decided on menu styles and whatnot. I think it could be the font, actually.
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Tue Nov 09, 2010 9:46 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
Artistically. It's a bit like a trademark.
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Wed Nov 10, 2010 1:27 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Art Dump
You should make a thread about it, Geti.
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Wed Nov 10, 2010 2:26 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Righto, I will tonight. I've got to get back to study now. Glad you guys like the look of it
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Wed Nov 10, 2010 2:33 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
A stranger Whitey from Zombie Panic: Source
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Thu Nov 11, 2010 4:36 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Art Dump
That stranger looks nice, but the first pose seems... a bit unnatural. On a side note, I never got Zombie Panic: Source to work
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Thu Nov 11, 2010 5:02 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
That's a shame, next to Smod it's my favorite source mod. Thanks. Grape drank Ye olde smokes
Last edited by madmax on Sun Nov 14, 2010 3:08 am, edited 1 time in total.
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Thu Nov 11, 2010 5:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Love your metal rendering madmax. Huge 1843x700 source.Only had a few hours today, but I figured I may as well try to make a hat-tip to Cortex Command's backgrounds for RvR. The rocks were immense fun. Not sure about the clouds.
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Sat Nov 13, 2010 7:58 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Art Dump
Thanks Geti. I have also tried remaking the CC backdrops, they really are inspiring pieces of work (not surprising coming from Arnie). Anyway nice work, well replicated.
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Sun Nov 14, 2010 5:49 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Yeah, they are nice. I kindasorta only had three colours to play with, but it worked out anyway. I'll touch it up later if I have time.
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Sun Nov 14, 2010 6:40 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Art Dump
That backdrop is lacking a hidden coalition mask.
...I think.
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Sun Nov 14, 2010 3:18 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Art Dump
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Tue Nov 16, 2010 4:41 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Art Dump
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Tue Nov 16, 2010 5:27 am |
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