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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Art Dump
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Thu Nov 04, 2010 9:07 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
Reminds me to make a new skin
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Thu Nov 04, 2010 10:05 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Art Dump
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Thu Nov 04, 2010 10:10 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Art Dump
My brain-like glow.
Attachments:
Glow.png [20.02 KiB]
Not downloaded yet
Last edited by Roast Veg on Sat Nov 06, 2010 6:03 pm, edited 1 time in total.
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Fri Nov 05, 2010 8:12 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Art Dump
Pew pew pew Level down
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Sat Nov 06, 2010 6:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
So it was like "toes has posted" and I was like *click* really like the quotes, but his legs look gimped.
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Sat Nov 06, 2010 10:39 am |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: Art Dump
I like it, but what I'm assuming is meant to be the microphone looks a bit like his mouth. Maybe you should end it a tad further to the left?
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Sat Nov 06, 2010 1:06 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
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Sat Nov 06, 2010 2:32 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Art Dump
People should totally make more games with cute robots.
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Sat Nov 06, 2010 5:51 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
viewtopic.php?f=82&t=20111Jus made a topic to not clog the art dump :3
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Sat Nov 06, 2010 5:56 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Quick design doc for RVR. Managed to get pathfinding happening and thus some basic AI but nothing releaseable yet. Once I've got two teams competing and no lag I'll put out an alpha. Hopefully Lizard's given me some delicious pixels to turn the map into something interesting with before then
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Sun Nov 07, 2010 11:57 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
I RULE! some kinks to iron out but it's a start HPA* is all the rage for large maps.
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Mon Nov 08, 2010 11:32 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Art Dump
Wow! It's like PictureWars interactive!
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Tue Nov 09, 2010 1:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
As a quick update I've almost got pathfinding working. Actually, that's incorrect. I've got pathfinding working perfectly, the actors are just morons at the moment. Something to fix tonight.
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Tue Nov 09, 2010 3:05 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Art Dump
I like the looks of that, please say it's moddable in some way.
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Tue Nov 09, 2010 4:51 pm |
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