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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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 Re: Art Dump
Geti wrote: Code: ,___, ( o,O) //)_) " " maybe? dunno. edit :]
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Wed Oct 20, 2010 7:35 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Code: ,____, ( O,o) //)__) " " 3/4 perspective. Gah, off to school <_<
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Wed Oct 20, 2010 7:53 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
Thanks for the nice words, guys. @Geti, not much studying, browsing a book on drawing nature on Scrib'd every now and then however...and a few references. @Commodore, I will eventually get rid of all the lines, they're just they're from the earlier stages which you can see once I'm done as I have kept a progress .gif because this thing has taken A LOT of time to do.
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Wed Oct 20, 2010 9:51 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Art Dump
Meh.  Diagonal pixels are ugly.
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Thu Oct 21, 2010 5:45 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Why use pixels then? Why not use actual diagonals? Code: ___ /\ \ / \__\ / | | / | | / |_| ___ / /| +---\ \ / / | \__\ / / +--- / / \ / / / / / \/__/ / / / / / / / / / / / / \ / / \/__/ Started on "Max", figured the point was made from just M anyway, dinner's a-cooking.
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Thu Oct 21, 2010 7:09 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Art Dump
Stop messing with that owl guys.  He'll ♥♥♥♥ you up! He started evolving too! What's next? Colors?
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Thu Oct 21, 2010 1:14 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
An Experiment.How to make stuff happen is explained on the page, enjoy.
Last edited by Geti on Fri Oct 22, 2010 11:56 pm, edited 1 time in total.
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Fri Oct 22, 2010 11:26 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Art Dump
There's nothing there, man.
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Fri Oct 22, 2010 11:27 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Think it's a SOCIAL EXPERIMENT on how we reacted when we found the page empty. I was dissapointed tbh.
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Fri Oct 22, 2010 11:36 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Art Dump
I think he just failed. http://losingreception.110mb.com/experiments/binaryNetworks.htmlIt's an interesting thing, but personally I didn't get anything out of it.
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Fri Oct 22, 2010 11:38 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Whoops, a pipe slipped in somehow. Glad findude found the right link. It's just a little toy I made, doesn't do much in the way of output but it was fun to make. I'd like to adapt it to some sort of useful purpose, but can't think how, and I'd rather work on games, you know? 
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Fri Oct 22, 2010 11:58 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Art Dump
More diagonal. 
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Sat Oct 23, 2010 12:01 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Cricket, that's looking nice. I want a game that renders things in that style of ascii now, but I suppose you'd run into problems with non-45/90degree angles.  Lines are cleaner than usual, colours are messier.
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Sat Oct 23, 2010 12:06 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Art Dump
Haha looks fun. Pastels and nature and robots, what could go wrong. Altough the left hand thing seems to be bent weirdly or something.
Just round all angles to 45 degree snaps when rendering.
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Sat Oct 23, 2010 12:11 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: Art Dump
Geti you should make a game based on robots with destructible armor. just sayin'.
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Sat Oct 23, 2010 1:47 pm |
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