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 Dwarf Fortress 
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Post Re: Dwarf Fortress
Army arc means that Dwarves and Goblins are not necessarily enemies.


Tue Jul 15, 2008 5:31 pm
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Post Re: Dwarf Fortress
Then who is going to siege me?

Humans? (♥♥♥♥ yeah)


Tue Jul 15, 2008 5:32 pm
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Post Re: Dwarf Fortress
Note, my above post is just a theory. Toady said something about that in the dev log.

However he also said that this does not affect fortress mode. Goblins will still seige, elves and humans will trade.
Unless you edit the raws.

Update on said situation:


Goblins almost always ally with dwarves and the humans almost always attack the elves.

The elves attack humans because humans chop wood and mistreat animals, then the elves eat the dead because they believe it is nature's wish (like animals do it all the time). Humans don't like this so they declare war on the elves back.
Meanwhile the Dwarves and Goblins meet in the mountains and have a long religious discussion. They figure out that they both love lava and mountain gods, and thus form an alliance , usually attacking the humans as well, and sometimes the elves.

All of this is apparently not a bug.
But later Toady is going to try and add more variation.


Also unless you embark upon a goblin fortress they will still siege you.


Tue Jul 15, 2008 5:57 pm
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Post Re: Dwarf Fortress
Pathfinding seems a little odd now, they seem to dither, and wander a few steps in one direction before turning back around and heading the other way.


Tue Jul 15, 2008 6:32 pm
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Post Re: Dwarf Fortress
Another reason towers might be allies is if the humans/elves/dwarves/carp siezed it during worldgen and it changed sides.


Tue Jul 15, 2008 6:50 pm
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Post Re: Dwarf Fortress
TrouserDemon wrote:
Pathfinding seems a little odd now, they seem to dither, and wander a few steps in one direction before turning back around and heading the other way.


Mine did that so I opened (O)ptions menu, and pressed x 'til it got to Announce all job cancellations, it then kept saying Urist McMiner cancels Construct Wall: Path Blocked or something like that.


Tue Jul 15, 2008 8:37 pm
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Post Re: Dwarf Fortress
Huh, I guess something is now broken.

There's nothing about this on the DF forums, so I suppose Toady will fail to notice.

I guess we'll just have to learn to live with it.

Edit: And now someone made a topic about it.


Last edited by TrouserDemon on Tue Jul 15, 2008 9:31 pm, edited 1 time in total.



Tue Jul 15, 2008 9:28 pm
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Post Re: Dwarf Fortress
Well why don't you post it on the forums.


Tue Jul 15, 2008 9:29 pm
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Post Re: Dwarf Fortress
TrouserDemon wrote:
Huh, I guess something is now broken.

There's nothing about this on the DF forums, so I suppose Toady will fail to notice.

I guess we'll just have to learn to live with it.

Edit: And now someone made a topic about it.


Haha, after I posted here, I decided to make the topic there.


Tue Jul 15, 2008 9:38 pm
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Post Re: Dwarf Fortress
It surely can't take him 2 days to fix a handful of minor bugs?


Wed Jul 16, 2008 8:56 pm
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Post Re: Dwarf Fortress
He fixed some bugs.
He's fixed the pathfinding bug too but has more to fix so hasn't released that fix yet.


Wed Jul 16, 2008 9:01 pm
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Post Re: Dwarf Fortress
How do I change a dwarfs weapon?


Wed Jul 16, 2008 11:05 pm
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Post Re: Dwarf Fortress
In Fortress mode? [m] [w] and select the weapon.

In adventure mode? Not sure, but you start with whatever your skill is highest in.


Wed Jul 16, 2008 11:14 pm
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Post Re: Dwarf Fortress
metal chao wrote:
He fixed some bugs.
He's fixed the pathfinding bug too but has more to fix so hasn't released that fix yet.


39c is out now with the pathfinding bug fixed among others.


Thu Jul 17, 2008 1:16 pm
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Post Re: Dwarf Fortress
So when can I expect the next fun build without any major bugs or anything in it? Fortress mode only, of course.


Thu Jul 17, 2008 7:14 pm
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