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 Dwarf Fortress 
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Joined: Tue Oct 24, 2006 10:07 pm
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Post Re: Dwarf Fortress
Catapults cannot lob over Z-levels. Therefore a catapult up there does nothing.
I meant to say something before, but I completely forgot.
My bad, Daman.


Wed Jul 02, 2008 2:51 am
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Post Re: Dwarf Fortress
jaybud4 wrote:
Catapults cannot lob over Z-levels. Therefore a catapult up there does nothing.
I meant to say something before, but I completely forgot.
My bad, Daman.



Nobody really uses catapults for defense anyways, they're just for siege engine practice and something to keep the siege operators busy.

That's why it's placed there Alenth.


Wed Jul 02, 2008 3:13 am
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Post Re: Dwarf Fortress
Daman wrote:
jaybud4 wrote:
Catapults cannot lob over Z-levels. Therefore a catapult up there does nothing.
I meant to say something before, but I completely forgot.
My bad, Daman.



Nobody really uses catapults for defense anyways, they're just for siege engine practice and something to keep the siege operators busy.

That's why it's placed there Alenth.
Well, why put it up there and not in some much safer position if practice/activity is the only purpose?


Wed Jul 02, 2008 4:36 am
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Post Re: Dwarf Fortress
Quote:
28th Felsite, 1054.

The crazed cook who decided that his complete lack of skills had
no bearing on how well he could do with a crafters' tools has
started working on... something.

I have my own business to attend to.


I decided to make a tomb for myself. The rest of the fort is sort of on autopilot most of the time. I check in from time to time, but it seems to be alright.

Although a siege should be coming this year...


Wed Jul 02, 2008 5:03 am
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Post Re: Dwarf Fortress
jaybud4 wrote:
Daman wrote:
jaybud4 wrote:
Catapults cannot lob over Z-levels. Therefore a catapult up there does nothing.
I meant to say something before, but I completely forgot.
My bad, Daman.



Nobody really uses catapults for defense anyways, they're just for siege engine practice and something to keep the siege operators busy.

That's why it's placed there Alenth.
Well, why put it up there and not in some much safer position if practice/activity is the only purpose?


On the top of a tower where nobody is going to get you sure is a dangerous place.


Wed Jul 02, 2008 10:09 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Dwarf Fortress
The rocks are landing way across the brook.

Anyways.

Quote:
28th Felsite, 1054.

The crazed cook who decided that his complete lack of skills had
no bearing on how well he could do with a crafters' tools has
started working on... something.

I have my own business to attend to.
Image


1st Hematite, 1054.

Summer, puppies, and apparently one of our marksdwarves was pregnant.
105 dwarves now live in Windgriffons.



19th Galena, 1054.

What the ♥♥♥♥ is wrong with these humans they should have left over
6 months ago now their pack animals are breeding what the hell.
Image


3rd Limestone, 1054.

Too ♥♥♥♥ many puppies.
Image

Work is going well.
Image



23rd Limestone, 1054.

A goblin ambush appeared today, a crossbowman and some spearmen,
going to let the traps/humans/dwarven merchants that just arrived
deal with it.

Also a hammerman and some swordsmen apparently.

Dogs going after them.
Image


24th Limestone, 1054.

The the marksmen among the merchants are many and powerful.
Image


26th Limestone, 1054.

The goblins routed after losing too many of their kin to the merchants
and traps.

We lost a guard, an animal caretaker (who probably would have thrown a
fit over how many dogs died) and a lot of dogs. Somewhere around a
dozen. Puppies, dogs, hunting dogs (which notably lead the first attack
against the invaders), war dogs, poodles; just about any sort of dog,

The incident showed that the fishing going on in the brook gives both an
advanced warning and also places dwarves in a good position to die.
Maybe we should create a small pond in a safe area to fish from.
Image


6th Sandstone, 1054.

Animal caretaker got pissy about the dead dogs and threw a tantrum.

Apparently she spent so much time outside that she got lost trying to find
something to break and ended up calming down without doing any damage.
Image


Wed Jul 02, 2008 10:15 pm
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Post Re: Dwarf Fortress
omg you have a graphics set die

I hope the next turn doesn't take as long.
And is more eventful.
Good work though, I like the tomb :V


Wed Jul 02, 2008 10:23 pm
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Post Re: Dwarf Fortress
He doesn't have a graphics set just stop typing words seriously.


Wed Jul 02, 2008 11:43 pm
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Post Re: Dwarf Fortress
Holy ♥♥♥♥ I'm running a nonstandard ASCII set shoot me now.


Thu Jul 03, 2008 12:08 am
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Post Re: Dwarf Fortress
metal chao wrote:
omg you have a graphics set die

I hope the next turn doesn't take as long.
And is more eventful.
Good work though, I like the tomb :V
It's ASCII...
The only thing I see different is the ballista.
Which Firefox doesn't like, apparently.


Thu Jul 03, 2008 12:25 am
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Post Re: Dwarf Fortress
Yeah, it's a slightly modified, higher-res, square version of the basic ASCII that comes with DF.

Anyway, I'll finish my turn as soon as my eyes are recovered from this dialation. I have to have my glasses on the tip of my nose for things to be clear right now. :(

I'm going to make a bridge or floodgate main gate hopefully as well.

PS: what sort of crazy automated defenses should I try and make?


Thu Jul 03, 2008 12:42 am
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Post Re: Dwarf Fortress
PS: It was a joke. If you look back I was supporting graphic sets.


Thu Jul 03, 2008 8:50 am
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Post Re: Dwarf Fortress
Am I the only person who realised he was joking?


Thu Jul 03, 2008 5:44 pm
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Post Re: Dwarf Fortress
I got it too.

And to Alenth, if you can fire people out of catapults. Have a very thing corridor with one of the tiles a catapult.

I don't even know if you can do that.


Thu Jul 03, 2008 6:29 pm
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Post Re: Dwarf Fortress
You can't.
BUT you can use bridges as giant catalpults that can fling anything!


Thu Jul 03, 2008 6:35 pm
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