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 A Galaxy at War the Wargame [full] 
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Joined: Fri Sep 21, 2007 9:50 pm
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Location: KS
Post Re: A Galaxy at War the Wargame [looking for players]
Terukarans are OP because a GSC100/20Terukaran is like a convention of helmet-wearing kids being attacked by Terrorists.


Fri Apr 04, 2008 10:28 pm
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Location: Eating ice cream at Graeter's
Post Re: A Galaxy at War the Wargame [looking for players]
While funny posts about pissing in your commander's coffee are funny (and true), try to keep it less spamy for "not-getting-this-thread-locked" reasons.
And leadpumper; that was mainly an exaggeration to show that terakurans build em' big, fast, powerful, and expensive...very expensive. The GSC can literally, swarm other navies...


Fri Apr 04, 2008 10:33 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
sry alpha but we are just fending off boredom untill the warp commander shows himself


Fri Apr 04, 2008 10:36 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
REdFlameZero wrote:
sry alpha but we are just fending off boredom untill the warp commander shows himself

Yeh...sorry


Fri Apr 04, 2008 10:46 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
I believe someone called for a Warpstorm Naval Commander?
And in case you were wondering, here's the WNF's flagship.

People’s Right Class Flagship:
Weapons:
Laser- 10 Sword Class Super heavy turrets. 5 Storm Class Annihilator turrets. 370 Broadside Anti Ship cannons. 70 Broadside Heavy Ion Cannons . 980 Point defence stations (1 4-6, 2 3-6, 3 2-6, 4 1-6 lasers).
Projectile- 1140 Capital Missile tubes. 4 Prow Bombardment Torpedo tubes. 920 Counter Missile launchers. 64 HVWL (Hyper Velocity Weapon Launchers).
Bays: Room for 42 small craft. Standard compliment: 10 Cargo Shuttles, 5 Cutters, 25 Bengals, 2 Work Boats.
Shields: 1240 generators with overlapping coverage.
Special: Can repair a single heavy or multiple medium ships. Large amounts of all parts are stored so that all systems can be pulled out and replaced quickly and the damaged parts can be repaired or scrapped. It is also capable of making a small number of ships with on board supplies.
Armour: This hull is made of 200 inches of Kurita-Hawkins battle steel and 96 inches of Duraloy.
Reactors: 40 Antimatter Fusion generators.
Engines: Ion-force-projection drive and Pulse ion manoeuvring thrusters.


Last edited by warper on Fri Apr 04, 2008 11:32 pm, edited 1 time in total.



Fri Apr 04, 2008 10:59 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
Glad to have you Warper.


Fri Apr 04, 2008 11:02 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
Hurray for Warper! You has saved the day.


Fri Apr 04, 2008 11:07 pm
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
well aint dat beautiful timing ...i gotta go away for 3 days, im visting my step-bro
i can get on the net but i dunno how often


Fri Apr 04, 2008 11:35 pm
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Post Re: A Galaxy at War the Wargame [looking for players]
Edit: Moved to page 6


Last edited by Falcon X on Sun Apr 06, 2008 12:01 am, edited 7 times in total.



Fri Apr 04, 2008 11:56 pm
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
For a superdreadnaught like that, you would want a far larger crew and defense force....wait, how big is it?


Sat Apr 05, 2008 12:08 am
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
Heavy bordering on Superheavy.


Sat Apr 05, 2008 12:21 am
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
Well in either case; this would be a fairer payload:

1 Class 10 Anti-Capital Class Cannons
5 Class 9 Anti-Capital Class Cannons
100 Class 6 Anti-Mid Class Ship Cannons
160 Class 5 Anti-Mid Class Ship Cannons
200 Class 3 Anti-Light Class Ship Cannons
200 Class 1 Anti-Light Class Ship Cannons

300 Concussion Missile Bays
350 Conventional Missile Bays
20 Fission Missile Bays

20 Fighter-Bomber Bays
Possibly 1 LAC bay
5 Dropship/Infiltration Class Ship Bay

10 Meter Thick Duranium Alloy Frontal Armor
8 Meter Thick Duranium Alloy/Durasteel Side Armor
8 Meter Thick Duranium Alloy Rear Armor

10 Nuclear Fusion Class Reactors
4 Fuel Slug Class Auxiliary Reactors

6 Plasma Infuser Class Drive Systems
4 Ion Stream Class Drive Systems
2 Front Mounted Pulse Ion Class Drives

GSC ships are suppose to be tough and tenacious, not covered is guns....and even for a Terakuran ship that was a shitload. This thing would also have a crew in the thousands and be a superheavy almost 5 KM in length.


Sat Apr 05, 2008 12:30 am
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
Hmm, I really like the loadout of Falcon X's Alpha-balanced capital, can I go with that?

Changes fer mine: drop the Class10 capital gun, 4 Class9 guns, and many other guns, and replace them with Fighter/bomber/gunship/other craft bays, it'd be a carrier ship...thing


Sat Apr 05, 2008 1:01 am
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Location: Coming to an asteroid field near you!
Post Re: A Galaxy at War the Wargame [4 Slots Left]
leadpumper12: I'd suggest something along the lines of this if you wanted to go more like a carrier:
1 Class 9 Anti-Capital Class Cannons
15 Class 6 Anti-Mid Class Ship Cannons
60 Class 5 Anti-Mid Class Ship Cannons
100 Class 3 Anti-Light Class Ship Cannons
120 Class 1 Anti-Light Class Ship Cannons

75 Concussion Missile Bays
125 Conventional Missile Bays
10 Fission Missile Bays

150 Fighter-Bomber Bays
15 Dropship/Infiltration Class Ship Bay

8 Meter Thick Duranium Alloy Frontal Armor
8 Meter Thick Duranium Alloy/Durasteel Side Armor
8 Meter Thick Duranium Alloy Rear Armor

10 Nuclear Fusion Class Reactors
4 Fuel Slug Class Auxiliary Reactors

6 Plasma Infuser Class Drive Systems
4 Ion Stream Class Drive Systems
2 Front Mounted Pulse Ion Class Drives


Sat Apr 05, 2008 1:32 am
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Post Re: A Galaxy at War the Wargame [4 Slots Left]
Edited with your revision Alpha. Also, how will battles work, Can I PM you an MS paint strategy, IRC with my co-commanders ect. and use a good agreed plan?


Sat Apr 05, 2008 2:19 am
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