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 Return of the Wargame [Game Started, no more slots] 
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Joined: Thu Oct 19, 2006 12:31 am
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Location: USA, VA
Post Re: Return of the Wargame [Game Started, no more slots]
lol Chao, you are at 30, not 18. Sorry there's no other way then color that makes them different. So can you do your moves again?


Fri Mar 21, 2008 2:30 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Galaxy613 wrote:
lol Chao, you are at 30, not 18. Sorry there's no other way then color that makes them different. So can you do your moves again?


Oh, lol. I read your post wrong :V

Make that 32, 33 and 34 then >_>


Fri Mar 21, 2008 2:42 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
CommanderCool wrote:
If i may, i would like to ask Metal Chao and Ophanim for a three-way alliance.

Alliances are for the weak.


Fri Mar 21, 2008 3:05 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Fat Sand Rat's turn.


Fri Mar 21, 2008 3:13 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
I propose we should work out a way to count Gold, because that could get really confusing, because people won't know if they have enough to make units, build... buildings, or anything like that.

So, Galaxy, do you have a way to remember? I just needed to ask, so it would make the game, 'easier'.


Fri Mar 21, 2008 3:25 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
DudeGuy wrote:
I propose we should work out a way to count Gold, because that could get really confusing, because people won't know if they have enough to make units, build... buildings, or anything like that.

So, Galaxy, do you have a way to remember? I just needed to ask, so it would make the game, 'easier'.


It's on the left of the map.
Next to the names.


Fri Mar 21, 2008 4:35 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Thank you Chao. I'ma gonna PM fat sand rat.


Fri Mar 21, 2008 5:49 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
I produce 3 Infantry, and send them to 13, 14, and 17.


Fri Mar 21, 2008 7:04 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
CommCool, your turn.


Fri Mar 21, 2008 7:53 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Because CommCool hasn't responded in any way shape or form, I did his turn for him and it's now Round 2.

Image

It's Pyridia's turn.


Sun Mar 23, 2008 6:25 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Six infantry, three to port 48, one to 47, one to 44, and one to 45.


Sun Mar 23, 2008 10:17 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
So how do Mines work anyway?
As in, how much do you gain per turn?


Sun Mar 23, 2008 10:20 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
I have no idea.


Sun Mar 23, 2008 10:28 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
metal chao wrote:
So how do Mines work anyway?
As in, how much do you gain per turn?


Take a gander on the left side of the pic. Capitals give you +3 points/gold for each one you have, and mines give you +1. This is in addition to how many territories you have.

Also, to clearify Ports. Basicly having a port allows units on that territory to move into the sea. Which from there they can move to any territory connected to that section of sea, or move to another section of sea.

*EDIT*

Ophanim, you can move your units from last turn too. >.>


Sun Mar 23, 2008 10:37 pm
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Post Re: Return of the Wargame [Game Started, no more slots]
Antiquity wrote:
CYOA PATROL CHECKUP
CHECKUP DATE: MARCH 24, 2008

LAST UPDATE: MARCH 23, 2008

STATUS:
ACTIVE, OK


um... ok?

Anyways, it's SK's turn because Ophanim doesn't want to move any old units.


Tue Mar 25, 2008 1:49 am
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