You're all failures who refuse to ♥♥♥♥ go. Here I go again.
1st Granite, 1053 Early SpringI've set a lever that toggles an open floodgate to be pulled. Heads will fly if that lever is not pulled before the thaw. Dwarves are in the party they made in winter still. I've set the dining hall to be engraved, wood to be chopped, bed to be made, and offices for the noble to be mined out. Courtyard construction will continue after I steal ♥♥♥♥ from the elves.
16th Granite, 1053 Early SpringElven caravan is here. Going to take their ♥♥♥♥ like I did before.
Progress update on dining room. I have to keep destroying parties by remaking the room. It was cute before, but not any more. fucking dwarves
19th Granite, 1053 Early SpringHoly ♥♥♥♥. The dwarves have engraved a message.
Do you see it? Here, let's have a closer look.
Nothing else interesting happening. Stole ♥♥♥♥ from the traders. That's all.
25th Granite, 1053 Early Spring
The dwarves keep naming batmen that frequent the area. It's rather odd, really.
Engravers are making the dining room pretty legendary still. I think I'm going to start up a Chinese food restaurant with all these cats.
5th Slate, 1053 Mid-Spring
Erectin' a fortress. Dispensing a party. The planted stuff is starting to ripen now, and brewing is commencing. Hopefully that'll speed things up.
17th Slate, 1053 Mid-Spring
Wow our hunter is a big dumb vagina. He never hunted anything in the first place, and got struck down by a GOBLIN SNATCHER! Jesus christ. The soldier guarding was getting a drink while the snatcher came. Tell me how the ♥♥♥♥ he didn't rape that goblin with his crossbow. UGHHHHHHHHHHHHHHHH.
27th Slate, 1053 Mid-Spring
I'm starting a kennel so that we can have tamed dogs etc. I plan on trapping the batmen and training them to suck ♥♥♥♥. An animal dissector is our new hunter. I personally hope he dies too because he does nothing but idle like a lazy ♥♥♥♥. The office and bedroom are almost done for the mayor. A+
1st Felsite, 1053 Late SpringMigrant wave.
- Tuna Tunakdol, Animal Trainer
- Bomrek Okirrigoth, Dyer -- Going to be a recruit
- Uabok Rigocock, Fish Dissector -- Another recruit
- Oddom Zonod, Engineer(Novice Mechanic/pump op/siege engine)
- Nomol Onolliniem, Metalsmith(Novice Metalsmith/metalcrafter/furnaceop)
- Stukos Whocaresenhiem, Peasent -- Recruit
- Idd Cattenbokbon, Gem Cutter -- Recruit.
- Risen Thuses, Herbalist
- Udib Zuglarbib, Fish Dissector
- Catten Zogubob, Pump Operator
- Urist Meatshield, Peasent -- Recruit
- Zuglar Unibush, Metalcrafter
- Cow calf
- Horse foal
- Goden Timerature, Cook
- Zasit Orruncol, Trapper -- Recruit
- Ignish Mullearne, Miller -- Recruit
- Mule
- War dog
- Sodel Goddenud, Siege Engineer
- Kikrost Assendasel, Peasent -- Recruit
- Chinese food, Kitten
- Cow Calf
- Ducim Dakenbof, Tanner
- Stukos Thaersentm, Peasent -- Recruit
In total, 19 dwarves. Going to start up weapon making so my army will have some weapons. Need to mine out an area. Here's the designation:
Got promoted to Mayor, my guy did. Going to have to make a lot of these new people miners. Need more.
16th Felsite, 1053 Late SpringFEY MOOD!
He's taken a craftsdwarfs shop and wants Metal Bars, Stone Blocks, Tanned Hides, and Wood Blocks. I'm sticking a cage trap at the entrance to his workshop so we can catch him when he goes berserk. I don't know if I can get metal bars to him in time.
1st Hematite, 1053 Early summer
I don't know what you want? It's summer. A++. I'm waiting for my ♥♥♥♥ woodworkers to make a bucket so I can make an ashery. Stone blocks and tanned hides done. Here's some pictures of our lavish top-story rooms and offices for mayor/fortress guard, there's ugly rooms downstairs under it where I keep the 3x2 rooms for the
jews dwarves that flood in--
Here's progress on the metalsmithing area--
Here's the near-finished fortress--
Here's the statistics--
9th Hematite, 1053 Early Summer
Human merchants arrived. Trying to get someone to take over the wood burning and make some ♥♥♥♥ charcoal. So far no success(lazy bastards).
17th Hematite, 1053 Early SummerDoren the metalsmith was elected Mayor. Oh well. Those traders are here still. I got some metal bars and leather, but the fey mood man is still asking for metal bars, wood logs, and stone blocks. I don't know how to please him.
19th Hematite, 1053 Early SummerGoblin ambush. I sure do wish my useless ♥♥♥♥ recruits would have been sparring in their off-time. Oh well. I'll station them at the front of the fortress.
These goblins move fast. They got pretty close and nearly kiled one of my dwarves before he could get inside the fortress. The human guards are pretty useless, they all died. My one guy that got out in time for this first round got killed near-instant. Their leader is dead, but the archers are not.
Time for round two.
OH GOD MORE GOBLINS
But, turns out human merchants are a lot better at fighting than their well-equipped guards. A merchant is fighting the goblins and making them run away.
There's a human pikeman dealing with the second goblin group. He's made short work of two, and the others are already turning back before they even reach my fort. The pikeman is going for them.
Most of the goblins got away. He got two. Casualties:
- 1 Horse foal
- 6 goblins
- 4 Human guards
- 3 Dwarf recruits(lazy ♥♥♥♥♥♥s should have trained more)
- 1 Dwarf wrestler
- 1 Hunter
- 2 Kittens
11th Malachite, 1053 Mid-SummerHeh. I finally made a metal bar and the guy took it and is now working furiously on a mysterious construction. 100% chance it's a useless piece of ♥♥♥♥ that is only worth selling. He's just a craftsdwarvf.
15th Malachite, 1053 Mid-SummerThat craftsdwarf only made an oaken toy axe. How useless.
24th Malachite, 1053 Mid-SummerSome migrants have arrived.
And they are:
- Zuglar Tundorlen, Jeweler -- Recruit
- Id Desistobul, Fish Cleaner -- Recruit
- Led Nishlimar, Cook
- Gilob Idenmiser, Peasent -- Recruit
- Sardash Alibab, Pump Op -- Recruit
- Catten Tekudibruk, Mason
- Goden Fegsbal, Peasant
- Morul Solonstukos, Bone Carver
That's 8 dwarves, we now have 71. Excellent.
7th Galena, 1053 Late SummerWell, the training is going somewhat well. I have one squad on always-active and one squad always-inactive for training. I switch dwarves out between the two. One dwarf has become a novice wrestler. Soon he'll be better. The marksdwarves are taking unusually long to train.
I'm smoothing walls of the workshops too.
That's about it. Nothing new. We created a masterpiece woodcraft. Not that interesting.
11th Galena, 1053 Late SummerFirst marksdwarf + motion diagram.
13th Galena, 1053 Late SummerSecond marksdwarf. The entire marksdwarf training squad is finished changing classes. Now they just need to level up past novice marksdwarf.
23rd Galena, 1053 Late SummerFey mood, ♥♥♥♥ yeah! He's going to claim a gemcutters workshop, and I probably have all the materials he needs already.
1st Limestone, 1053 Early AutumnNot much to report. Trying to get bones, an iron bar and "logs" for the fey mood.
Status:
Edit~ Hey, I completed giving everyone beds on this day too.
10th Limestone, 1053 Early AutumnThe dwarven caravan has arrived. I'll be doing some good trading with them.
The fey mood guy has been working for a while. He has all the parts. It should be done soon.
Speak of the devil. I wonder if I can use this at our entrance.
Yup, looks great.
16th Sandstone, 1053 Mid-AutumnI'm going to update only on extremely interesting events. Or milestones. All the recruits in the training squad are now at least novice wrestlers, many being wrestlers.
After they become expert/legendary wrestlers or whenever they become very tough/strong I'm going to switch them over to sword sparring. This is so that they are tough and don't kill eachother while sparring.
18th Sandstone, 1053 Mid-AutumnThree kobold thieves attacked while the caravans were leaving. Two were dominated by the caravan guards, one was dominated by my two recruits I posted out front. It's a shame they didn't get to my war dogs OR line of weapon traps.
♥♥♥♥, Migrants. In the same day too. Hopefully these migrants will boost the population near 90. I have extra beds waiting.
Let's do the list!
- Erith Eralugosh, Jewler -- Recruit
- Urist Cilobstukos, Stonecraft
- Vucar Kibomer, Peasant
- Mistem Uzlibomrek, Brewer
- Mebzuith Razleshnazzle, Peasant
- Edem Likotothos, Gem cutter
- Lòr Nitiglòr, Peasant(Hehe, with universal english `+o = that o. Easy.)
- Shorast Dodokkithin, Animal Caretaker -- Recruit
- Kumil Tithlethereal, Trapper
- Likoth Roberreal, Peasant
- Horse foal
10 dwarves. That brings our population to: 81. It'll be 100 by the end of next year.
9th Timber, 1053 Late AutumnI have begun construction of a siege workshop and ballista.I plan on putting ballista in the pillboxes. Goblins you have no chance to survive make your time.
Snow fell by the way. Some of the traps that were red are now white.
1st Moonstone, 1053 Early WinterWinter. I'm hoping for a siege in my turn. If not, almost guaranteed for the next turn's player. Thinking I'm going to dump all the stone infesting the ground of my fortress and recruit anyone under normal skill level in a skill who dares to idle.
Doing towers and fortifications on the walls. The recruits I make will definitely be archers.
First ballista is up.
Going to make a few more siege operators and train them on catapults I'm putting at the top of towers. The wrestlers are now mostly competent. Only one or two of them are tough. That's not good. They better train faster before there's a siege and I have to send them out as fodder.
I'm thinking of building a floodgate main-gate operated by one lever. Would stop the enemy from getting in if a siege happened.
3rd Opal, 1053 Mid-WinterAHHH ENGRAVING SPAM
In other news, fort still being reinforced. No siege yet.
2nd Obsidian, 1053 Late Winterhey wait a secan heer
:V
Fort is almost done. I just need to finish one of the bigger towers. Hopefully I'll be able to do it in time. If not, oh well.
1st Granite, 1053 Early SpringMy turn is over.
The entire fortress at ground level:
The entire fortress at Ground level +1:
The entire fortress at Ground level +2:
The entire fortress at ground level -1:
Some things to note about the fortress for my successor--
- Items are dumped off the cliff near the farm
- You are going to need to designate wood chopping sites. The ones I set are going to run out.
- Preserve wood.
- Catapult on the +2 level tower is still being built
- Well only needs to be refilled MAYBE once.
- No clue what most of the levers do.
- Switch the squad with all the wrestlers in it to use swords after they're all legendary or close. Don't do it sooner or they might kill eachother. Keep this squad as the training squad, swap people in it with the always-active squad(the one with 2 recruits) after they get decent in swordsmanship.
- Get more marksdwarves. Only put them on duty when you're under siege or something.
- You'll need to keep making barrels and messing with the breweries to keep beer going.
- The area with engravings on the beds z-level = the tombs.
- Train siege operators on the catapult after construction.
Download:
http://www.mediafire.com/?x91gfbmubeaAlso I'm sick of these ♥♥♥♥♥♥s taking forever. We really should have a new system, like whoever starts posting a log after downloading the last person's first gets to go. But stick with the list for now.