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 DRL City! Next turn ends in infinity days! 
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Joined: Fri Jan 26, 2007 3:22 am
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Post Re: DRL City! Turn ends next Wednesday!
someone make a burning heap w/ only the sign left standing saying "datarealms server" or datarealms vps or sth heh get it because it is never maintained

sprite a mental hospital w/ like handicaps in the courtyard and have the name be "Roll to Dodge"

someone make a giant evil looking headquarters w/ rainclouds and lightning or sth that says "IRC hq"

sprite an isometric wiki logo shaped building w/ a flagpole that only has the russian and brazilian flags

sprite a viking on a steamroller destroying everything

put the datarealms into the datarealms city


Last edited by Daman on Mon May 24, 2010 6:26 am, edited 1 time in total.



Mon May 24, 2010 6:19 am
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Post Re: DRL City! Turn ends next Wednesday!
...On a more shiny note, sign me up for tile (3,7) in West Thoorburg if it, or the game, is still open to more folks. I'll have a rough something-or-other to pitch up in the morning.


Mon May 24, 2010 6:25 am
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I have to say, all this competition is awesome practice. Especially with the incentive of landmarks.


Mon May 24, 2010 6:36 am
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I agree, with much enthusiasm, I already started working on my next building. I think this is quite fun, and we should add some more variables to it. Like somone else said, sports, or somthing of the like. I also think that franchises could be bought and sold or created for a certain amount of money. The owner of thus franchise would recieve X number of bonus money. For instace, if Kame Inc. Grew large enough to by other peoples buildings, the buildings would recieve a boost in profit, but would have to pay Kame X amount of money every month.


Mon May 24, 2010 8:09 am
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Eheh, my Bank V3 realased.


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Mon May 24, 2010 9:44 am
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Post Re: DRL City! Turn ends next Wednesday!
Better looking and no longer wacky clock tower.

Image

Still need to deal with the door and those bastard clocks though.
Time to practice my AA, I think.

Edit:
Furthermore;
Image
Sorry about the quality. But hey!


Mon May 24, 2010 4:35 pm
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Post Re: DRL City! Turn ends next Wednesday!
Ociamarru wrote:
♥♥♥♥...I have to make isometric lettering. How does one do that without using up too much time? I was never good at thinking in multiple dimensions.


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Mon May 24, 2010 9:36 pm
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Seriously? Some people are using Photoshop? How cheap. I'm doing this pixel-by-pixel in Paint :s


Mon May 24, 2010 9:40 pm
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You can do it pixel by pixel in PS too, just like I do it in Gimp.


Mon May 24, 2010 9:47 pm
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Post Re: DRL City! Turn ends next Wednesday!
Miles, remember that technically none of this is true iso, so you want to adjust by 26 deg instead of 30.


Mon May 24, 2010 9:55 pm
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I use Paint.Net. :3


Mon May 24, 2010 10:38 pm
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Ms paint for me :).


Mon May 24, 2010 10:51 pm
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GraphicsGale for me :/


Mon May 24, 2010 10:55 pm
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Plain Paint.


Mon May 24, 2010 11:11 pm
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I, too, use Paint.

Oh, hey, the reason I ventured onto this thread was because I had a question to ask. Alright, so I'm doing a factory building, and I have a side building made of brick, and then the factory-part itself. I don't want THAT to be brick, too; I want it to be more...grey. But I can't think of a good material to use
for this; cinderblock, maybe? Any ideas for what material I could use?

Image

EDIT: On the brick building, where on the roof would you put some pipes? I want to make the roof less bare, and aside from adding some cracks coming from under the roof A/C unit, I figured I'd add a bit of piping. So where'd you put that if you were me?

EDIT2: Aight, now that I have the smokestacks in there, I can't pin it, but something seems wrong with the color. Does it need to be brighter? Darker? Do I need to shade it? What's the deal, do ya think?


Last edited by Ociamarru on Tue May 25, 2010 12:28 am, edited 4 times in total.



Mon May 24, 2010 11:39 pm
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