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 Alright, Gentlemen, Listen Up. 
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Post Re: Alright, Gentlemen, Listen Up.
Incinenary weaponry.
LRNIT


Sat Dec 15, 2007 10:33 pm
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Joined: Fri Sep 21, 2007 9:50 pm
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Post Re: Alright, Gentlemen, Listen Up.
leadpumper12 wrote:
What website is this? Where are you getting these research logs and such?


Anyways, We need to secure extra materials and oil for the vehicle plants and airstrips first off, I don;t know about you, but I like my vehicles with gas in them. We shouldn't overreach, but the finding of human survivors should be top priority.


Sun Dec 16, 2007 5:48 pm
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Post Re: Alright, Gentlemen, Listen Up.
Jack The Llama Commando wrote:
Incinenary weaponry.
LRNIT

Incendiary?


Sun Dec 16, 2007 9:22 pm
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Post Re: Alright, Gentlemen, Listen Up.
Zombies do not feel pain. Setting them on fire just makes them zombies that can also burn things up.


Sun Dec 16, 2007 10:52 pm
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Post Re: Alright, Gentlemen, Listen Up.
21GP wrote:
Zombies do not feel pain. Setting them on fire just makes them zombies that can also burn things up.


FAIL.
Fire weaponry isn't used to make the zombies feel pain, its used because it can spread from zombie to zombie and burn them down in a couple minutes.
Jesus.


Sun Dec 16, 2007 10:55 pm
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Post Re: Alright, Gentlemen, Listen Up.
It can also spread to everything else within a couple of minutes. You're doing their work for them.


Sun Dec 16, 2007 11:43 pm
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Post Re: Alright, Gentlemen, Listen Up.
Fire isin't killing zombies before brain is dead... So it would be stupid.


Sun Dec 16, 2007 11:45 pm
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Post Re: Alright, Gentlemen, Listen Up.
I would assume your building your walls with rock, or metal, or concrete.
And no, it is not stupid just because it doesn't involve exploding the brain. Give a flaming zombie a couple minutes and he's a goner.
:D


Mon Dec 17, 2007 12:35 am
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Post Re: Alright, Gentlemen, Listen Up.
Jack The Llama Commando wrote:
Give a flaming zombie a couple minutes...


Give a flaming reanimated a couple minutes and we could have a couple more flaming reanimated...

Give a couple more flaming reanimated a couple more minutes and we could have some fire close to the base.

Give'em a couple more minutes and we could have a serious problem...

Serious problem is: With fire everywhere, surely something very close to the base, or the walls could catch fire somehow, spreading it into the base.

Extra problem that yields: A lot of light can decrease visibility, if we have a flaming reanimated that won't die for a couple minutes one or two of them might not catch fire and could make it to the gate and/or wall without being seen.

Extra Extra problem that yields, what if we get more of these 'runner' reanimated? if they're going to be running through the fire, our troops on the walls aren't going to be able to see them if they're there.

Also, with incendiary weaponry it'd be dangerous keeping it on base or on one's person, because if we have another riot, incendiary weaponry won't do US a darn good thing, additionally, if we're talking about flamethrowers, our troops on the walls will have to wait for those moaning bastards to get close in order to use'em.

__________

We should also consider researching recorded files on the location of Paraguay research facility, we have to have them somewhere.

And consider working on a method to construct remote-controlled turrets, It could save lives if the reanimated manage to collapse a wall or break in, we wouldn't have men and women of our fine human race on the wall on the wall about to die.


Tue Dec 18, 2007 12:10 am
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Post Re: Alright, Gentlemen, Listen Up.
Concrete doesn't burn.

Massive fire between zombies is great because it kills them and eradicates the virus.


Tue Dec 18, 2007 1:23 am
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Post Re: Alright, Gentlemen, Listen Up.
The walls burning wasn't the only problem i looked upon you know,

EDIT: massive fire could be a catastrophe when it comes to aiming.


Tue Dec 18, 2007 1:26 am
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Post Re: Alright, Gentlemen, Listen Up.
We wouldn't need to aim if they were all ON ♥♥♥♥ FIRE!


Tue Dec 18, 2007 1:28 am
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Post Re: Alright, Gentlemen, Listen Up.
Okay, since the fire is starting a debate, how about Acid?


Tue Dec 18, 2007 1:32 am
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Post Re: Alright, Gentlemen, Listen Up.
Holy Mombasa wrote:
how about Acid?


that would sound good except,

1: where would we get (insert acid type) from?
2: what type of acid?
3: if it is (insert really dangerous acid, *possible*), could we safely test it?


If you can answer those for me, with Concrete reasons, I will support your acid campaign


Tue Dec 18, 2007 1:35 am
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Data Realms Elite
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Post Re: Alright, Gentlemen, Listen Up.
leadpumper12 wrote:
Holy Mombasa wrote:
how about Acid?


that would sound good except,

1: where would we get (insert acid type) from?
2: what type of acid?
3: if it is (insert really dangerous acid, *possible*), could we safely test it?


If you can answer those for me, with Concrete reasons, I will support your acid campaign


Bactrotoxin = Complete shut down poison.

Complete Shut Down Poison = Dead Zombies.

Instructions : ::

  1. Get lots of Poison Dart Frogs
  2. Learn how to create Bactrotoxin
  3. Make lots of it
  4. Apply onto weapons
  5. Use poisoned weapons, or splash onto zombies
  6. ???
  7. Smelly Zombies
  8. Icky miasma
  9. Dead Reanimates
  10. PROFITS
  11. Repeat from step 5, until no more ZOHMBAYZ


Last edited by Foa on Tue Dec 18, 2007 3:02 am, edited 3 times in total.



Tue Dec 18, 2007 2:56 am
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