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 The Lounge 
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Data Realms Elite
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Post Re: The Lounge
screw yooooooooou


Sun Mar 15, 2015 6:36 pm
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Data Realms Elite
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Post Re: The Lounge
what for


Sun Mar 15, 2015 8:20 pm
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I'm a goddamn failure. Also I made way too many errors and had to stop to fix them.


Mon Mar 16, 2015 3:53 am
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My hands are cold.


Mon Mar 16, 2015 4:19 am
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I still remember being forced to play a metric crap ton of stupid typing games in middle school. Those were some dark times...but it payed off seeing as I had to type than I ever had to before , last semester. I'm sure I'll have to type an epic for science or to advance in higher ed sooner or later. Right now Imma chill and not tire at typing, but I can type fast without looking at the keyboard and have little to no errors (depends on how I'm feeling). Alas, we shouldn't be boastful (pointing at me mostly)?


Mon Mar 16, 2015 4:53 am
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I learned how to touch type thanks to PC gaming.


Mon Mar 16, 2015 8:39 am
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I didn't learn to touch type thanks to PC gaming.

Left hand home row is Shift A W D Space while right hand is on mouse or hovers above the right side of the keyboard.


Mon Mar 16, 2015 1:20 pm
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Data Realms Elite
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I never learned touch typing.
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Mon Mar 16, 2015 2:56 pm
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Are we all being typing nerds?
Ok, guess I'll join in.
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Mon Mar 16, 2015 5:43 pm
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Data Realms Elite
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I'm not joining.

Because I'm too lazy to google the site.


Tue Mar 17, 2015 12:59 am
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Post Re: The Lounge
Asklar wrote:
I'm not joining.

Because I'm too lazy to google the site.




On another note, messing around with CC detection. Old circular detections would use either a distance check (on every object, which is slow) or a radial raycast:



Inconsistent density of points, not very pretty. Has to do a rotation for each ray.

More recent ones have used the Fermat's Spiral method, which has consistent density:



Nicely consistent, has the advantage that the first point detected is roughly the closest object, but has to do a rotation operation on each point, slower than the radial raycast.

Most recently I've cobbled together a gridded-circle style detection:



It does a squareroot for only a quarter of the points (one quarter "slice" of the circle) and the rest are just flipping positive/negative of the first quarter points. Consistent density of Fermat's Spiral and should be as fast if not faster than the radial raycast.


Tue Mar 17, 2015 1:24 am
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Data Realms Elite
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the spiral one is prettier though ;_;


Tue Mar 17, 2015 1:51 am
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cave you wanna not nerd it up and just be blunt about it?

also
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Tue Mar 17, 2015 3:00 am
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Correction: Gridded circular detection does a number of square root operations equal to the number of points that make up the circle's radius. So it's much more efficient than previously stated.


Tue Mar 17, 2015 6:19 am
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Have some improved detection demos.



Wed Mar 18, 2015 9:22 pm
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