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Mombasa
Joined: Tue Mar 06, 2007 12:21 am Posts: 355 Location: Florida: The Oil Capitol of the United States
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Re: A Galaxy at War the Wargame [full]
And why is he kicked? Is there a reason?
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Thu Apr 10, 2008 10:08 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: A Galaxy at War the Wargame [full]
He says he wont use ANY Halo stuff. And he wont transfer to another Faction that does not use Halo stuff.
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Thu Apr 10, 2008 10:22 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: A Galaxy at War the Wargame [full]
Did the faction he was in have any non-halo stuff?
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Thu Apr 10, 2008 11:13 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: A Galaxy at War the Wargame [full]
Yup, The armour, Engines, Reactors etc where the same. The Faction was based, Partly, Off the UNSC from Halo. Not a Carbon copy or anything, Just some of the same weapons and tactics.
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Thu Apr 10, 2008 11:17 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Re: A Galaxy at War the Wargame [full]
You do realize that I never really intended for the GSC to be like that, they where just to be the generic human goverment not using outdated technologies to fit to your growing fascination of Halo. Falcon I reinvite you to continue play as you see fit. Orindell next time consult me before making such actions, I'm in charge, you're here to help. I have tried to make this game original, the last thing I need is forced adhering to prestablished universes and ideas. The GSC was just mean to adhere to my design ideas for them: Heavy frontal attack ships with all sorts of weapons used in a massive tidal wave of an assault, fousing on armor but still using shield and packing on tons of light and cheap weapon emplacemnets.
Last edited by AlphaCommando on Fri Apr 11, 2008 12:10 am, edited 1 time in total.
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Thu Apr 10, 2008 11:44 pm |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: A Galaxy at War the Wargame [full]
Yeah, pretty much all of this IS original.
only a weapon here and there is from something else (Melta's, Turbolasers, Archer missles).
i dont see what the big fuss is about.
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Thu Apr 10, 2008 11:49 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Re: A Galaxy at War the Wargame [full]
And I took off meltas because that was a dumb ide (I need to update), and the Turbolaser is only there because it is just a good name for a powerful laser cannon.
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Thu Apr 10, 2008 11:57 pm |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: A Galaxy at War the Wargame [full]
well if you need a name you the FEC (Focused Energy Cannon) its like a laser just shot through special Lenses and Amplifiers
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Fri Apr 11, 2008 12:05 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: A Galaxy at War the Wargame [full]
I do hope I don't cause trouble.
Whats next after moves, alpha?
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Fri Apr 11, 2008 12:27 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Re: A Galaxy at War the Wargame [full]
Well I get everyone's moves then the nest turn starts, and I don't have everyone's yet so.... Plus while this may seem extreme, I might put this game on hiatus until summer when people have more free time for stuff like this and I can write out all the rules as plain as day so that there are no problems....
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Fri Apr 11, 2008 12:31 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: A Galaxy at War the Wargame [full]
AlphaCommando wrote: Well I get everyone's moves then the nest turn starts, and I don't have everyone's yet so.... Plus while this may seem extreme, I might put this game on hiatus until summer when people have more free time for stuff like this and I can write out all the rules as plain as day so that there are no problems.... wait what? Putting it off just means more people will both leave and or forget about it.
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Fri Apr 11, 2008 12:33 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: A Galaxy at War the Wargame [full]
thats why i do all my stuff in school so i have more free time than most but just the main commanders gotta submit orders and thats only 4 people. how about if they DONT submit orders theier forces are just put on general Defence and cannot be attacked that turn.
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Fri Apr 11, 2008 12:34 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: A Galaxy at War the Wargame [full]
OK guys it's like 17 pages in and nothing has happened yet. You need to pick up the pace.
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Fri Apr 11, 2008 1:37 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: A Galaxy at War the Wargame [full]
so ... we playing here off a Cleaned Thread or we movin to Void.
on second though, why not just host the status thread from void and play here.
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Fri Apr 11, 2008 2:16 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: A Galaxy at War the Wargame [full]
OK, here's how it's going down. Unless the game starts in this thread within a few hours, it's going to be locked for inactivity.
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Fri Apr 11, 2008 4:04 am |
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