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 Dwarf Fortress 
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Dwarf Fortress
I took extra mean and booze, but I did not maximize variety, I took two dogs and two cats, and I made that last guy a mechanic/engraver.

I also added some secondary skills to some of the other dwarves.

We left with every point spent.

STRIKE THE EARTH!
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Thu May 29, 2008 4:51 am
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Post Re: Dwarf Fortress
windgriffons is a bull♥♥♥♥ name


Thu May 29, 2008 4:59 am
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Post Re: Dwarf Fortress
Windgriffons totally explains why half of our ♥♥♥♥ wagon does not exist because there is something like a 60 level cliff cutting it in half.


Also why the brook is frozen, and has a fourty-one level drop of a waterfall.


Thu May 29, 2008 5:00 am
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Post Re: Dwarf Fortress
oh god are you serious
this is going to be so fun

MAKE A PLAYER LIST!!!


Thu May 29, 2008 5:09 am
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Post Re: Dwarf Fortress
List is as follows:

Alenth Eneil
Ophanim
metal chao
21GP
B.U.N.M.O.
Seleia

We need more players?


Thu May 29, 2008 5:23 am
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Post Re: Dwarf Fortress
Eh.
I could join, but dont expect anything interesting at my turn. Nothing ever happens.


Thu May 29, 2008 6:09 am
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Post Re: Dwarf Fortress
each person has to write some serious paragraphz detailing their actions from the perspective of a colonial temporary overseer


Thu May 29, 2008 6:36 am
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Post Re: Dwarf Fortress
Like this?

First Captain of Windgriffons wrote:
1st Granite, 1051.

We arrived at the site today. Windgriffons. Why Windgriffons?
Image
Oh, we're on the top of a ♥♥♥♥ cliff.

Not just any cliff though, I do mean a ♥♥♥♥ cliff, like "Oh Armok this cliff would seriously ♥♥♥♥ up a bronze
collossus if it happened to fall."

My first surveys indicate that we have a lot of work to do and not a lot of time to do it in. For whatever
reason, the King ordered us to start this fortress on the edge of not only quite possibly the highest cliff I have
ever seen, but next to a chasm as well. So, the area is crawling with troglodytes and ratmen and Armok knows
what else.

We immediately started digging downwards, left with no other choice as it was. I hope that we can use the
cliffs as a defense against all those ratmen. Luckily we have a Mechanic among us who can hopefully create
some deadly traps.



7th Granite, 1051.

Good news, we found that there is a large amount of magnetite just below the surface. Maybe we'll be able
to arm ourselves soon, if we can find a source of fuel. Which is probably not going to be wood, since all
the trees are both dead and about 150 feet below us, at the least.



10th Granite, 1051.

The Mechanic was the first to get a workshop, which was completed today. Holding off on further workshops
until the food stores can be relocated inside. I told him to prepare to trap this place until a band of
troglodytes couldn't breach it if they tried.



12th Granite, 1051.

The Mechanic requested that one of the dwarves who had nothing to do at the moment be assigned to work with
him. I promptly told the woodcutter that he should go learn the basics of Mechanics so that we could speed
up with securing our home.



24th Granite, 1051.

Ordered the Masons workshop be constructed today, might as well allow ourselves to make some doors to lock
the monsters out, and the less-than-brilliant members of our group inside.

My orders to clear out all magnetite from the soon-to-be food stores is helping free up space faster, as the
miners had insisted that it would be more effiecient for them to do that room LAST.



27th Granite, 1051.

Image
That mentally troubled canine had better not lure those troglodytes to us...



28th Granite, 1051.

The food stores are complete, and soon everything will be inside.



5th Slate, 1051.

It started raining today, hopefully that means that it will get warm enough for the brook to thaw.

The hoary marmots to the southwest are getting slowly closer. Maybe we can catch some. However the troglodytes
in the northwest are doing the same, I hope out defenses won't have to be tested, and that if they are, it's
a successful test.



9th Slate, 1051.

The brook melted today, time to work on some farm rooms and an underground resivoir.



10th Slate, 1051.

Apparently troglodytes, even in packs of eight, fear dogs. This may prove useful.



16th Slate, 1051.

They are really also stupid, the dog just stands on one side of the brook and they run away, forget what's
going on and run back, then get scared off again.



28th Slate, 1051.

Okay, the dog KILLED a troglodyte, with no problem whatsoever. I think we need to invest in more dogs, and
a trainer.



3rd Felsite, 1051.

I ordered three levers for the farm to be built. I have decided that the best way to irrigate will be to
channel the brook into the room, flooding it, then allow this flood to spill out the face of the cliff.

This setup could even be rebuilt to flood later farms, or for other purposes.



18th Felsite, 1051.

Spring is almost over, but today we finally pulled the levers and mined out the brook for the farm. Soon we
will be self-sufficient, at least with food.
Image
Which begs the question; How in the name of Armok are any traders going to get to us?


Thu May 29, 2008 6:59 am
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Post Re: Dwarf Fortress
yes. nice work. makes everything more :cool:


Thu May 29, 2008 7:10 am
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Post Re: Dwarf Fortress
Map status : drowning in platinum, bauxite, kaolinite(yay diamonds), various gems, granite(oh god, there is a lot of granite), some random other stuff, and enough gypsum and other colored stones that someone might be able to make the yellow brick road right to a microcline tower with a statue of the Wizard of Oz.

However, I found no coal or lignite when I scanned the walls of the cliffs, and I think it might take us several months to get the fort into a position to use the trees on the map. I think we have 12-15 z-levels that we would have to mine downward through, alone with going about 7- tiles south and thirty over to land on a large shale area, which has slopes down into a forested area, which is also where the entrance to the cave(yes, we have a cave as well as a chasm and cliffs enough to kill dragons).

:(


Thu May 29, 2008 7:24 am
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Post Re: Dwarf Fortress
Alenth Eneil wrote:
enough gypsum and other colored stones that someone might be able to make the yellow brick road right to a microcline tower with a statue of the Wizard of Oz.


i like the way you think
this seems like a plan


Thu May 29, 2008 7:39 am
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Post Re: Dwarf Fortress
There's not an awful lot of space for that, unless of course it's a floating tower connected to the top of the cliff by said yellow brick road.

I would love to see that get sieged.












Unless something destroyed the road.


Also: Update!

First Captain of Windgriffons wrote:
1st Hematite, 1051.

We enter summer with the path under the water pipe finished, and the first hallway on the other side complete.
Not sure what we might make over there, but that is the direction of the nearest trees, so it will probably
prove a useful move sometime.

I think I know where we will start to dig out our housing, too bad there's only enough wood for three beds.

The carpenter and the Mechanic are in love now. Not sure why. That also forces me to notice now that the
Mechanic is actually a woman. Oops.



6th Hematite, 1051

He's also a lazy bastard, in a wierd way. The three beds were finished, and ordered them to be set up in the
main hall so that use could be on a first-come, first-comfortable basis, but just as he dragged it away from
where it had lain in the stockpile, he collapsed on the floor and went to sleep.

I ordered that we head for the cliff overhanging the woodland access, it'll give a lot of experience to the
miners, one of whom is our figurehead expedition leader. She's the best of the two though, so I guess she
deserves it.

At some point a cat took out a ratman. Maybe cats are more powerful than my father would admit.



17th Hematite, 1051.

The farmer FINALLY has access to the fields, so that we can begin planting, and he immediately claims to be
on break. Lazy bastard.



23rd Hematite, 1051.

Some idiot started cleaning the floor in the farm room, and the farmer shill hasn't built the damn fields.
Now we are down 6 tiles in there, but I intend to reflood it once the field fallows, and it's a lot larger
than we need currently.



11th Malachite, 1051.

I haven't written in a while, since I've been working on the Gypsum wall around the entrance to our hovel.
We're working on a well, the hall towards the badly needed trees, and on making the commonly visited areas
not quite so abrasive.

Here are some sketches of our progress thus far.
Image
Image
Image



15th Malachite, 1051.

Migrants, I don't know why. I also hope they don't mind that we still only have three beds, no bedrooms,
and that it's going to stay that way for at least a few more months.


Why the hell did we get migrants in under half a year?


Thu May 29, 2008 8:28 am
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Post Re: Dwarf Fortress
Wow, irrigation.
A long time since I've had to use that.
Sounds like fun.

Also that is pretty early for migrants, you're right >_>


Thu May 29, 2008 10:03 am
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Post Re: Dwarf Fortress
There were eight.

Two peasants, a glasser, a bone carver, two animal caretakers, a stonecrafter, and an engraver.

SO USEFUL!






:(


Thu May 29, 2008 7:58 pm
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Post Re: Dwarf Fortress
My most recent migrant wave had fifteen guys in.
The random profession generator must have died because there were:

5 Peasants
5 Lye Makers
And
5 Wood Burners


Thu May 29, 2008 8:04 pm
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