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 (now a zombie killing effectiveness thread) 
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Post Re: (now a zombie killing effectiveness thread)
I suppose you could find yourself a navy base somewhere decently hot or cold. Pretty sure zombies lack survival skills.
Or closed skin.


Tue Nov 03, 2009 7:11 am
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Post Re: (now a zombie killing effectiveness thread)
Grif wrote:
protein is a highly valuable component of your diet, and I wouldn't be planning leaving the vessel regularly. also, using some kind of beast of burden to move things around would be a great idea; avoid using anything non-renewable (unless you've got some kind of electric tractor)
True, true.
TomThom wrote:
blah.
:roll:
411570N3 wrote:
I suppose you could find yourself a navy base somewhere decently hot or cold. Pretty sure zombies lack survival skills.
Or closed skin.
it doesnt need to be navy, even. a lot of people in the states have basements, which would be effective hiding places. i know we dont in many other places, but those that are lucky enough have got the option.
my old shed would've made a nice camp out back in aus, it was about 5x5m at the base and made of corrugated iron on a pretty solid wood frame, with all manner of tools inside (and petrol, and a whipper snipper/weed whacker/line trimmer/whatever you crazy people call them, and a mower). best i'd get at my old place without making the 4km trip to templestowe, but that wouldnt be hard anyway. i have some gun nut friends up that way.
here, in stupid new zealand, my shed is brick and timber, but has busted windows and wooden doors, and not nearly as many tools. <_<


Tue Nov 03, 2009 9:38 am
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Post Re: (now a zombie killing effectiveness thread)
You say a book on a completely fictional subject is incorrect. Lol.
The book is a survival guide, meant to be read before said invasion. If you're smart, rarity shouldn't be a problem.


Tue Nov 03, 2009 9:49 am
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Post Re: (now a zombie killing effectiveness thread)
re: carrier population thing:
Image
more or less right? hastily spammed, not really sure of the shape..


Tue Nov 03, 2009 10:10 am
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Post Re: (now a zombie killing effectiveness thread)
Are those tents on the left side? I'd rather live under the deck I think. Unless it's not out at the sea.

Also you missed the tower at the one side, nice drawing otherwise.


Tue Nov 03, 2009 10:14 am
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Post Re: (now a zombie killing effectiveness thread)
Geti wrote:
411570N3 wrote:
I suppose you could find yourself a navy base somewhere decently hot or cold. Pretty sure zombies lack survival skills.
Or closed skin.
it doesnt need to be navy, even. a lot of people in the states have basements, which would be effective hiding places. i know we dont in many other places, but those that are lucky enough have got the option.
my old shed would've made a nice camp out back in aus, it was about 5x5m at the base and made of corrugated iron on a pretty solid wood frame, with all manner of tools inside (and petrol, and a whipper snipper/weed whacker/line trimmer/whatever you crazy people call them, and a mower). best i'd get at my old place without making the 4km trip to templestowe, but that wouldnt be hard anyway. i have some gun nut friends up that way.
here, in stupid new zealand, my shed is brick and timber, but has busted windows and wooden doors, and not nearly as many tools. <_<
I meant to act as a base for the ship.


Tue Nov 03, 2009 10:24 am
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Post Re: (now a zombie killing effectiveness thread)
An aircraft carrier would also have the "minor" advantage of luxuries like heated quarters and electricity.


Tue Nov 03, 2009 11:40 am
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Post Re: (now a zombie killing effectiveness thread)
But how about zombified soviet submarine sailors? Never before have they been a threat, now you are at sea, they are very fatal.


Tue Nov 03, 2009 2:26 pm
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Post Re: (now a zombie killing effectiveness thread)
For the last time, this is about the "barely can shuffle" zombies. A submarine is hard enough to control for sapient beings, let alone brainless (metaphorically speaking) piles of mobile flesh and bone. Also, why Soviet?


Tue Nov 03, 2009 2:40 pm
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Post Re: (now a zombie killing effectiveness thread)
Geti wrote:
re: carrier population thing:
more or less right? hastily spammed, not really sure of the shape..


more like this:
Image

Keep at least one catapult intact so you can still launch a longer-range, faster aircraft (fa-18 oorah), and keep the arresting wire assembly intact for the same reason. Convert the other main catapult area to farmland, along with the non-landing area at the back. Helicopters would be kept belowdecks unless needed (seriously, the hangar deck of aircraft carriers is so massive), but if needed would be launched from amidships.


Tue Nov 03, 2009 4:00 pm
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Post Re: (now a zombie killing effectiveness thread)
Metal Meltdown wrote:
For the last time, this is about the "barely can shuffle" zombies. A submarine is hard enough to control for sapient beings, let alone brainless (metaphorically speaking) piles of mobile flesh and bone. Also, why Soviet?

A submarine is an animal like a whale or a shark. Anyone knows that. And the soviet ones are the dangerousest of them all. They got superactivating torpedos and enough nukes to blow up earth onboard.

Just saying, zombie soviet submariners are a underrated danger. Just like zombie badgers and mittens with a hole in them.


Tue Nov 03, 2009 6:05 pm
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Post Re: (now a zombie killing effectiveness thread)
Living in an aircraft carrier might be a good option, but if we are talking about a full-scale zombie invasion, I'd rather have some kind of permanent base to live and rebuild humanity. Y'know, sail around the globe with the carrier until you find some isolated and zombie-free island (Easter Island would be just perfect, for all that matters), drop a bunch of dudes to build a settlement, and go around the world looking for scavenge-able stuff to begin a more long-term civilization, after all, the invasion could last for a century or more, dunno.


Tue Nov 03, 2009 6:13 pm
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Post Re: (now a zombie killing effectiveness thread)
Riller wrote:
Metal Meltdown wrote:
For the last time, this is about the "barely can shuffle" zombies. A submarine is hard enough to control for sapient beings, let alone brainless (metaphorically speaking) piles of mobile flesh and bone. Also, why Soviet?

A submarine is an animal like a whale or a shark. Anyone knows that. And the soviet ones are the dangerousest of them all. They got superactivating torpedos and enough nukes to blow up earth onboard.

Just saying, zombie soviet submariners are a underrated danger. Just like zombie badgers and mittens with a hole in them.

You're an idiot. Just want to get that out of the way.

Areku wrote:
Living in an aircraft carrier might be a good option, but if we are talking about a full-scale zombie invasion, I'd rather have some kind of permanent base to live and rebuild humanity. Y'know, sail around the globe with the carrier until you find some isolated and zombie-free island (Easter Island would be just perfect, for all that matters), drop a bunch of dudes to build a settlement, and go around the world looking for scavenge-able stuff to begin a more long-term civilization, after all, the invasion could last for a century or more, dunno.

Or you could use Madagascar. They shut down everything at the first sign of a man in Mexico sneezing, so they would probably be uninfected.


Tue Nov 03, 2009 6:32 pm
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Post Re: (now a zombie killing effectiveness thread)
If they shut down everything, how are you going to get there? also, they shut down even with no symptoms at all.


Tue Nov 03, 2009 6:35 pm
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Post Re: (now a zombie killing effectiveness thread)
Metal Meltdown wrote:
If they shut down everything, how are you going to get there? also, they shut down even with no symptoms at all.

You're in an aircraft carrier. With aircraft. I think you can manage something if you can get the thing to Madagascar in the first place.
Also, yes, they did. THEY ALWAYS DO.


Tue Nov 03, 2009 7:45 pm
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