View unanswered posts | View active topics It is currently Fri Dec 27, 2024 9:34 am



Reply to topic  [ 39 posts ]  Go to page Previous  1, 2, 3  Next
 The DataRealms Gmod Project 
Author Message
User avatar

Joined: Fri Dec 15, 2006 5:28 am
Posts: 978
Location: Texas
Reply with quote
Post Re: The DataRealms Gmod Project
Count me in. I say we make the dropship.


Mon Oct 01, 2007 10:54 pm
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: The DataRealms Gmod Project
I want dropship too.

And I'm in.

BTW, I just made an awesome combine versus antlion map in hammer.

Combines get delivered via dropship

and Antlions..... rise from the.... ground.

Next project, Grasslands.

An overhead view of the map
would be nice, for reference.


Mon Oct 01, 2007 11:34 pm
Profile WWW
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: The DataRealms Gmod Project
Updated for great justice.
When shall event take place?


Tue Oct 02, 2007 1:22 am
Profile
User avatar

Joined: Fri Apr 27, 2007 7:47 pm
Posts: 88
Reply with quote
Post Re: The DataRealms Gmod Project
Ill join thee quest. I think the Data Statue will be awsome. :grin:


Tue Oct 02, 2007 2:13 am
Profile

Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Reply with quote
Post Re: The DataRealms Gmod Project
I suggest we should use "cloneworks community" server. It has all the needed mods and It is a good server. Also the name fits in. Also I am a moderator there...


Tue Oct 02, 2007 9:05 am
Profile
User avatar

Joined: Tue Nov 21, 2006 8:09 am
Posts: 324
Reply with quote
Post Re: The DataRealms Gmod Project
Why don't we just use Daman like the tool he is for a server?

I also refuse to be under your power in any situation, so you can forget it.


Tue Oct 02, 2007 9:49 am
Profile
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Re: The DataRealms Gmod Project
Kazuki wrote:
Why don't we just use Daman like the tool he is for a server?

I also refuse to be under your power in any situation, so you can forget it.


Yes and let's all talk like this kekkekeke.

Also, there's no ♥♥♥♥ way we'd be able to make a GOOD working dropship in-game. It'd be better if we all tried to make them using hammer, saving them as .vmfs, and loading them using vmf loader. Just remember, no brushes. I think. I dunno lol. Also, hammer lets you add more custom things. Like possibly making the engines move like they do in CC. And a working drop-part that works by pressing a button inside the dropship or something.

Either way this thing's going to have to look more like a mothership to be functional.


Tue Oct 02, 2007 12:11 pm
Profile

Joined: Mon Oct 01, 2007 10:18 pm
Posts: 16
Reply with quote
Post Re: The DataRealms Gmod Project
Hey I could help, I'm a long time gmod player ,since v3, I've made some nifty things on Facepunch. I myself yesterday considered in making the Cortex Command Dropship, with destructable engines, and using no hoverballs, only balloons(Maybe) and thrusters. :grin:
Daman3456 wrote:
Kazuki wrote:
Why don't we just use Daman like the tool he is for a server?

I also refuse to be under your power in any situation, so you can forget it.


Yes and let's all talk like this kekkekeke.

Also, there's no **** way we'd be able to make a GOOD working dropship in-game. It'd be better if we all tried to make them using hammer, saving them as .vmfs, and loading them using vmf loader. Just remember, no brushes. I think. I dunno lol. Also, hammer lets you add more custom things. Like possibly making the engines move like they do in CC. And a working drop-part that works by pressing a button inside the dropship or something.

Either way this thing's going to have to look more like a mothership to be functional.

I have some ideas on how it could work there Daman. :wink:


Wed Oct 03, 2007 2:17 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: The DataRealms Gmod Project
make one using only thrusters and keep upright and I will be impressed


Wed Oct 03, 2007 4:20 pm
Profile WWW
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: The DataRealms Gmod Project
Needs to have hoverballs and thrusters. The DS has some measure of sustained hovering, which thrusters cant do.


Wed Oct 03, 2007 4:41 pm
Profile YIM
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: The DataRealms Gmod Project
ProjektTHOR wrote:
Needs to have hoverballs and thrusters. The DS has some measure of sustained hovering, which thrusters cant do.

Unless you use wiremod


Wed Oct 03, 2007 5:38 pm
Profile

Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Reply with quote
Post Re: The DataRealms Gmod Project
Hoverballs are for noobs... I say we make it wired, so that we can first load it with stuff then when we press a certain button, it goes to auto "hover around" mode, and another button, it goes to "land, open hatch, close hatch, rise up" mode... and yes, lets make it have the same working mechanism as cc dropship, with two motors... It is easy to make it stable with gyroscope, thrusters and expression chip with heavy use of delta...
In fact... I think I make it tomorrow on my own :P I think I have a working idea in my mind right now... Just some adjusting with thrusters needed to done....


Also, about cloneworks community server... Although I moderate there, dont worry... I can only slap you, kick you, and well... ban you. And lots of other stuff im too bored to list....


Wed Oct 03, 2007 6:04 pm
Profile

Joined: Mon Oct 01, 2007 10:18 pm
Posts: 16
Reply with quote
Post Re: The DataRealms Gmod Project
Good news on my Dropship, I've figured out the flying system, using 2 thrusters and 2 balloons, no Force Upright or Hoverballs, and it stays up without any problems. :grin: I'll get images once I get home from school, but there might be a problem getting the huge bulky dropship chassis to work with some thrusters. :(

ProjektTHOR wrote:
Needs to have hoverballs and thrusters. The DS has some measure of sustained hovering, which thrusters cant do.

Not true, some thrusters, and balloons welded to the props, along with them being linned up perfectly, makes it hover.

THIS IS JUST A BETA NOT THE REAL THING!
Image
Image


Thu Oct 04, 2007 1:47 pm
Profile
User avatar

Joined: Mon Aug 27, 2007 2:27 pm
Posts: 3
Reply with quote
Post Re: The DataRealms Gmod Project
Am.. I too late to sign up? :oops:

I had no idea anyone here would play GMOD..


Fri Oct 05, 2007 5:20 am
Profile
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Re: The DataRealms Gmod Project
Maybe you'd know if you didn't just sign up today? Hurr?


Fri Oct 05, 2007 5:54 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 39 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.096s | 13 Queries | GZIP : Off ]