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 Magazines and Clips: How to tell the difference 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Magazines and Clips: How to tell the difference
Code:
for a in MovableMan.Actors do if a.PresetName == "Data" then a:ReleaseCCBuild(24) end end


Sat Jul 17, 2010 12:50 am
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Post Re: Magazines and Clips: How to tell the difference
Absolutely genius. I understand none of it. Now, can you make one that changes the Magazines and Clips in the .ini files, depending on the type of gun?


Sat Jul 17, 2010 12:52 am
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Post Re: Magazines and Clips: How to tell the difference
I can sometimes read the code but not write it:

mail2345 wrote:
Code:
for a in MovableMan.Actors do if a.PresetName == "Data" then a:ReleaseCCBuild(24) end end


If there is someone who is known as "Data" then release Build 24. Simple really.


Sat Jul 17, 2010 3:43 pm
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Post Re: Magazines and Clips: How to tell the difference
Dauss wrote:
Barnox wrote:
So, with this newfound knowledge, do we bug Dan to make sure that guns using magazines have "magazines" in the ini code, and the same with clips?


Won't be a problem, you'll grow old and die before the next build.


Yeah, speaking of which, there hasn't been a new build in, like, a year or something. I keep hearing development on CC isn't paused, but is that the truth? What if it isn't? Of course, it could be that build 24 is going to be pwnage awesome, and they're taking their time...


Sat Jul 17, 2010 4:01 pm
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happy carebear mom
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Post Re: Magazines and Clips: How to tell the difference
Replace "they're" with "he's" since the only one who does development on the actual game is Data (his content devs do the official modding, but that's not what's holding up the new build).

And no, development is not paused. Data does this. The recent three builds or so were released comparatively quickly, a new build typically takes about a year or more to be released.

In my opinion, the likely reason he's taking his time is that he intend this to be the last beta build before he releases it as done.


Sat Jul 17, 2010 4:12 pm
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REAL AMERICAN HERO
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Post Re: Magazines and Clips: How to tell the difference
Ha ha ha, kids these days thinking a year between builds means the project is done.


Sat Jul 17, 2010 7:25 pm
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Post Re: Magazines and Clips: How to tell the difference
I'm not sure I'm happy about CC being 100% done. It's always exiting to see a new build come out and all of the goodies that come with it.

Edit:
Barnox wrote:
So, with this newfound knowledge, do we bug Dan to make sure that guns using magazines have "magazines" in the ini code, and the same with clips?

I don't think that's very important. It would be like having and "ADummy" and "ARobot" class to go with "AHuman". It has no impact on gameplay, in-game descriptions, or really anything at all except for complicating things.


Sat Jul 17, 2010 7:39 pm
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Post Re: Magazines and Clips: How to tell the difference
CaveCricket48 wrote:
I'm not sure I'm happy about CC being 100% done. It's always exiting to see a new build come out and all of the goodies that come with it.

Edit:
Barnox wrote:
So, with this newfound knowledge, do we bug Dan to make sure that guns using magazines have "magazines" in the ini code, and the same with clips?

I don't think that's very important. It would be like having and "ADummy" and "ARobot" class to go with "AHuman". It has no impact on gameplay, in-game descriptions, or really anything at all except for complicating things.

It was a joke.


EDIT:
Contrary wrote:
I'm sure someone could right a LUA script to fix that.

Lua is not an acronym!


Sun Jul 18, 2010 3:58 pm
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Post Re: Magazines and Clips: How to tell the difference
Oh, god damn it. Do you always write Moon? Or do you act as a normal human being and slip a few "moon"'s and "MOON"'s along with the "correct" ones?

Lua is just a word for Moon, you don't have to so be so NEAT UND TIDY every time someone takes the lazy-mans course of writing.


Sun Jul 18, 2010 6:29 pm
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Post Re: Magazines and Clips: How to tell the difference
moon and Moon are both syntactically viable based on context. Just like earth (dirt) and Earth (third rock from the sun) are both viable based on context.

Lua and lua are also both syntactically viable. LUA, however? That's just ♥♥♥♥ silly.

The interesting thing is, Lua seems to be the only language with such a rampant improper-capitalization problem. You don't hear people talking about RUBY, do you?


Sun Jul 18, 2010 11:46 pm
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Post Re: Magazines and Clips: How to tell the difference
Probably because it's so short.
I can't think of any shorter/as short names that arn't supposed to be fully capitalized.


Sun Jul 18, 2010 11:49 pm
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Post Re: Magazines and Clips: How to tell the difference
This thread is riddled with typos.
Oobagoo wrote:
Oh and you mean 'wright'
This one struck me as the funniest.

Also LUA only makes sense if you're yelling at someone. You'd look like a bit of a wanker if you wrote OH GOD MAN WHY BOTHER RECOMPILING EVERY TIME YOU WANT TO CHANGE AND AI ROUTINE, IMPLEMENT Lua SCRIPTING FOR IT OR SOMETHING. bad example, gets the point across. Solution: if you insist on using LUA, yell more.

I'm all for education about the whole clip/mag thing, for the reason Grif chastised contrary. Even if it's a small thing, you may as well be right about it. So now you know etc etc. No point getting hung up on it though, I usually just roll my eyes when someone gets it wrong.


Mon Jul 19, 2010 5:00 am
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Post Re: Magazines and Clips: How to tell the difference
mail2345 wrote:
Probably because it's so short.
I can't think of any shorter/as short names that arn't supposed to be fully capitalized.

You mean aren't as in are not.
But I agree with you in that there aren't many names of that length that aren't acronyms. JON for instance. Wait, no... That can't be right... MEL? AMY? I don't think I'm helping your point very much here.


Mon Jul 19, 2010 6:36 am
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Post Re: Magazines and Clips: How to tell the difference
I meant programming language names :l


Mon Jul 19, 2010 7:47 am
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Post Re: Magazines and Clips: How to tell the difference
I am fairly sure Contrary was making a little joke. Chill out guys.


Mon Jul 19, 2010 7:55 am
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