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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Diseasequest
Use 175 energy to grow a brain large enough to have some sort of conscious thought, even if it is just a fusion of pants-on-head retarded and inbred-monkey stupid.
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Tue Aug 25, 2009 9:09 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Diseasequest
Use 100 energy to evolve into a more deadly disease.
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Tue Aug 25, 2009 9:10 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Diseasequest
You people are so bad at this. LOL LICK STUFF XD List current abilities and characteristic of our disease, sir Clam.
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Tue Aug 25, 2009 11:33 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
You have the ability to divide, absorb cells for energy, your 3 cells in total add up to a total power storage of 600 units, you also have rudimentary sight and feeling. It will require 400 energy units to evolve a very rudimentary brain and will require at least 30 more cells to convert into a simple synapse network. Specifics will be required to "Become a deadlier disease".
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Wed Aug 26, 2009 12:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Diseasequest
spend half of our power to divide all cells, and begin genetic permutation to produce more efficient mitochondria to improve energy production. OR adapt to be able to metabolise the most abundant substance present in our environment bar water, and divide 2/3 of our cells meiotically to get some genetic variation out there.
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Wed Aug 26, 2009 12:48 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
Your three cells are now 6 cells. You have 100 units of power remaining.
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Wed Aug 26, 2009 1:15 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Diseasequest
Seek some more organisms to assimilate and gain energy. If possible with energy supply, evolve ability to encapsulate to survive rapid environmental changes.
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Wed Aug 26, 2009 1:36 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
You assimilate 3 smaller organisms and come across a much larger one, all 6 cells will be required to absorb this one and it could put you at a risk, attack?
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Wed Aug 26, 2009 1:39 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Diseasequest
Kill it, eat it, and see if you can adapt any of its traits for your use.
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Wed Aug 26, 2009 4:14 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
You carefully flank using all six of your cells, two are lost to it's poison. You've got a full store of 800 units of energy, 200 per cell, you've also absorbed the enemy cell's poisonous nature, if you wish, for a toll of energy, you can become immune to poison, after that, you can use more energy to become poisonous, and after that, you may evolve an offensive poison jet trait for a toll of energy.
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Wed Aug 26, 2009 4:22 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Diseasequest
How much energy for each, and I assume it will effect all 4 cells?
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Wed Aug 26, 2009 4:44 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
200 for the first upgrade, 400 for the next, 800 for the last, affects all cells and all cells divided later.
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Wed Aug 26, 2009 5:01 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Diseasequest
Does this decision have to be now or at any time?
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Wed Aug 26, 2009 5:11 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
At any time.
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Wed Aug 26, 2009 5:17 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Diseasequest
Radsauce. 200 for poison, and give prospective energy cost of replacing those two cells we lost and tacking two more on.
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Wed Aug 26, 2009 5:19 am |
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