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 Fractals, go. 
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Joined: Sun Apr 15, 2007 5:56 am
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Post Re: Fractals, go.
ToonyMan wrote:
Isn't that what fractals are?

I big amount of randomness that looks really cool. 8)

I agree on this one. The green one was pretty OK.
And here's one of mine that I sort of like. It's kinda like an ink blot test, I suppose- do you see strange eyes, feathers, or wheat?
Image


Thu Jul 31, 2008 4:44 am
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Location: Trapped in UCP. Send help.
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Post Re: Fractals, go.
ToonyMan wrote:
Isn't that what fractals are?

I big amount of randomness that looks really cool. 8)

But yours have zero structure or anything. It's just a big ♥♥♥♥ mess.
TFSR: Adjust oversampling to get sexy ones btw.


Thu Jul 31, 2008 6:19 am
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Post Re: Fractals, go.
Fractals. Are. Full. Of. Fudge. Win.
Image
1.75 hours to render at 10k quality.

Image
Don't remember this one, but it probably took 5 hours or so on my old PC.

There's a ton of awesome ones on dA, and there's dedicated fractal artists. Lotsa tutorials scattered around the web for certain fractal 'styles' and stuff. Of course, I'd like to plug all my own - here.


Sat Aug 02, 2008 6:44 am
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Those fractals are win!!! :shock:
Good work. :grin:


Sat Aug 02, 2008 6:39 pm
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God I love this.


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Sun Aug 03, 2008 9:17 pm
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Post Re: Fractals, go.
EDIT: what was here was ♥♥♥♥.

Where can I learn to use this thing, and how do I get rid of that dithered look?


Sun Aug 03, 2008 10:06 pm
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Post Re: Fractals, go.
whitty wrote:
God I love this.


[img]

Horrible. Oversampling use it.


Mon Aug 04, 2008 4:28 am
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The faded and sort of scratchy look could be a good thing in some cases.


Wed Aug 06, 2008 9:31 pm
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New Apophysis version out, by the way. 2.08 beta. I've tried it out and haven't quite gotten the hang of the new xaos stuff, but I'm sure there's info about it floating around the internet by now.


Wed Aug 13, 2008 4:58 am
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Post Re: Fractals, go.
5000 quality 25mins render time and edited with gimp.
Image


Wed Aug 13, 2008 10:15 am
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Looks nice, I made a 8000 quailty one, but it doesn't look any different from a 2000 quailty one. :???:


Just longer rendering time.


Wed Aug 13, 2008 3:38 pm
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